Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Skady623
Morgan Le Fay
Level 133
God Stats
24W - 16L
1,477 SR
Queue Stats
183W - 122L
1,579 Elo+
Party 3
Ymir
Ymir
Topologic
Ymir
Level 19
God Stats
3W - 4L
1,354 SR
Queue Stats
31W - 30L
1,476 Elo+
Party 2
Ullr
Ullr
bautivaldecantos
Ullr
Level 101
God Stats
21W - 31L
1,510 SR
Queue Stats
420W - 434L
1,457 Elo+
Party 2
Team Averages
Level 81
1,468 SR
1,502 Elo+

VS

Team Averages
Level 42
1,595 SR
1,437 Elo+
Pele
Pele
AliveLicense2
Pele
Level 43
God Stats
11W - 20L
1,396 SR
Queue Stats
156W - 218L
1,402 Elo+
Party 1
Fenrir
Fenrir
Dymott_
Fenrir
Level 69
God Stats
188W - 204L
1,520 SR
Queue Stats
437W - 465L
1,480 Elo+
Party 1
Artemis
Artemis
Edielnãoéeu
Artemis
Level 36
God Stats
14W - 17L
1,756 SR
Queue Stats
98W - 124L
1,386 Elo+
Solo
Chronos
Chronos
asdasdasdarwerq
Chronos
Level 42
God Stats
0W - 1L
1,802 SR
Queue Stats
107W - 86L
1,550 Elo+
Solo
Khepri
Khepri
metalGorgon8031
Khepri
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
67W - 81L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
7 / 1 / 2
6,697
670
5,190
6,378
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
 
King Arthur
11
2 / 3 / 0
6,137
614
5,671
6,377
3,836
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Skady623
Morgan Le Fay
11
1 / 1 / 2
6,276
628
4,193
5,097
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
10
1 / 0 / 9
6,049
605
3,423
4,396
2,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
6 / 2 / 6
6,430
643
5,765
6,321
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 2 / 1
6,720
672
3,307
6,151
1,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Dymott_
Fenrir
10
0 / 2 / 3
5,525
553
3,373
8,693
4,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Artemis
7
1 / 5 / 1
4,849
485
4,486
5,414
1,016
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 1
5,882
588
4,073
8,224
2,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 5 / 1
4,286
429
1,338
6,161
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
17
Kills
7
7
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
1
2
8
W
King Arthur
 
King Arthur
2
3
0
0.67
L
6
2
1
3.25
L
Fenrir
Dymott_
Fenrir
0
2
3
0.75
L
Artemis
1
5
1
0.3
W
Morgan Le Fay
Skady623
Morgan Le Fay
1
1
2
2
W
Ymir
1
0
9
5.5
L
0
3
1
0.17
W
6
2
6
4.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,242
Damage
16,577
28,569
Taken
34,643
11,938
Mitigated
11,045
14,163
Healing
10,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,190
2,235
0
7,917
6,378
1,792
0
444
5,934
0
36,729
W
King Arthur
 
King Arthur
5,671
621
0
1,745
6,377
3,836
0
0
5,982
0
32,791
L
3,307
993
0
2,055
6,151
1,419
342
315
5,836
0
24,099
L
Fenrir
Dymott_
Fenrir
3,373
935
0
3,973
8,693
4,058
0
0
8,693
0
23,449
L
Artemis
4,486
2,261
0
733
5,414
1,016
188
1,549
3,865
0
16,245
W
Morgan Le Fay
Skady623
Morgan Le Fay
4,193
468
0
1,231
5,097
1,798
0
3,757
1,340
33,129
0
W
Ymir
3,423
940
0
2,195
4,396
2,823
270
584
3,812
11,906
0
L
4,073
2,122
0
3,045
8,224
2,458
0
3,913
4,031
38,443
0
W
5,765
2,420
0
1,075
6,321
1,689
658
469
5,852
0
34,565
L
1,338
322
142
864
6,161
2,094
0
1,559
4,602
6,573
870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,589
Gold Earned
27,262
309
Minions Killed
236
0
Camps Cleared
0
1,015,726
Distance Traveled
964,661
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,697
670
67
7
0
219,738
2
W
King Arthur
6,137
614
66
7
0
217,689
6
L
Pele
6,720
672
48
5
0
219,837
0
L
Fenrir
5,525
553
63
6
0
205,857
4
L
Artemis
4,849
485
31
3
0
159,025
5
W
Morgan Le Fay
6,276
628
84
8
0
202,359
4
W
Ymir
6,049
605
22
2
0
197,427
2
L
Chronos
5,882
588
75
8
0
194,577
5
W
Ullr
6,430
643
70
7
0
178,513
2
L
Khepri
4,286
429
19
2
0
185,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role