Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
CASWELL01
Discordia
Level 123
God Stats
4W - 1L
1,308 SR
Queue Stats
95W - 107L
1,395 Elo+
Party 2
Jormungandr
Jormungandr
kolomak
Jormungandr
Level 160
God Stats
53W - 64L
1,434 SR
Queue Stats
1,011W - 1,078L
1,462 Elo+
Solo
Neith
Neith
mainbomb
Neith
Level 85
God Stats
100W - 105L
1,466 SR
Queue Stats
132W - 152L
1,394 Elo+
Party 3
Achilles
Achilles
slicer1231
Achilles
Level 104
God Stats
16W - 7L
1,623 SR
Queue Stats
617W - 633L
1,500 Elo+
Party 3
Team Averages
Level 107
1,466 SR
1,450 Elo+

VS

Team Averages
Level 83
1,417 SR
1,449 Elo+
Hel
Hel
Arkcadis
Hel
Level 129
God Stats
2W - 8L
1,192 SR
Queue Stats
85W - 75L
1,509 Elo+
Party 1
Merlin
Merlin
B1GB1ZZ
Merlin
Level 69
God Stats
3W - 4L
1,640 SR
Queue Stats
33W - 40L
1,499 Elo+
Solo
Odin
Odin
BlondieS100
Odin
Level 47
God Stats
3W - 5L
1,352 SR
Queue Stats
12W - 19L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
HailKingTuck803
Baron Samedi
Level 61
God Stats
36W - 25L
1,496 SR
Queue Stats
156W - 146L
1,451 Elo+
Party 1
Medusa
Medusa
Ritzu1
Medusa
Level 111
God Stats
27W - 41L
1,405 SR
Queue Stats
82W - 112L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 0 / 8
10,792
981
14,604
7,373
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
CASWELL01
Discordia
16
4 / 0 / 3
10,075
916
6,537
3,563
1,424
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
kolomak
Jormungandr
16
0 / 0 / 4
9,575
870
2,545
6,903
3,298
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
mainbomb
Neith
16
3 / 0 / 2
9,912
901
5,206
5,507
2,096
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
slicer1231
Achilles
16
2 / 0 / 7
10,106
919
5,609
9,792
11,536
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

275

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 0
9,333
848
6,887
9,695
5,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
B1GB1ZZ
Merlin
15
0 / 1 / 0
9,360
851
8,142
8,173
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 3 / 0
8,907
810
4,484
9,494
6,936
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
HailKingTuck803
Baron Samedi
15
0 / 2 / 0
8,835
803
3,932
6,241
2,368
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Ritzu1
Medusa
15
0 / 3 / 0
9,529
866
5,432
5,870
2,224
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
10
Kills
0
0
Deaths
10
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
8
5
L
0
1
0
0
L
Merlin
B1GB1ZZ
Merlin
0
1
0
0
L
0
3
0
0
W
Discordia
CASWELL01
Discordia
4
0
3
5.5
L
Baron Samedi
HailKingTuck803
Baron Samedi
0
2
0
0
L
Medusa
Ritzu1
Medusa
0
3
0
0
W
Jormungandr
kolomak
Jormungandr
0
0
4
2
W
Neith
mainbomb
Neith
3
0
2
4
W
Achilles
slicer1231
Achilles
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,501
Damage
28,877
33,138
Taken
39,473
25,719
Mitigated
20,928
8,302
Healing
11,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,604
161
605
916
7,373
7,365
0
4,934
2,439
44,417
0
L
6,887
0
4,933
5,408
9,695
5,991
0
6,428
3,267
36,254
0
L
Merlin
B1GB1ZZ
Merlin
8,142
387
0
296
8,173
3,409
0
6,630
1,543
35,533
0
L
4,484
606
0
0
9,494
6,936
0
3,870
5,624
0
14,292
W
Discordia
CASWELL01
Discordia
6,537
117
0
224
3,563
1,424
0
1,696
1,867
14,832
0
L
Baron Samedi
HailKingTuck803
Baron Samedi
3,932
227
628
396
6,241
2,368
0
4,193
2,048
10,267
0
L
Medusa
Ritzu1
Medusa
5,432
1,859
144
155
5,870
2,224
0
2,565
3,305
0
27,149
W
Jormungandr
kolomak
Jormungandr
2,545
208
49
1,948
6,903
3,298
0
4,109
2,794
22,842
0
W
Neith
mainbomb
Neith
5,206
2,157
0
934
5,507
2,096
0
4,003
1,504
0
25,345
W
Achilles
slicer1231
Achilles
5,609
1,185
0
3,626
9,792
11,536
0
4,219
5,573
0
17,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,460
Gold Earned
45,964
226
Minions Killed
219
4
Camps Cleared
12
1,058,550
Distance Traveled
939,888
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,792
981
70
6
0
245,837
0
L
Hel
9,333
848
74
7
0
230,467
1
L
Merlin
9,360
851
58
5
0
175,919
0
L
Odin
8,907
810
26
2
2
166,049
0
W
Discordia
10,075
916
17
2
0
195,224
0
L
Baron Samedi
8,835
803
22
2
1
176,857
0
L
Medusa
9,529
866
39
4
9
190,596
0
W
Jormungandr
9,575
870
62
6
3
197,288
3
W
Neith
9,912
901
54
5
1
195,379
1
W
Achilles
10,106
919
23
2
0
224,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role