Player Matchup

Jormungandr
Jormungandr
Assassin000117
Jormungandr
Level 158
God Stats
16W - 8L
1,703 SR
Queue Stats
223W - 182L
1,556 Elo+
Party 1
Olorun
Olorun
MrDrSirGuyManJr
Olorun
Level 156
God Stats
6W - 3L
1,661 SR
Queue Stats
152W - 148L
1,583 Elo+
Party 1
Set
Set
SidedOutcast808
Set
Level 123
God Stats
8W - 5L
1,704 SR
Queue Stats
196W - 159L
1,580 Elo+
Party 1
Nike
Nike
kingjulian3573
Nike
Level 142
God Stats
7W - 3L
1,597 SR
Queue Stats
327W - 273L
1,554 Elo+
Party 1
Charybdis
Charybdis
yalimars
Charybdis
Level 126
God Stats
2W - 3L
1,287 SR
Queue Stats
263W - 217L
1,573 Elo+
Party 1
Team Averages
Level 141
1,590 SR
1,569 Elo+

VS

Team Averages
Level 49
1,458 SR
1,383 Elo+
Cupid
Cupid
Criel
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 2
Ah Puch
Ah Puch
D3ATHR10T69
Ah Puch
Level 147
God Stats
4W - 6L
1,634 SR
Queue Stats
137W - 164L
1,516 Elo+
Party 3
Artio
Artio
Dementedsoul202
Artio
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 2
Bellona
Bellona
KaitieKiwiUwU
Bellona
Level 25
God Stats
1W - 2L
1,395 SR
Queue Stats
25W - 36L
1,483 Elo+
Party 3
Zeus
Zeus
pellster
Zeus
Level 18
God Stats
2W - 6L
1,261 SR
Queue Stats
98W - 138L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Assassin000117
Jormungandr
20
10 / 3 / 32
13,167
941
13,255
17,135
16,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
7 / 4 / 20
11,465
819
13,718
13,096
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
17 / 6 / 23
13,873
991
24,916
15,173
11,878
17
5 / 7 / 26
11,321
809
22,383
17,665
8,352
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
yalimars
Charybdis
20
12 / 1 / 21
12,819
916
13,174
9,377
3,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Criel
Cupid
17
1 / 11 / 12
10,258
733
8,491
17,602
6,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
D3ATHR10T69
Ah Puch
20
11 / 8 / 4
13,412
958
23,648
19,609
7,367
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 9 / 10
9,595
685
6,305
22,419
18,653
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
15
0 / 9 / 8
9,480
677
10,049
18,371
16,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
15
4 / 14 / 5
9,846
703
8,652
16,217
4,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

173
Kill Participation
59
51
Kills
20
21
Deaths
51
122
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Assassin000117
Jormungandr
10
3
32
8.67
L
Cupid
Criel
Cupid
1
11
12
0.64
L
Ah Puch
D3ATHR10T69
Ah Puch
11
8
4
1.63
L
4
9
10
1
L
Bellona
0
9
8
0.44
W
7
4
20
4.25
W
17
6
23
4.75
W
5
7
26
2.57
L
Zeus
4
14
5
0.46
W
Charybdis
yalimars
Charybdis
12
1
21
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,446
Damage
57,145
72,446
Taken
94,218
46,206
Mitigated
53,648
30,357
Healing
18,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Assassin000117
Jormungandr
13,255
3,959
2,213
6,112
17,135
16,887
689
8,008
9,127
40,301
0
L
Cupid
Criel
Cupid
8,491
3,642
2,244
1,402
17,602
6,447
0
4,814
12,788
0
18,473
L
Ah Puch
D3ATHR10T69
Ah Puch
23,648
926
701
6,434
19,609
7,367
0
2,109
17,500
60,032
0
L
6,305
1,270
2,149
2,772
22,419
18,653
0
5,885
16,534
8,109
0
L
Bellona
10,049
2,363
511
2,134
18,371
16,303
0
9,196
9,175
0
16,886
W
13,718
6,979
2,201
4,571
13,096
5,412
2,028
7,219
5,877
27,356
2,182
W
24,916
11,487
1,944
4,521
15,173
11,878
286
8,272
6,901
0
31,640
W
22,383
2,339
1,329
3,052
17,665
8,352
42
9,695
7,970
0
29,629
L
Zeus
8,652
1,671
0
213
16,217
4,878
0
3,487
12,730
22,996
0
W
Charybdis
yalimars
Charybdis
13,174
7,706
1,298
3,116
9,377
3,677
3,070
5,411
3,966
0
34,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,645
Gold Earned
52,591
185
Minions Killed
129
0
Camps Cleared
0
1,221,876
Distance Traveled
1,014,102
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,167
941
60
4
0
257,281
0
L
Cupid
10,258
733
23
2
0
197,496
0
L
Ah Puch
13,412
958
63
5
0
228,856
0
L
Artio
9,595
685
7
1
0
209,356
1
L
Bellona
9,480
677
13
1
0
202,408
0
W
Olorun
11,465
819
36
3
0
223,228
0
W
Set
13,873
991
23
2
0
226,822
1
W
Nike
11,321
809
14
1
0
267,386
0
L
Zeus
9,846
703
23
2
0
175,986
3
W
Charybdis
12,819
916
52
4
0
247,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role