Player Matchup

Izanami
Izanami
Cyskal
Izanami
Level 20
God Stats
2W - 4L
1,258 SR
Queue Stats
33W - 57L
1,343 Elo+
Party 2
Hades
Hades
GodlyKitsune
Hades
Level 23
God Stats
0W - 3L
1,711 SR
Queue Stats
75W - 100L
1,380 Elo+
Party 2
Loki
Loki
Kind3Soul5
Loki
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 45L
1,428 Elo+
Party 2
Bacchus
Bacchus
Reekai112
Bacchus
Level 89
God Stats
0W - 3L
1,285 SR
Queue Stats
146W - 165L
1,376 Elo+
Party 2
Xing Tian
Xing Tian
evildargonisback
Xing Tian
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 20L
1,016 Elo+
Party 2
Team Averages
Level 52
1,451 SR
1,309 Elo+

VS

Team Averages
Level 60
1,503 SR
1,477 Elo+
Kukulkan
Kukulkan
JUGGERNIC
Kukulkan
Level 97
God Stats
346W - 321L
1,465 SR
Queue Stats
884W - 921L
1,415 Elo+
Solo
Janus
Janus
KiLLSH0T014
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 32L
1,444 Elo+
Solo
Achilles
Achilles
Led ZeppelinVII
Achilles
Level 64
God Stats
21W - 17L
1,493 SR
Queue Stats
57W - 69L
1,382 Elo+
Solo
Skadi
Skadi
Nick_The_Thiccc
Skadi
Level 29
God Stats
7W - 7L
1,438 SR
Queue Stats
564W - 352L
1,596 Elo+
Party 1
Thor
Thor
trivium2223
Thor
Level 44
God Stats
35W - 24L
1,620 SR
Queue Stats
658W - 427L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cyskal
Izanami
15
0 / 8 / 3
9,090
909
4,563
14,747
4,078
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 10 / 3
9,326
933
8,556
18,052
9,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 10 / 2
8,627
863
2,554
14,694
4,811
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Reekai112
Bacchus
16
3 / 3 / 2
10,161
1,016
10,590
17,062
22,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
15
1 / 7 / 2
9,145
915
7,650
22,205
16,866
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

71

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JUGGERNIC
Kukulkan
18
1 / 0 / 21
10,189
1,019
14,331
5,460
2,165
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 2 / 18
10,075
1,008
10,656
5,027
1,926
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
19
10 / 1 / 19
12,245
1,225
15,194
11,961
17,409
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
7 / 2 / 22
11,494
1,149
18,878
6,369
2,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
17 / 0 / 12
12,647
1,265
20,172
9,062
3,729
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
130
5
Kills
38
38
Deaths
5
12
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cyskal
Izanami
0
8
3
0.19
L
1
10
3
0.25
W
Kukulkan
JUGGERNIC
Kukulkan
1
0
21
11.5
W
3
2
18
6
L
0
10
2
0.1
W
Achilles
10
1
19
19.5
W
7
2
22
9
L
Bacchus
Reekai112
Bacchus
3
3
2
1.33
L
Xing Tian
1
7
2
0.29
W
17
0
12
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,913
Damage
79,231
86,760
Taken
37,879
57,642
Mitigated
27,708
5,403
Healing
1,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cyskal
Izanami
4,563
3,035
0
1,088
14,747
4,078
0
4,281
10,466
0
32,342
L
8,556
1,462
436
919
18,052
9,004
0
5,433
12,619
25,781
2,256
W
Kukulkan
JUGGERNIC
Kukulkan
14,331
491
0
0
5,460
2,165
0
4,293
1,167
35,833
0
W
10,656
1,366
0
379
5,027
1,926
0
3,948
1,079
25,115
0
L
2,554
990
0
0
14,694
4,811
0
4,627
10,067
0
9,925
W
Achilles
15,194
3,503
0
1,144
11,961
17,409
0
5,978
5,983
0
23,027
W
18,878
10,174
0
0
6,369
2,479
0
5,402
967
0
44,666
L
Bacchus
Reekai112
Bacchus
10,590
1,309
417
524
17,062
22,883
0
3,962
13,100
25,590
0
L
Xing Tian
7,650
558
858
1,161
22,205
16,866
0
6,684
15,521
23,614
0
W
20,172
4,953
0
0
9,062
3,729
0
6,657
2,405
0
29,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,349
Gold Earned
56,650
188
Minions Killed
190
3
Camps Cleared
9
932,351
Distance Traveled
999,194
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,090
909
80
8
1
182,384
0
L
Hades
9,326
933
38
4
2
174,591
0
W
Kukulkan
10,189
1,019
59
6
0
228,768
11
W
Janus
10,075
1,008
48
5
1
160,627
0
L
Loki
8,627
863
13
1
0
170,805
0
W
Achilles
12,245
1,225
12
1
0
221,411
1
W
Skadi
11,494
1,149
63
6
3
183,338
0
L
Bacchus
10,161
1,016
31
3
0
213,624
3
L
Xing Tian
9,145
915
26
3
0
190,947
0
W
Thor
12,647
1,265
8
1
5
205,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role