Player Matchup

Sylvanus
Sylvanus
NINJA-tigermoore
Sylvanus
Level 84
God Stats
15W - 3L
1,809 SR
Queue Stats
233W - 127L
1,665 Elo+
Party 2
Awilix
Awilix
XxMaxImpactxX
Awilix
Level 108
God Stats
2W - 3L
1,527 SR
Queue Stats
311W - 205L
1,620 Elo+
Party 2
Horus
Horus
xUpper90
Horus
Level 23
God Stats
23W - 11L
1,554 SR
Queue Stats
258W - 190L
1,573 Elo+
Party 2
Team Averages
Level 72
1,630 SR
1,619 Elo+

VS

Team Averages
Level 55
1,525 SR
1,526 Elo+
Serqet
Serqet
SilverShroud-_-
Serqet
Level 124
God Stats
1W - 1L
1,435 SR
Queue Stats
495W - 444L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
YT-SGR_AuStin
Cthulhu
Level 18
God Stats
6W - 5L
1,500 SR
Queue Stats
198W - 178L
1,519 Elo+
Party 1
Nu Wa
Nu Wa
o909900900090009
Nu Wa
Level 22
God Stats
4W - 3L
1,641 SR
Queue Stats
43W - 44L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 13
7,764
706
10,008
12,095
5,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
14 / 3 / 2
9,958
905
11,446
10,565
3,785
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
xUpper90
Horus
12
2 / 0 / 13
8,186
744
4,376
9,153
8,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
7,490
681
6,290
11,778
5,959
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cthulhu
8
0 / 4 / 1
6,717
611
5,021
10,952
6,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 6 / 3
7,741
704
8,360
7,401
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
4
4
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
13
6.5
L
3
6
0
0.5
W
14
3
2
5
L
Cthulhu
0
4
1
0.13
L
1
6
3
0.42
W
Horus
xUpper90
Horus
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,830
Damage
19,671
31,813
Taken
30,131
17,805
Mitigated
14,162
17,794
Healing
1,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,008
2,952
5,691
6,710
12,095
5,806
559
5,298
6,142
30,104
7,279
L
6,290
1,045
0
74
11,778
5,959
0
3,884
7,894
0
18,088
W
11,446
5,112
0
215
10,565
3,785
1,657
3,611
6,197
0
33,951
L
Cthulhu
5,021
242
29
910
10,952
6,593
0
2,661
8,291
11,181
0
L
8,360
3,350
0
15
7,401
1,610
0
2,433
4,968
17,002
0
W
Horus
xUpper90
Horus
4,376
2,056
2,350
2,828
9,153
8,214
356
4,013
4,785
0
10,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,908
Gold Earned
21,948
127
Minions Killed
72
7
Camps Cleared
3
582,383
Distance Traveled
563,293
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,764
706
64
6
3
167,354
5
L
Serqet
7,490
681
33
3
3
211,643
2
W
Awilix
9,958
905
44
4
3
204,708
1
L
Cthulhu
6,717
611
14
1
0
171,999
2
L
Nu Wa
7,741
704
25
2
0
179,651
1
W
Horus
8,186
744
19
2
1
210,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role