Player Matchup

Apollo
Apollo
Asian2X_
Apollo
Level 109
God Stats
2W - 1L
1,768 SR
Queue Stats
13W - 15L
1,536 Elo+
Party 2
Gilgamesh
Gilgamesh
AwolLoki
Gilgamesh
Level 78
God Stats
10W - 4L
1,584 SR
Queue Stats
39W - 39L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Elscanor_
Kuzenbo
Level 53
God Stats
1W - 1L
1,625 SR
Queue Stats
9W - 10L
1,539 Elo+
Party 2
Hel
Hel
KingSenju1x
Hel
Level 129
God Stats
7W - 5L
1,530 SR
Queue Stats
20W - 37L
1,331 Elo+
Party 2
Hun Batz
Hun Batz
spazejum
Hun Batz
Level 108
God Stats
2W - 3L
1,577 SR
Queue Stats
87W - 89L
1,465 Elo+
Party 2
Team Averages
Level 95
1,617 SR
1,474 Elo+

VS

Team Averages
Level 123
1,594 SR
1,535 Elo+
Fafnir
Fafnir
Andreshv7
Fafnir
Level 126
God Stats
11W - 6L
1,681 SR
Queue Stats
674W - 644L
1,561 Elo+
Party 3
Tsukuyomi
Tsukuyomi
El_Supergroso_PR
Tsukuyomi
Level 100
God Stats
38W - 25L
1,622 SR
Queue Stats
264W - 246L
1,489 Elo+
Party 3
Skadi
Skadi
G-LOCKN
Skadi
Level 127
God Stats
146W - 139L
1,550 SR
Queue Stats
342W - 327L
1,532 Elo+
Party 1
Tiamat
Tiamat
Tension-xX
Tiamat
Level 108
God Stats
22W - 15L
1,634 SR
Queue Stats
175W - 186L
1,534 Elo+
Party 1
Bellona
Bellona
plex72
Bellona
Level 153
God Stats
66W - 81L
1,483 SR
Queue Stats
425W - 418L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Asian2X_
Apollo
8
2 / 1 / 0
5,133
513
2,195
4,678
1,193
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
AwolLoki
Gilgamesh
10
3 / 2 / 2
5,820
582
4,475
7,181
4,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Elscanor_
Kuzenbo
7
0 / 2 / 3
4,666
467
2,624
7,470
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 0 / 1
5,782
578
3,859
6,601
2,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
spazejum
Hun Batz
10
3 / 1 / 1
5,661
566
2,384
6,324
1,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Andreshv7
Fafnir
8
1 / 0 / 2
4,962
496
3,532
5,339
4,132
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
8
1 / 1 / 0
4,846
485
1,457
4,337
1,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Skadi
G-LOCKN
Skadi
9
2 / 2 / 2
5,528
553
4,413
5,191
1,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Tension-xX
Tiamat
8
0 / 3 / 0
4,624
462
3,828
5,517
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
plex72
Bellona
8
2 / 4 / 0
5,412
541
6,023
7,060
4,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
10
Kills
6
6
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Andreshv7
Fafnir
1
0
2
2
W
Apollo
Asian2X_
Apollo
2
1
0
2
W
Gilgamesh
AwolLoki
Gilgamesh
3
2
2
2
L
Tsukuyomi
1
1
0
1
W
Kuzenbo
Elscanor_
Kuzenbo
0
2
3
0.75
L
Skadi
G-LOCKN
Skadi
2
2
2
1.5
W
2
0
1
2.5
L
Tiamat
Tension-xX
Tiamat
0
3
0
0
L
Bellona
plex72
Bellona
2
4
0
0.5
W
Hun Batz
spazejum
Hun Batz
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,537
Damage
19,253
32,254
Taken
27,444
16,344
Mitigated
13,889
12,244
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Andreshv7
Fafnir
3,532
636
90
1,915
5,339
4,132
8
1,064
4,275
13,523
0
W
Apollo
Asian2X_
Apollo
2,195
1,248
0
1,129
4,678
1,193
0
1,504
3,134
0
25,387
W
Gilgamesh
AwolLoki
Gilgamesh
4,475
1,605
0
1,727
7,181
4,867
228
306
6,871
0
23,506
L
Tsukuyomi
1,457
351
0
1,723
4,337
1,120
58
198
4,139
0
20,834
W
Kuzenbo
Elscanor_
Kuzenbo
2,624
1,295
0
2,194
7,470
6,278
48
2,396
5,030
8,130
0
L
Skadi
G-LOCKN
Skadi
4,413
2,131
0
1,269
5,191
1,683
0
1,335
3,856
0
29,192
W
3,859
215
528
4,116
6,601
2,211
115
2,595
3,722
32,157
0
L
Tiamat
Tension-xX
Tiamat
3,828
556
87
1,299
5,517
2,419
0
3,105
2,412
20,425
0
L
Bellona
plex72
Bellona
6,023
2,332
0
2,310
7,060
4,535
0
781
6,279
0
24,326
W
Hun Batz
spazejum
Hun Batz
2,384
556
0
2,550
6,324
1,795
0
181
6,137
0
27,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,062
Gold Earned
25,372
253
Minions Killed
212
0
Camps Cleared
0
988,657
Distance Traveled
866,565
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,962
496
30
3
0
177,493
1
W
Apollo
5,133
513
59
6
0
182,305
3
W
Gilgamesh
5,820
582
60
6
0
192,850
4
L
Tsukuyomi
4,846
485
46
5
0
184,084
1
W
Kuzenbo
4,666
467
6
1
0
197,829
2
L
Skadi
5,528
553
56
6
0
164,261
3
W
Hel
5,782
578
67
7
0
194,460
2
L
Tiamat
4,624
462
38
4
0
176,977
2
L
Bellona
5,412
541
42
4
0
163,750
0
W
Hun Batz
5,661
566
61
6
0
221,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role