Player Matchup

Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
 
Ah Muzen Cab
Platinum III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold III
CPGo
Bacchus
Gold III
Level 160
God Stats
5W - 6L
1,699 SR
Queue Stats
155W - 182L
1,365 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,566 SR
1,455 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,500 SR
1,499 MMR
Tiamat
Tiamat
Bronze III
Aeipathy
Tiamat
Bronze III
Level 113
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 1L
1,491 MMR
Party 2
Geb
Geb
Bronze III
DeadRektless
Geb
Bronze III
Level 136
God Stats
5W - 0L
1,500 SR
Queue Stats
6W - 1L
1,519 MMR
Party 2
Medusa
Medusa
Bronze III
notrety
Medusa
Bronze III
Level 63
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 1L
1,486 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 2 / 4
10,461
615
11,852
11,611
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
 
Ah Muzen Cab
14
2 / 4 / 2
10,011
589
11,989
10,726
6,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
CPGo
Bacchus
13
2 / 3 / 4
10,005
589
8,193
18,345
20,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AthenaOdinPersephoneHou YiThoth

VS

Bans
GilgameshArtemisSobekChironKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aeipathy
Tiamat
14
1 / 1 / 6
10,571
622
13,105
10,487
6,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 2 / 6
11,518
678
4,171
14,002
15,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
notrety
Medusa
16
7 / 3 / 2
11,993
705
14,985
13,231
5,807
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
9
9
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
2
4
2
L
Ah Muzen Cab
 
Ah Muzen Cab
2
4
2
0.75
W
Tiamat
Aeipathy
Tiamat
1
1
6
4
L
Bacchus
CPGo
Bacchus
2
3
4
1.33
W
1
2
6
2
W
Medusa
notrety
Medusa
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,034
Damage
32,261
40,682
Taken
37,720
29,681
Mitigated
28,067
10,578
Healing
13,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
11,852
241
0
3,561
11,611
3,088
580
6,627
4,678
43,556
0
L
Ah Muzen Cab
 
Ah Muzen Cab
11,989
3,116
0
3,305
10,726
6,083
764
4,535
5,948
0
65,962
W
Tiamat
Aeipathy
Tiamat
13,105
1,452
144
4,679
10,487
6,905
471
5,129
4,651
37,116
0
L
Bacchus
CPGo
Bacchus
8,193
525
0
3,712
18,345
20,510
419
6,121
11,878
25,438
0
W
4,171
472
0
3,990
14,002
15,355
410
6,515
6,514
9,955
0
W
Medusa
notrety
Medusa
14,985
8,530
0
5,055
13,231
5,807
1,955
7,943
4,625
0
63,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,477
Gold Earned
34,082
233
Minions Killed
202
8
Camps Cleared
6
930,232
Distance Traveled
984,739
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,461
615
93
5
3
311,995
4
L
Ah Muzen Cab
10,011
589
111
7
4
305,108
3
W
Tiamat
10,571
622
106
6
4
335,439
4
L
Bacchus
10,005
589
29
2
1
313,129
7
W
Geb
11,518
678
16
1
0
322,731
3
W
Medusa
11,993
705
80
5
2
326,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role