Player Matchup

Hercules
Hercules
FourtyFiveTacos
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
RoninXBlade
Ymir
Level 8
God Stats
0W - 1L
1,412 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Athena
Athena
RoyalStatic4
Athena
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Zeus
Zeus
gickieghost
Zeus
Level 28
God Stats
1W - 2L
1,166 SR
Queue Stats
1W - 2L
1,696 Elo+
Party 1
Set
Set
spitfire836
Set
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,293 Elo+
Party 1
Team Averages
Level 36
1,416 SR
1,498 Elo+

VS

Team Averages
Level 24
1,553 SR
1,398 Elo+
Olorun
Olorun
DanielMuck
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 69L
1,363 Elo+
Solo
Athena
Athena
JRey131
Athena
Level 26
God Stats
23W - 16L
1,548 SR
Queue Stats
127W - 127L
1,331 Elo+
Party 2
Nemesis
Nemesis
NWFlow
Nemesis
Level 24
God Stats
6W - 7L
1,418 SR
Queue Stats
97W - 90L
1,440 Elo+
Solo
Neith
Neith
reyex23
Neith
Level 14
God Stats
3W - 3L
1,612 SR
Queue Stats
26W - 24L
1,382 Elo+
Party 2
Chaac
Chaac
xGobx
Chaac
Level 29
God Stats
3W - 1L
1,687 SR
Queue Stats
254W - 248L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
1 / 4 / 0
4,815
438
1,799
7,971
5,338
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
2 / 3 / 2
5,435
494
3,720
7,652
3,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
8
2 / 0 / 2
5,460
496
3,113
6,708
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 3 / 2
4,932
448
4,352
5,401
1,383
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 8 / 2
5,002
455
4,880
8,322
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DanielMuck
Olorun
11
3 / 2 / 1
6,698
609
3,370
5,909
2,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Athena
JRey131
Athena
8
2 / 1 / 3
5,602
509
2,621
8,288
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
NWFlow
Nemesis
11
7 / 0 / 2
6,976
634
4,835
6,643
1,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
reyex23
Neith
9
2 / 1 / 4
5,547
504
6,290
3,658
1,079
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
xGobx
Chaac
11
4 / 2 / 6
6,789
617
7,739
8,450
3,527
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
6
Kills
18
18
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Olorun
DanielMuck
Olorun
3
2
1
1.75
L
Hercules
1
4
0
0.25
W
Athena
JRey131
Athena
2
1
3
3.5
W
Nemesis
NWFlow
Nemesis
7
0
2
8
L
2
3
2
1
L
Athena
2
0
2
3
L
0
3
2
0.33
W
Neith
reyex23
Neith
2
1
4
4
L
1
8
2
0.25
W
Chaac
xGobx
Chaac
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,864
Damage
24,855
36,054
Taken
32,948
18,743
Mitigated
12,776
8,143
Healing
11,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
DanielMuck
Olorun
3,370
1,671
107
2,878
5,909
2,228
47
2,210
3,699
34,317
5,098
L
Hercules
1,799
686
0
2,655
7,971
5,338
0
278
7,693
0
11,657
W
Athena
JRey131
Athena
2,621
857
0
2,364
8,288
4,112
325
3,929
4,359
10,096
0
W
Nemesis
NWFlow
Nemesis
4,835
2,233
0
1,250
6,643
1,830
0
1,176
5,467
0
37,957
L
3,720
925
779
923
7,652
3,336
0
1,209
6,443
19,697
0
L
Athena
3,113
1,460
0
2,175
6,708
5,305
0
1,645
5,063
8,367
0
L
4,352
422
0
903
5,401
1,383
60
1,299
4,102
21,751
0
W
Neith
reyex23
Neith
6,290
1,713
0
1,462
3,658
1,079
252
2,272
1,386
0
24,483
L
4,880
1,760
0
708
8,322
3,381
0
1,203
7,119
0
19,885
W
Chaac
xGobx
Chaac
7,739
1,300
0
3,777
8,450
3,527
334
1,598
6,852
0
34,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,644
Gold Earned
31,612
128
Minions Killed
270
0
Camps Cleared
0
972,118
Distance Traveled
1,037,958
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,698
609
77
7
0
192,208
1
L
Hercules
4,815
438
26
2
0
210,415
2
W
Athena
5,602
509
16
1
0
198,071
0
W
Nemesis
6,976
634
68
6
0
231,687
3
L
Ymir
5,435
494
17
2
0
180,974
0
L
Athena
5,460
496
10
1
0
194,547
2
L
Zeus
4,932
448
35
3
0
187,601
0
W
Neith
5,547
504
47
4
0
204,702
2
L
Set
5,002
455
40
4
0
198,581
0
W
Chaac
6,789
617
62
6
0
211,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role