Player Matchup

Chernobog
Chernobog
ANHURKNEES
Chernobog
Level 154
God Stats
2W - 2L
1,416 SR
Queue Stats
80W - 67L
1,569 Elo+
Party 1
Janus
Janus
CobraSL
Janus
Level 129
God Stats
13W - 9L
1,674 SR
Queue Stats
56W - 58L
1,544 Elo+
Party 1
Susano
Susano
KINKYROOST3R
Susano
Level 120
God Stats
5W - 1L
1,691 SR
Queue Stats
17W - 22L
1,537 Elo+
Party 1
Mercury
Mercury
ThatManB
Mercury
Level 120
God Stats
3W - 2L
1,462 SR
Queue Stats
51W - 51L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
c4l2ps1
Sylvanus
Level 148
God Stats
6W - 4L
1,534 SR
Queue Stats
333W - 294L
1,583 Elo+
Solo
Team Averages
Level 134
1,556 SR
1,554 Elo+

VS

Team Averages
Level 94
1,605 SR
1,556 Elo+
Cthulhu
Cthulhu
FenrirsHate
Cthulhu
Level 92
God Stats
19W - 17L
1,621 SR
Queue Stats
414W - 381L
1,504 Elo+
Party 3
Sol
Sol
JuanchoCrazyBoy
Sol
Level 94
God Stats
22W - 11L
1,802 SR
Queue Stats
797W - 758L
1,549 Elo+
Party 2
Chaac
Chaac
MiddleBumper
Chaac
Level 92
God Stats
13W - 9L
1,607 SR
Queue Stats
642W - 611L
1,608 Elo+
Solo
Thor
Thor
Surtrs Draugr
Thor
Level 122
God Stats
2W - 4L
1,363 SR
Queue Stats
445W - 410L
1,534 Elo+
Party 3
Danzaburou
Danzaburou
rtp_125
Danzaburou
Level 69
God Stats
43W - 32L
1,634 SR
Queue Stats
440W - 408L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ANHURKNEES
Chernobog
15
3 / 2 / 6
9,536
561
5,517
9,883
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
CobraSL
Janus
15
4 / 1 / 6
9,397
553
8,777
7,376
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
14
4 / 3 / 10
8,657
509
9,849
11,567
5,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
ThatManB
Mercury
14
3 / 5 / 5
8,560
504
6,158
13,778
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
c4l2ps1
Sylvanus
16
7 / 1 / 3
10,052
591
12,348
13,310
9,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FenrirsHate
Cthulhu
15
4 / 2 / 1
9,575
563
6,001
11,652
8,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 5 / 4
8,316
489
8,023
13,818
4,636
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 7 / 3
7,389
435
8,785
15,359
6,539
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
3 / 4 / 2
8,697
512
6,625
12,616
4,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
rtp_125
Danzaburou
17
2 / 3 / 1
10,099
594
5,414
9,563
2,932
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
21
Kills
12
12
Deaths
21
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chernobog
ANHURKNEES
Chernobog
3
2
6
3
W
Janus
CobraSL
Janus
4
1
6
7
L
Cthulhu
FenrirsHate
Cthulhu
4
2
1
2.25
L
2
5
4
0.8
W
Susano
4
3
10
3
L
1
7
3
0.36
L
3
4
2
1
W
Mercury
ThatManB
Mercury
3
5
5
1.1
W
Sylvanus
c4l2ps1
Sylvanus
7
1
3
8.5
L
Danzaburou
rtp_125
Danzaburou
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,649
Damage
34,848
55,914
Taken
63,008
26,740
Mitigated
27,162
19,946
Healing
21,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
ANHURKNEES
Chernobog
5,517
3,983
0
2,342
9,883
3,561
632
1,977
7,906
0
71,492
W
Janus
CobraSL
Janus
8,777
512
0
2,211
7,376
2,244
340
2,939
4,437
59,427
0
L
Cthulhu
FenrirsHate
Cthulhu
6,001
554
1,513
2,104
11,652
8,807
0
3,586
8,064
38,099
0
L
8,023
1,757
0
4,669
13,818
4,636
658
5,065
8,473
49,623
0
W
Susano
9,849
2,921
0
3,680
11,567
5,884
129
2,363
9,204
0
48,476
L
8,785
1,258
0
5,356
15,359
6,539
0
5,084
10,117
0
40,340
L
6,625
846
0
4,882
12,616
4,248
0
4,161
8,347
0
64,716
W
Mercury
ThatManB
Mercury
6,158
2,900
0
2,250
13,778
5,654
169
2,797
10,981
0
51,814
W
Sylvanus
c4l2ps1
Sylvanus
12,348
1,990
1,684
7,779
13,310
9,397
184
4,089
9,221
50,425
13,329
L
Danzaburou
rtp_125
Danzaburou
5,414
1,736
0
2,631
9,563
2,932
0
1,817
7,718
0
80,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,202
Gold Earned
44,076
550
Minions Killed
505
0
Camps Cleared
0
1,764,431
Distance Traveled
1,640,763
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,536
561
122
7
0
343,069
2
W
Janus
9,397
553
125
7
0
357,033
7
L
Cthulhu
9,575
563
90
5
0
320,972
2
L
Sol
8,316
489
85
5
0
329,373
8
W
Susano
8,657
509
76
4
0
372,653
4
L
Chaac
7,389
435
61
4
0
332,901
4
L
Thor
8,697
512
117
7
0
340,329
0
W
Mercury
8,560
504
91
5
0
394,358
3
W
Sylvanus
10,052
591
136
8
0
297,318
6
L
Danzaburou
10,099
594
152
9
0
317,188
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role