Player Matchup

Hun Batz
Hun Batz
Gweak_
Hun Batz
Level 26
God Stats
4W - 4L
1,454 SR
Queue Stats
114W - 104L
1,565 Elo+
Party 1
Ra
Ra
Romanthewin
Ra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,819 Elo+
Solo
Agni
Agni
S丶炎帝
Agni
Level 13
God Stats
3W - 2L
1,974 SR
Queue Stats
6W - 9L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
jhonghost28
Sun Wukong
Level 28
God Stats
10W - 14L
1,487 SR
Queue Stats
154W - 149L
1,554 Elo+
Party 1
Artemis
Artemis
zecrazed
Artemis
Level 26
God Stats
2W - 2L
1,206 SR
Queue Stats
44W - 53L
1,416 Elo+
Solo
Team Averages
Level 23
1,524 SR
1,569 Elo+

VS

Team Averages
Level 24
1,604 SR
1,570 Elo+
Zeus
Zeus
B1gSkrimp
Zeus
Level 16
God Stats
1W - 1L
1,236 SR
Queue Stats
14W - 9L
1,615 Elo+
Solo
Arachne
Arachne
Fershofeik
Arachne
Level 23
God Stats
2W - 0L
1,796 SR
Queue Stats
84W - 62L
1,493 Elo+
Solo
Olorun
Olorun
LewkGold
Olorun
Level 29
God Stats
57W - 30L
1,626 SR
Queue Stats
148W - 133L
1,482 Elo+
Solo
Izanami
Izanami
SuperSweatyDuels
Izanami
Level 23
God Stats
11W - 1L
1,844 SR
Queue Stats
144W - 56L
1,809 Elo+
Solo
Terra
Terra
barghest21
Terra
Level 28
God Stats
9W - 5L
1,517 SR
Queue Stats
109W - 156L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gweak_
Hun Batz
11
2 / 6 / 4
6,917
461
7,030
12,202
4,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 4 / 2
8,082
539
8,226
8,574
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 5 / 1
6,428
429
7,156
8,640
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
jhonghost28
Sun Wukong
10
2 / 4 / 3
6,918
461
5,849
12,741
9,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
zecrazed
Artemis
10
0 / 8 / 1
6,224
415
3,325
9,573
1,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
5
0 / 1 / 1
5,580
372
352
1,170
305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Fershofeik
Arachne
15
11 / 2 / 3
9,988
666
12,094
9,385
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
LewkGold
Olorun
15
6 / 4 / 5
9,112
607
11,661
13,889
6,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
9 / 1 / 3
10,559
704
12,462
10,674
3,988
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
11
1 / 3 / 10
7,605
507
3,843
11,994
10,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
11
Kills
27
27
Deaths
11
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zeus
0
1
1
0.5
W
Arachne
Fershofeik
Arachne
11
2
3
6.25
L
Hun Batz
Gweak_
Hun Batz
2
6
4
0.67
W
Olorun
LewkGold
Olorun
6
4
5
2.13
L
4
4
2
1.25
W
9
1
3
10.5
L
3
5
1
0.7
W
Terra
1
3
10
2
L
Sun Wukong
jhonghost28
Sun Wukong
2
4
3
0.88
L
Artemis
zecrazed
Artemis
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,586
Damage
40,412
51,730
Taken
47,112
20,915
Mitigated
25,481
11,516
Healing
24,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
352
43
0
484
1,170
305
0
694
476
5,382
0
W
Arachne
Fershofeik
Arachne
12,094
8,124
0
3,070
9,385
4,331
0
2,425
6,621
0
52,489
L
Hun Batz
Gweak_
Hun Batz
7,030
1,467
0
2,989
12,202
4,436
615
3,724
8,478
0
37,875
W
Olorun
LewkGold
Olorun
11,661
7,135
904
8,055
13,889
6,442
2,436
2,550
10,803
59,212
9,231
L
8,226
865
740
2,698
8,574
2,708
93
2,948
5,626
55,177
0
W
12,462
10,406
0
6,373
10,674
3,988
4,016
3,421
7,001
0
92,582
L
7,156
129
105
1,179
8,640
1,867
0
2,265
6,375
20,348
0
W
Terra
3,843
254
1,233
4,870
11,994
10,415
324
5,650
6,029
13,198
0
L
Sun Wukong
jhonghost28
Sun Wukong
5,849
1,609
0
2,430
12,741
9,953
449
4,876
7,865
0
29,555
L
Artemis
zecrazed
Artemis
3,325
1,388
0
1,375
9,573
1,951
0
629
8,944
0
28,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,569
Gold Earned
42,844
356
Minions Killed
387
0
Camps Cleared
0
1,401,069
Distance Traveled
1,259,740
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
5,580
372
14
1
0
41,570
0
W
Arachne
9,988
666
89
6
0
359,772
0
L
Hun Batz
6,917
461
67
4
0
306,446
4
W
Olorun
9,112
607
118
8
0
249,676
1
L
Ra
8,082
539
122
8
0
290,765
4
W
Izanami
10,559
704
159
11
0
290,488
2
L
Agni
6,428
429
41
3
0
268,376
0
W
Terra
7,605
507
7
0
0
318,234
3
L
Sun Wukong
6,918
461
64
4
0
273,215
1
L
Artemis
6,224
415
62
4
0
262,267
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role