Player Matchup

Neith
Neith
JAXION
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,339 Elo+
Party 2
Cthulhu
Cthulhu
MorbentGhost25
Cthulhu
Level 29
God Stats
24W - 28L
1,536 SR
Queue Stats
82W - 81L
1,462 Elo+
Party 1
Merlin
Merlin
PPastel
Merlin
Level 128
God Stats
1W - 2L
1,421 SR
Queue Stats
171W - 133L
1,545 Elo+
Party 2
Sun Wukong
Sun Wukong
ShadowPayne7
Sun Wukong
Level 58
God Stats
24W - 18L
1,542 SR
Queue Stats
138W - 159L
1,416 Elo+
Party 1
Mercury
Mercury
Sunburn13
Mercury
Level 92
God Stats
1W - 2L
1,557 SR
Queue Stats
232W - 226L
1,459 Elo+
Party 1
Team Averages
Level 67
1,511 SR
1,444 Elo+

VS

Team Averages
Level 63
1,552 SR
1,466 Elo+
Danzaburou
Danzaburou
Finesse2Infinity
Danzaburou
Level 66
God Stats
17W - 15L
1,432 SR
Queue Stats
147W - 155L
1,472 Elo+
Party 3
Ymir
Ymir
L-MONEY-WINS
Ymir
Level 109
God Stats
2W - 4L
1,676 SR
Queue Stats
181W - 193L
1,474 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SolarionWarfare
Tsukuyomi
Level 48
God Stats
1W - 1L
1,354 SR
Queue Stats
15W - 12L
1,595 Elo+
Party 3
Persephone
Persephone
lokonox123
Persephone
Level 46
God Stats
5W - 1L
1,795 SR
Queue Stats
147W - 174L
1,387 Elo+
Party 4
Ares
Ares
silfi330
Ares
Level 45
God Stats
21W - 17L
1,504 SR
Queue Stats
197W - 188L
1,405 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JAXION
Neith
12
3 / 7 / 2
7,804
459
6,390
9,437
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 5 / 5
6,798
400
5,849
10,828
8,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
PPastel
Merlin
16
4 / 3 / 1
9,257
545
10,618
6,185
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
ShadowPayne7
Sun Wukong
10
1 / 3 / 1
6,877
405
5,468
9,163
6,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mercury
Sunburn13
Mercury
9
0 / 6 / 2
6,470
381
1,635
8,289
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Finesse2Infinity
Danzaburou
13
4 / 4 / 6
8,301
488
4,444
10,968
4,580
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 4
9,425
554
3,408
12,175
9,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
SolarionWarfare
Tsukuyomi
19
14 / 1 / 0
12,369
728
11,863
13,189
5,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
lokonox123
Persephone
14
4 / 1 / 4
9,243
544
5,338
5,309
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
12
0 / 3 / 9
8,354
491
4,315
18,041
17,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
9
Kills
24
24
Deaths
10
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Finesse2Infinity
Danzaburou
4
4
6
1.75
L
Neith
JAXION
Neith
3
7
2
0.57
W
2
1
4
4
L
1
5
5
0.7
L
Merlin
PPastel
Merlin
4
3
1
1.5
L
Sun Wukong
ShadowPayne7
Sun Wukong
1
3
1
0.5
W
Tsukuyomi
SolarionWarfare
Tsukuyomi
14
1
0
14
L
Mercury
Sunburn13
Mercury
0
6
2
0.17
W
Persephone
lokonox123
Persephone
4
1
4
6
W
Ares
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,960
Damage
29,368
43,902
Taken
59,682
22,297
Mitigated
38,839
7,966
Healing
23,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Finesse2Infinity
Danzaburou
4,444
1,953
0
3,746
10,968
4,580
31
3,659
7,309
0
50,572
L
Neith
JAXION
Neith
6,390
3,578
0
1,378
9,437
2,611
344
2,596
6,747
0
32,694
W
3,408
818
89
5,187
12,175
9,928
0
2,021
9,551
57,509
5,367
L
5,849
510
140
545
10,828
8,610
46
4,847
5,805
21,868
0
L
Merlin
PPastel
Merlin
10,618
468
0
985
6,185
2,062
0
1,216
4,929
75,960
0
L
Sun Wukong
ShadowPayne7
Sun Wukong
5,468
836
0
2,532
9,163
6,891
0
2,613
6,516
0
29,070
W
Tsukuyomi
SolarionWarfare
Tsukuyomi
11,863
3,409
0
7,286
13,189
5,211
0
964
12,139
0
123,996
L
Mercury
Sunburn13
Mercury
1,635
1,114
0
2,386
8,289
2,123
0
1,234
7,031
0
25,521
W
Persephone
lokonox123
Persephone
5,338
493
91
1,656
5,309
1,937
695
2,528
2,735
44,506
0
W
Ares
4,315
471
694
4,758
18,041
17,183
361
8,485
9,511
24,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,206
Gold Earned
47,692
372
Minions Killed
485
0
Camps Cleared
0
1,459,887
Distance Traveled
1,727,198
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,301
488
77
5
0
323,240
1
L
Neith
7,804
459
70
4
0
287,706
6
W
Ymir
9,425
554
105
6
0
319,327
5
L
Cthulhu
6,798
400
32
2
0
296,234
1
L
Merlin
9,257
545
143
8
0
311,907
2
L
Sun Wukong
6,877
405
64
4
0
281,090
4
W
Tsukuyomi
12,369
728
180
11
0
422,925
2
L
Mercury
6,470
381
63
4
0
282,950
1
W
Persephone
9,243
544
90
5
0
331,507
0
W
Ares
8,354
491
33
2
0
330,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role