Player Matchup

Fenrir
Fenrir
Drewssj
Fenrir
Level 147
God Stats
2W - 1L
1,406 SR
Queue Stats
21W - 8L
1,748 Elo+
Party 2
Merlin
Merlin
VHelconickV
Merlin
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,845 Elo+
Party 2
Ymir
Ymir
tankbait
Ymir
Level 143
God Stats
3W - 6L
1,539 SR
Queue Stats
94W - 68L
1,709 Elo+
Party 2
Team Averages
Level 140
1,482 SR
1,767 Elo+

VS

Team Averages
Level 90
1,645 SR
1,456 Elo+
Zeus
Zeus
IvanMcGreggor
Zeus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,365 Elo+
Party 1
Odin
Odin
SupremeHippo
Odin
Level 83
God Stats
3W - 1L
1,871 SR
Queue Stats
59W - 71L
1,440 Elo+
Party 1
Sol
Sol
xTheYoungWolfx
Sol
Level 148
God Stats
5W - 8L
1,565 SR
Queue Stats
417W - 330L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Drewssj
Fenrir
16
14 / 4 / 5
12,107
807
12,761
11,296
5,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
15
3 / 4 / 12
10,619
708
8,931
6,897
2,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
15
3 / 2 / 15
11,015
734
10,400
13,937
13,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 3
9,192
613
6,216
13,188
4,655
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 8 / 6
9,074
605
8,597
15,634
6,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 3 / 5
10,080
672
12,845
8,634
2,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
20
Kills
10
10
Deaths
20
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Drewssj
Fenrir
14
4
5
4.13
L
3
9
3
0.5
L
2
8
6
0.63
W
Merlin
3
4
12
2.25
W
Ymir
3
2
15
5.25
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,092
Damage
27,658
32,130
Taken
37,456
21,478
Mitigated
14,143
5,664
Healing
4,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Drewssj
Fenrir
12,761
4,881
0
3,328
11,296
5,695
0
7,656
3,640
0
20,324
L
6,216
1,349
0
1,538
13,188
4,655
0
7,022
5,857
32,187
0
L
8,597
1,581
126
716
15,634
6,511
0
9,217
6,244
0
22,004
W
Merlin
8,931
438
0
598
6,897
2,095
990
2,661
4,236
45,673
0
W
Ymir
10,400
2,139
0
1,738
13,937
13,688
222
7,955
5,982
31,789
0
L
12,845
4,079
0
2,405
8,634
2,977
1,151
3,334
5,116
38,555
3,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,741
Gold Earned
28,346
142
Minions Killed
162
6
Camps Cleared
8
817,284
Distance Traveled
733,376
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,107
807
14
1
1
273,911
2
L
Zeus
9,192
613
64
4
3
208,986
2
L
Odin
9,074
605
31
2
2
246,710
7
W
Merlin
10,619
708
76
5
2
268,492
1
W
Ymir
11,015
734
52
3
3
274,881
2
L
Sol
10,080
672
67
4
3
277,680
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role