Player Matchup

Jormungandr
Jormungandr
Gold I
Major Q7
Jormungandr
Gold I
Level 142
God Stats
2W - 0L
1,695 SR
Queue Stats
67W - 71L
1,538 MMR
Solo
Janus
Janus
Gold IV
TRSK Crow
Janus
Gold IV
Level 82
God Stats
4W - 4L
1,448 SR
Queue Stats
29W - 40L
1,447 MMR
Solo
Skadi
Skadi
Bronze III
bigandfat2
Skadi
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,442 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,548 SR
1,476 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,514 SR
1,462 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold III
AbeauLito
Ah Muzen Cab
Gold III
Level 131
God Stats
3W - 2L
1,489 SR
Queue Stats
214W - 211L
1,547 MMR
Party 1
Chaac
Chaac
Gold I
Bhero08
Chaac
Gold I
Level 124
God Stats
3W - 4L
1,425 SR
Queue Stats
383W - 432L
1,552 MMR
Solo
Vulcan
Vulcan
Silver I
UnHolyBlazer
Vulcan
Silver I
Level 144
God Stats
14W - 11L
1,628 SR
Queue Stats
92W - 91L
1,286 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Major Q7
Jormungandr
16
6 / 0 / 11
12,355
686
11,154
15,914
15,083
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
TRSK Crow
Janus
16
6 / 1 / 10
12,351
686
17,999
11,759
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
17
6 / 3 / 8
12,315
684
12,816
13,465
4,105
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Morgan Le FayAthenaAphroditeGilgameshCthulhu

VS

Bans
PersephoneDiscordiaCupidTiamatDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AbeauLito
Ah Muzen Cab
12
3 / 8 / 0
9,978
554
7,761
13,546
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Bhero08
Chaac
12
0 / 6 / 2
9,386
521
11,146
19,214
23,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vulcan
15
1 / 4 / 3
10,815
601
13,965
12,043
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
18
Kills
4
4
Deaths
18
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AbeauLito
Ah Muzen Cab
3
8
0
0.38
L
Chaac
Bhero08
Chaac
0
6
2
0.17
W
Jormungandr
Major Q7
Jormungandr
6
0
11
11.5
W
Janus
TRSK Crow
Janus
6
1
10
11
L
Vulcan
1
4
3
0.63
W
Skadi
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,969
Damage
32,872
41,138
Taken
44,803
22,617
Mitigated
31,794
9,817
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AbeauLito
Ah Muzen Cab
7,761
2,149
0
2,398
13,546
4,702
0
8,794
4,423
0
22,072
L
Chaac
Bhero08
Chaac
11,146
554
0
4,721
19,214
23,551
0
9,926
8,821
0
30,456
W
Jormungandr
Major Q7
Jormungandr
11,154
2,158
0
3,899
15,914
15,083
971
5,759
9,658
41,687
0
W
Janus
TRSK Crow
Janus
17,999
817
0
1,581
11,759
3,429
996
5,048
6,288
57,380
0
L
Vulcan
13,965
6,009
165
1,803
12,043
3,541
0
9,629
2,165
57,615
0
W
Skadi
12,816
6,373
0
4,337
13,465
4,105
749
3,772
9,603
0
64,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,021
Gold Earned
30,179
275
Minions Killed
194
11
Camps Cleared
4
994,419
Distance Traveled
955,259
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,978
554
49
3
1
298,239
7
L
Chaac
9,386
521
39
2
1
320,389
2
W
Jormungandr
12,355
686
78
4
4
348,544
2
W
Janus
12,351
686
109
6
1
330,049
0
L
Vulcan
10,815
601
106
6
2
336,631
2
W
Skadi
12,315
684
88
5
6
315,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role