Player Matchup

Bastet
Bastet
 
Bastet
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Musty Stoner
Hades
Level 137
God Stats
10W - 4L
1,598 SR
Queue Stats
466W - 463L
1,476 Elo+
Solo
King Arthur
King Arthur
NFWDefender
King Arthur
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 26L
1,551 Elo+
Party 2
Team Averages
Level 81
1,533 SR
1,509 Elo+

VS

Team Averages
Level 78
1,569 SR
1,396 Elo+
Fenrir
Fenrir
Axelless
Fenrir
Level 14
God Stats
7W - 5L
1,724 SR
Queue Stats
90W - 99L
1,381 Elo+
Solo
Zhong Kui
Zhong Kui
WilfulSeeker
Zhong Kui
Level 139
God Stats
0W - 1L
1,716 SR
Queue Stats
35W - 49L
1,384 Elo+
Party 1
Jing Wei
Jing Wei
terciows 13
Jing Wei
Level 82
God Stats
0W - 2L
1,268 SR
Queue Stats
21W - 24L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
12 / 1 / 11
12,212
814
19,315
12,256
4,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
11 / 3 / 12
12,374
825
15,824
14,381
6,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
NFWDefender
King Arthur
15
3 / 4 / 17
11,354
757
8,984
16,223
13,965
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Axelless
Fenrir
13
4 / 8 / 3
10,031
669
9,790
17,760
8,065
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
WilfulSeeker
Zhong Kui
13
2 / 9 / 4
9,615
641
11,221
19,271
11,246
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
terciows 13
Jing Wei
12
2 / 9 / 1
9,231
615
3,791
14,114
4,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
16
26
Kills
8
8
Deaths
26
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
12
1
11
17.5
L
Fenrir
Axelless
Fenrir
4
8
3
0.69
W
11
3
12
5.67
W
King Arthur
NFWDefender
King Arthur
3
4
17
2.88
L
Zhong Kui
WilfulSeeker
Zhong Kui
2
9
4
0.44
L
Jing Wei
terciows 13
Jing Wei
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,123
Damage
24,802
42,860
Taken
51,145
24,934
Mitigated
23,466
9,085
Healing
5,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
19,315
3,301
0
880
12,256
4,606
849
3,507
8,749
0
50,143
L
Fenrir
Axelless
Fenrir
9,790
2,175
0
649
17,760
8,065
411
4,172
13,344
0
17,222
W
15,824
2,424
960
5,603
14,381
6,363
849
5,072
9,309
44,657
0
W
King Arthur
NFWDefender
King Arthur
8,984
1,523
254
1,388
16,223
13,965
300
3,419
12,804
804
26,783
L
Zhong Kui
WilfulSeeker
Zhong Kui
11,221
833
71
4,056
19,271
11,246
0
6,563
12,372
38,965
0
L
Jing Wei
terciows 13
Jing Wei
3,791
2,897
275
841
14,114
4,155
908
4,911
8,890
0
27,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,940
Gold Earned
28,877
153
Minions Killed
139
8
Camps Cleared
6
931,177
Distance Traveled
722,591
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,212
814
60
4
2
359,332
3
L
Fenrir
10,031
669
20
1
1
246,142
1
W
Hades
12,374
825
56
4
6
274,633
2
W
King Arthur
11,354
757
37
2
0
297,212
4
L
Zhong Kui
9,615
641
65
4
3
225,252
2
L
Jing Wei
9,231
615
54
4
2
251,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role