Player Matchup

Tsukuyomi
Tsukuyomi
Diamond II
 
Tsukuyomi
Diamond II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum I
 
Sylvanus
Platinum I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond II
Marм
King Arthur
Diamond II
Level 149
God Stats
18W - 15L
1,622 SR
Queue Stats
366W - 342L
2,287 MMR
Solo
Jing Wei
Jing Wei
Diamond II
NoxBreasts
Jing Wei
Diamond II
Level 160
God Stats
3W - 2L
1,573 SR
Queue Stats
101W - 81L
2,277 MMR
Solo
Janus
Janus
Diamond I
asesino4000
Janus
Diamond I
Level 160
God Stats
21W - 19L
1,595 SR
Queue Stats
214W - 194L
2,461 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,558 SR
2,005 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,618 SR
2,353 MMR
Merlin
Merlin
Diamond II
Cub0
Merlin
Diamond II
Level 143
God Stats
6W - 11L
1,459 SR
Queue Stats
195W - 218L
2,372 MMR
Solo
Anhur
Anhur
Diamond I
Dravokxr
Anhur
Diamond I
Level 154
God Stats
21W - 16L
1,735 SR
Queue Stats
166W - 134L
2,576 MMR
Solo
Geb
Geb
Diamond III
ImSaltyRunItBack
Geb
Diamond III
Level 135
God Stats
0W - 2L
1,516 SR
Queue Stats
330W - 296L
2,231 MMR
Solo
Hercules
Hercules
Diamond IV
MаrioJudah
Hercules
Diamond IV
Level 57
God Stats
5W - 4L
1,748 SR
Queue Stats
73W - 54L
2,303 MMR
Party 1
Fenrir
Fenrir
Diamond II
TheBIackEye
Fenrir
Diamond II
Level 160
God Stats
7W - 9L
1,635 SR
Queue Stats
143W - 105L
2,282 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
20
11 / 1 / 8
12,941
681
21,534
16,821
7,457
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
 
Sylvanus
14
1 / 2 / 11
9,823
517
6,566
13,836
15,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Marм
King Arthur
17
4 / 1 / 6
11,034
581
12,256
16,142
17,602
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
NoxBreasts
Jing Wei
18
1 / 2 / 7
11,059
582
8,286
10,555
2,462
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 1 / 6
11,626
612
3,323
5,818
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
GilgameshTiamatOdinMorgan Le Fay

VS

Bans
PersephoneArtioUllrSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cub0
Merlin
16
1 / 2 / 2
9,670
509
5,861
7,105
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Dravokxr
Anhur
17
1 / 3 / 3
10,032
528
8,281
12,341
3,372
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 6 / 2
7,736
407
5,779
16,408
14,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
MаrioJudah
Hercules
16
2 / 4 / 0
9,762
514
7,360
20,117
20,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
16
2 / 6 / 2
9,654
508
9,540
15,441
7,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
21
Kills
7
7
Deaths
21
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
11
1
8
15
W
Sylvanus
 
Sylvanus
1
2
11
3.25
L
Merlin
Cub0
Merlin
1
2
2
1
L
Anhur
Dravokxr
Anhur
1
3
3
0.83
L
1
6
2
0.33
W
King Arthur
Marм
King Arthur
4
1
6
7
L
Hercules
MаrioJudah
Hercules
2
4
0
0.5
W
Jing Wei
NoxBreasts
Jing Wei
1
2
7
2.25
L
Fenrir
2
6
2
0.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,965
Damage
36,821
63,172
Taken
71,412
45,106
Mitigated
48,201
24,871
Healing
20,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
21,534
5,239
0
7,209
16,821
7,457
1,119
4,529
12,292
0
110,180
W
Sylvanus
 
Sylvanus
6,566
1,190
2,690
4,767
13,836
15,581
104
4,190
9,646
20,822
0
L
Merlin
Cub0
Merlin
5,861
441
66
1,786
7,105
2,230
0
1,070
6,035
88,044
0
L
Anhur
Dravokxr
Anhur
8,281
4,549
0
3,411
12,341
3,372
1,713
1,338
11,003
0
86,299
L
5,779
387
0
1,440
16,408
14,293
0
4,044
12,171
17,956
0
W
King Arthur
Marм
King Arthur
12,256
1,431
0
4,559
16,142
17,602
255
2,023
14,119
0
54,856
L
Hercules
MаrioJudah
Hercules
7,360
2,504
0
9,616
20,117
20,938
0
1,315
18,802
0
51,427
W
Jing Wei
NoxBreasts
Jing Wei
8,286
6,434
0
4,304
10,555
2,462
1,311
1,481
9,074
0
88,159
L
Fenrir
9,540
2,499
0
4,330
15,441
7,368
0
2,001
13,406
0
72,575
W
3,323
425
121
1,221
5,818
2,004
1,942
2,096
3,722
80,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,483
Gold Earned
46,854
601
Minions Killed
612
0
Camps Cleared
0
2,021,980
Distance Traveled
1,828,088
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,941
681
139
7
0
479,496
2
W
Sylvanus
9,823
517
18
1
0
362,236
9
L
Merlin
9,670
509
180
9
0
370,097
7
L
Anhur
10,032
528
164
9
0
339,777
5
L
Geb
7,736
407
29
2
0
346,920
4
W
King Arthur
11,034
581
113
6
0
402,427
6
L
Hercules
9,762
514
117
6
0
380,012
2
W
Jing Wei
11,059
582
154
8
0
387,619
7
L
Fenrir
9,654
508
122
6
0
391,282
1
W
Janus
11,626
612
177
9
0
390,202
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role