Player Matchup

Tiamat
Tiamat
Silver I
Aeipathy
Tiamat
Silver I
Level 113
God Stats
3W - 0L
1,867 SR
Queue Stats
3W - 1L
1,587 MMR
Party 1
Geb
Geb
Silver I
DeadRektless
Geb
Silver I
Level 136
God Stats
5W - 0L
1,867 SR
Queue Stats
6W - 1L
1,615 MMR
Party 1
Medusa
Medusa
Silver I
notrety
Medusa
Silver I
Level 63
God Stats
3W - 0L
1,867 SR
Queue Stats
3W - 1L
1,582 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,867 SR
1,595 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 65
1,500 SR
1,497 MMR
Achilles
Achilles
Silver III
Abonimable
Achilles
Silver III
Level 81
God Stats
5W - 4L
1,621 SR
Queue Stats
5W - 6L
1,490 MMR
Solo
Zeus
Zeus
Bronze III
ItzBrock3
Zeus
Bronze III
Level 62
God Stats
0W - 2L
1,364 SR
Queue Stats
0W - 5L
1,500 MMR
Party 2
Ares
Ares
Bronze III
simplecaleb
Ares
Bronze III
Level 52
God Stats
1W - 2L
1,514 SR
Queue Stats
1W - 8L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aeipathy
Tiamat
12
4 / 1 / 6
8,092
809
6,193
5,631
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 2 / 6
8,065
807
3,194
8,318
6,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
notrety
Medusa
12
4 / 1 / 4
7,780
778
8,138
5,984
2,048
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
OdinAnubisHou YiBacchusGilgamesh

VS

Bans
MulanArtemisArachneAh Muzen CabNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Abonimable
Achilles
10
1 / 2 / 2
6,558
656
2,105
6,947
4,796
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zeus
10
2 / 5 / 1
7,105
711
5,568
8,791
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 2
7,288
729
3,111
8,818
6,064
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
4
4
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
Abonimable
Achilles
1
2
2
1
W
Tiamat
Aeipathy
Tiamat
4
1
6
7
W
2
2
6
2.5
L
Zeus
2
5
1
0.5
W
Medusa
notrety
Medusa
4
1
4
6
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,525
Damage
10,784
19,933
Taken
24,556
12,304
Mitigated
12,957
6,450
Healing
4,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Abonimable
Achilles
2,105
383
0
999
6,947
4,796
0
3,431
3,303
0
6,828
W
Tiamat
Aeipathy
Tiamat
6,193
638
0
2,822
5,631
4,052
838
2,895
2,612
24,371
0
W
3,194
712
0
1,929
8,318
6,204
82
3,134
4,860
6,040
0
L
Zeus
5,568
168
0
1,990
8,791
2,097
0
2,847
5,859
24,234
0
W
Medusa
notrety
Medusa
8,138
2,887
0
1,699
5,984
2,048
1,932
2,440
3,364
0
39,400
L
3,111
54
0
1,354
8,818
6,064
0
2,788
5,823
10,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,937
Gold Earned
20,951
125
Minions Killed
65
8
Camps Cleared
1
557,536
Distance Traveled
477,163
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,558
656
13
1
0
140,343
3
W
Tiamat
8,092
809
72
7
5
199,528
2
W
Geb
8,065
807
1
0
1
172,484
2
L
Zeus
7,105
711
44
4
1
165,032
2
W
Medusa
7,780
778
52
5
2
185,524
0
L
Ares
7,288
729
8
1
0
171,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role