Player Matchup

Izanami
Izanami
Barnes_Chernobyl
Izanami
Level 28
God Stats
9W - 4L
1,548 SR
Queue Stats
42W - 35L
1,525 Elo+
Solo
Ah Puch
Ah Puch
DarkDranzer8082
Ah Puch
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 26L
1,491 Elo+
Solo
Janus
Janus
TakebaSteena
Janus
Level 25
God Stats
11W - 18L
1,520 SR
Queue Stats
275W - 287L
1,523 Elo+
Solo
Medusa
Medusa
WonderfullyRude
Medusa
Level 24
God Stats
24W - 19L
1,527 SR
Queue Stats
328W - 357L
1,548 Elo+
Solo
Neith
Neith
xQueenCersei
Neith
Level 27
God Stats
22W - 12L
1,541 SR
Queue Stats
29W - 26L
1,531 Elo+
Solo
Team Averages
Level 22
1,527 SR
1,524 Elo+

VS

Team Averages
Level 33
1,641 SR
1,598 Elo+
Ganesha
Ganesha
Brother Benzo
Ganesha
Level 89
God Stats
9W - 1L
1,562 SR
Queue Stats
69W - 64L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
ChickNoToes
Danzaburou
Level 10
God Stats
12W - 7L
1,500 SR
Queue Stats
31W - 24L
1,618 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Deadman029
Cu Chulainn
Level 24
God Stats
14W - 9L
1,614 SR
Queue Stats
208W - 200L
1,519 Elo+
Solo
He Bo
He Bo
GreyLettuce531
He Bo
Level 26
God Stats
3W - 0L
1,911 SR
Queue Stats
34W - 16L
1,634 Elo+
Solo
Loki
Loki
Landsome
Loki
Level 18
God Stats
4W - 0L
1,618 SR
Queue Stats
42W - 26L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 5
9,621
962
5,682
12,071
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 5 / 3
10,215
1,022
16,459
10,961
3,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 4 / 5
9,000
900
6,324
6,497
2,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 2 / 4
9,818
982
7,416
8,088
4,097
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

16
1 / 4 / 4
9,636
964
11,008
12,065
3,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

157

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
18
0 / 1 / 20
11,793
1,179
11,280
14,165
17,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ChickNoToes
Danzaburou
17
0 / 1 / 11
9,279
928
2,817
7,883
3,220
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
Deadman029
Cu Chulainn
18
7 / 1 / 12
11,460
1,146
13,730
12,300
13,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
11 / 3 / 9
12,464
1,246
15,325
9,142
3,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
17
4 / 1 / 9
10,676
1,068
4,587
8,273
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
83
7
Kills
22
22
Deaths
7
21
Assists
61
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
W
Ganesha
0
1
20
10
W
Danzaburou
ChickNoToes
Danzaburou
0
1
11
5.5
L
3
5
3
0.9
W
Cu Chulainn
Deadman029
Cu Chulainn
7
1
12
13
W
11
3
9
5.17
W
Loki
4
1
9
8.5
L
0
4
5
0.63
L
2
2
4
2
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,889
Damage
47,739
49,682
Taken
51,763
17,282
Mitigated
41,105
5,738
Healing
10,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,682
3,341
0
1,496
12,071
3,882
0
8,440
3,400
0
20,481
W
Ganesha
11,280
209
0
3,640
14,165
17,428
0
5,932
8,233
25,658
0
W
Danzaburou
ChickNoToes
Danzaburou
2,817
773
0
755
7,883
3,220
0
3,764
4,119
0
6,266
L
16,459
452
178
1,196
10,961
3,360
0
6,115
4,659
30,112
0
W
Cu Chulainn
Deadman029
Cu Chulainn
13,730
855
0
3,274
12,300
13,404
0
5,175
7,125
8,233
31,394
W
15,325
242
737
1,296
9,142
3,550
0
4,071
5,071
45,349
0
W
Loki
4,587
1,161
0
417
8,273
3,503
0
3,841
4,432
0
19,640
L
6,324
974
139
212
6,497
2,072
0
3,600
2,848
22,630
0
L
7,416
1,790
48
678
8,088
4,097
0
4,115
3,924
0
29,418
L
11,008
2,458
0
1,791
12,065
3,871
0
6,266
5,331
0
30,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,290
Gold Earned
55,672
207
Minions Killed
224
3
Camps Cleared
10
968,990
Distance Traveled
999,550
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,621
962
40
4
0
171,307
0
W
Ganesha
11,793
1,179
10
1
0
204,921
0
W
Danzaburou
9,279
928
26
3
0
176,509
0
L
Ah Puch
10,215
1,022
36
4
3
196,917
2
W
Cu Chulainn
11,460
1,146
80
8
2
229,881
0
W
He Bo
12,464
1,246
80
8
2
196,089
0
W
Loki
10,676
1,068
28
3
6
192,150
2
L
Janus
9,000
900
36
4
0
154,193
0
L
Medusa
9,818
982
46
5
0
237,234
0
L
Neith
9,636
964
49
5
0
209,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role