Player Matchup

Thor
Thor
MAKEOU7Hil
Thor
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 27L
1,217 Elo+
Solo
Sol
Sol
Pboyty-weeb
Sol
Level 59
God Stats
5W - 2L
1,554 SR
Queue Stats
85W - 141L
1,286 Elo+
Solo
Cabrakan
Cabrakan
StogieWan
Cabrakan
Level 47
God Stats
2W - 1L
1,367 SR
Queue Stats
63W - 94L
1,318 Elo+
Solo
Skadi
Skadi
clutchGEAR3rd
Skadi
Level 93
God Stats
2W - 6L
1,590 SR
Queue Stats
114W - 112L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
serratedchart89
Zhong Kui
Level 120
God Stats
15W - 10L
1,557 SR
Queue Stats
338W - 366L
1,357 Elo+
Solo
Team Averages
Level 85
1,514 SR
1,320 Elo+

VS

Team Averages
Level 64
1,530 SR
1,361 Elo+
Zhong Kui
Zhong Kui
BoOrAdLeY805
Zhong Kui
Level 85
God Stats
2W - 6L
1,653 SR
Queue Stats
63W - 65L
1,356 Elo+
Solo
Ymir
Ymir
Mugiwata_Luffy
Ymir
Level 45
God Stats
18W - 19L
1,390 SR
Queue Stats
35W - 58L
1,290 Elo+
Party 1
Loki
Loki
THEMODERNFAMlLY
Loki
Level 81
God Stats
7W - 6L
1,521 SR
Queue Stats
66W - 73L
1,360 Elo+
Solo
Gilgamesh
Gilgamesh
trishadow1337
Gilgamesh
Level 43
God Stats
0W - 3L
1,476 SR
Queue Stats
54W - 62L
1,377 Elo+
Party 1
Chiron
Chiron
zoneri
Chiron
Level 66
God Stats
1W - 1L
1,611 SR
Queue Stats
121W - 127L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 10
8,868
554
6,112
11,068
6,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
4 / 5 / 10
8,177
511
8,265
12,216
10,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
StogieWan
Cabrakan
13
5 / 0 / 7
8,412
526
5,290
10,313
9,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
11 / 2 / 7
8,652
541
13,250
9,122
3,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
serratedchart89
Zhong Kui
12
3 / 3 / 11
8,100
506
8,621
10,681
7,783
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BoOrAdLeY805
Zhong Kui
13
5 / 4 / 2
8,467
529
7,225
11,993
7,976
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 4
6,723
420
3,788
9,973
10,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 6 / 1
7,389
462
6,657
10,971
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
trishadow1337
Gilgamesh
10
3 / 8 / 1
7,007
438
6,344
16,353
12,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
zoneri
Chiron
12
2 / 6 / 4
7,735
483
9,926
11,474
3,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
24
27
Kills
12
12
Deaths
27
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BoOrAdLeY805
Zhong Kui
5
4
2
1.5
W
4
2
10
4.5
L
0
3
4
0.67
W
4
5
10
1.8
W
Cabrakan
StogieWan
Cabrakan
5
0
7
8.5
L
2
6
1
0.42
W
11
2
7
7.25
W
Zhong Kui
serratedchart89
Zhong Kui
3
3
11
2.83
L
Gilgamesh
trishadow1337
Gilgamesh
3
8
1
0.44
L
Chiron
zoneri
Chiron
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,538
Damage
33,940
53,400
Taken
60,764
37,736
Mitigated
37,727
15,613
Healing
13,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BoOrAdLeY805
Zhong Kui
7,225
913
162
3,026
11,993
7,976
545
4,422
7,571
39,652
0
W
6,112
1,077
0
4,151
11,068
6,125
31
1,847
9,221
0
51,361
L
3,788
782
0
2,310
9,973
10,097
0
3,013
6,960
16,129
0
W
8,265
3,119
0
2,745
12,216
10,685
1,779
3,141
9,075
33,752
4,052
W
Cabrakan
StogieWan
Cabrakan
5,290
860
30
2,929
10,313
9,854
152
2,304
8,009
24,128
0
L
6,657
1,310
0
1,910
10,971
3,905
0
4,789
6,182
0
45,482
W
13,250
6,610
0
2,046
9,122
3,289
921
1,315
7,807
0
39,580
W
Zhong Kui
serratedchart89
Zhong Kui
8,621
221
75
3,637
10,681
7,783
1,424
2,454
8,227
35,767
0
L
Gilgamesh
trishadow1337
Gilgamesh
6,344
1,328
0
3,707
16,353
12,011
244
5,550
10,803
0
25,814
L
Chiron
zoneri
Chiron
9,926
4,598
530
2,079
11,474
3,738
227
3,591
7,873
0
42,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,209
Gold Earned
37,321
306
Minions Killed
274
0
Camps Cleared
0
1,476,973
Distance Traveled
1,426,034
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,467
529
71
4
0
247,135
4
W
Thor
8,868
554
79
5
0
314,104
3
L
Ymir
6,723
420
22
1
0
313,885
5
W
Sol
8,177
511
70
4
0
261,287
1
W
Cabrakan
8,412
526
40
3
0
294,175
2
L
Loki
7,389
462
70
4
0
283,896
0
W
Skadi
8,652
541
58
4
0
321,216
3
W
Zhong Kui
8,100
506
59
4
0
286,191
5
L
Gilgamesh
7,007
438
32
2
0
315,496
2
L
Chiron
7,735
483
79
5
0
265,622
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role