Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Aleatorio14D
Skadi
Level 121
God Stats
1W - 0L
1,301 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Revenger-xKun
Ymir
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
zLeoNetto
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 104
1,460 SR
1,500 Elo+

VS

Team Averages
Level 122
1,476 SR
1,466 Elo+
Hercules
Hercules
Egien
Hercules
Level 99
God Stats
1W - 3L
1,143 SR
Queue Stats
230W - 217L
1,482 Elo+
Party 1
Khepri
Khepri
Facund0
Khepri
Level 152
God Stats
13W - 7L
1,661 SR
Queue Stats
415W - 388L
1,507 Elo+
Solo
Raijin
Raijin
HeraY0urQueen
Raijin
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
113W - 146L
1,345 Elo+
Solo
Thoth
Thoth
Maurinofrancisco
Thoth
Level 68
God Stats
0W - 1L
1,378 SR
Queue Stats
1W - 3L
1,506 Elo+
Solo
Nu Wa
Nu Wa
Seyryu
Nu Wa
Level 148
God Stats
2W - 1L
1,697 SR
Queue Stats
276W - 276L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 3 / 4
9,401
783
11,397
9,478
4,247
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
 
Amaterasu
16
0 / 1 / 8
9,045
754
6,395
28,063
15,362
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 3 / 6
8,950
746
10,411
10,730
5,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 5
8,889
741
6,935
10,626
10,255
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
zLeoNetto
Ah Muzen Cab
15
0 / 2 / 7
8,400
700
12,013
14,908
14,278
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Egien
Hercules
9
0 / 0 / 2
7,313
609
3,014
2,611
3,219
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Khepri
Facund0
Khepri
15
1 / 1 / 9
8,322
694
9,555
14,236
14,180
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
2 / 3 / 5
8,770
731
7,014
11,155
5,750
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 2 / 7
9,088
757
19,864
13,308
6,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Seyryu
Nu Wa
17
5 / 2 / 6
9,474
790
21,420
12,559
7,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
40
8
Kills
11
11
Deaths
8
30
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
3
4
1.67
W
Amaterasu
 
Amaterasu
0
1
8
4
W
2
3
6
1.67
L
Hercules
Egien
Hercules
0
0
2
1
L
Khepri
Facund0
Khepri
1
1
9
5.5
L
2
3
5
1.5
L
3
2
7
3.25
W
3
2
5
2.75
L
Nu Wa
Seyryu
Nu Wa
5
2
6
4
W
Ah Muzen Cab
zLeoNetto
Ah Muzen Cab
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,151
Damage
60,867
73,805
Taken
53,869
49,158
Mitigated
37,124
39,290
Healing
22,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,397
5,398
2,482
2,903
9,478
4,247
3,236
7,407
1,643
0
26,063
W
Amaterasu
 
Amaterasu
6,395
1,540
5,724
17,711
28,063
15,362
269
20,175
6,798
0
15,968
W
10,411
3,908
844
3,087
10,730
5,016
1,001
8,541
1,643
0
29,724
L
Hercules
Egien
Hercules
3,014
810
858
1,055
2,611
3,219
19
421
2,190
0
3,773
L
Khepri
Facund0
Khepri
9,555
123
2,196
2,033
14,236
14,180
0
2,435
11,801
13,412
0
L
7,014
1,049
759
2,207
11,155
5,750
601
1,325
9,830
25,038
0
L
19,864
1,092
2,436
4,186
13,308
6,841
364
606
12,702
33,336
0
W
6,935
245
0
0
10,626
10,255
23
8,878
1,265
15,597
0
L
Nu Wa
Seyryu
Nu Wa
21,420
6,767
3,462
2,967
12,559
7,134
843
2,148
10,411
31,482
0
W
Ah Muzen Cab
zLeoNetto
Ah Muzen Cab
12,013
2,924
1,852
4,687
14,908
14,278
335
9,480
4,603
0
31,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,685
Gold Earned
42,967
143
Minions Killed
132
0
Camps Cleared
0
1,133,108
Distance Traveled
1,038,736
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,401
783
32
3
0
210,009
2
W
Amaterasu
9,045
754
29
2
0
235,874
3
W
Skadi
8,950
746
37
3
0
209,608
0
L
Hercules
7,313
609
2
0
0
122,749
2
L
Khepri
8,322
694
18
2
0
232,477
2
L
Raijin
8,770
731
50
4
0
199,920
4
L
Thoth
9,088
757
37
3
0
249,296
1
W
Ymir
8,889
741
21
2
0
238,265
1
L
Nu Wa
9,474
790
25
2
0
234,294
1
W
Ah Muzen Cab
8,400
700
24
2
0
239,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role