Player Matchup

Ymir
Ymir
FentynalFloyd
Ymir
Level 8
God Stats
10W - 14L
1,545 SR
Queue Stats
14W - 22L
1,520 Elo+
Party 1
Anhur
Anhur
HuesitosTsD
Anhur
Level 26
God Stats
5W - 2L
1,656 SR
Queue Stats
100W - 32L
1,813 Elo+
Solo
Tiamat
Tiamat
Rustylunatic51
Tiamat
Level 26
God Stats
12W - 12L
1,474 SR
Queue Stats
65W - 63L
1,497 Elo+
Solo
Anubis
Anubis
TaysonisTrash
Anubis
Level 77
God Stats
51W - 42L
1,508 SR
Queue Stats
86W - 90L
1,424 Elo+
Party 1
Pele
Pele
karelys99
Pele
Level 22
God Stats
2W - 3L
1,492 SR
Queue Stats
29W - 30L
1,486 Elo+
Solo
Team Averages
Level 32
1,535 SR
1,548 Elo+

VS

Team Averages
Level 26
1,517 SR
1,508 Elo+
Eset
Eset
 
Eset
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Elejias
Anubis
Level 27
God Stats
1W - 1L
1,638 SR
Queue Stats
12W - 10L
1,495 Elo+
Solo
Heimdallr
Heimdallr
Tokaryk
Heimdallr
Level 18
God Stats
0W - 2L
1,247 SR
Queue Stats
67W - 59L
1,532 Elo+
Solo
Nemesis
Nemesis
bamues
Nemesis
Level 27
God Stats
1W - 2L
1,601 SR
Queue Stats
51W - 45L
1,594 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
thunderVngel
Ah Muzen Cab
Level 29
God Stats
27W - 18L
1,597 SR
Queue Stats
89W - 91L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 9
8,218
483
2,125
13,053
11,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
9 / 1 / 2
10,961
645
11,337
12,692
4,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 2 / 5
9,089
535
7,689
7,010
4,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 1
9,762
574
12,164
11,637
5,472
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Pele
13
2 / 3 / 3
8,018
472
3,385
11,126
3,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
0 / 6 / 2
6,496
382
2,581
6,839
1,040
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Elejias
Anubis
13
1 / 4 / 0
7,853
462
3,085
8,819
3,462
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Tokaryk
Heimdallr
15
3 / 3 / 1
8,490
499
9,989
9,160
2,215
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
bamues
Nemesis
14
5 / 1 / 3
8,703
512
10,618
13,509
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
thunderVngel
Ah Muzen Cab
13
1 / 4 / 4
7,960
468
6,578
11,847
2,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
18
Kills
10
10
Deaths
18
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
6
2
0.17
L
Anubis
Elejias
Anubis
1
4
0
0.25
W
0
3
9
1.5
W
9
1
2
10
W
4
2
5
3.25
W
3
1
1
3.5
L
Heimdallr
Tokaryk
Heimdallr
3
3
1
1.17
L
Nemesis
bamues
Nemesis
5
1
3
6.5
W
Pele
2
3
3
1.17
L
Ah Muzen Cab
thunderVngel
Ah Muzen Cab
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,700
Damage
32,851
55,518
Taken
50,174
29,861
Mitigated
13,905
20,677
Healing
13,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,581
200
231
189
6,839
1,040
0
2,063
4,688
21,863
0
L
Anubis
Elejias
Anubis
3,085
61
0
3,233
8,819
3,462
840
5,567
2,934
49,100
0
W
2,125
158
67
2,529
13,053
11,601
174
3,068
9,985
21,723
0
W
11,337
5,991
0
6,132
12,692
4,809
2,943
650
12,042
0
89,471
W
7,689
429
0
1,758
7,010
4,485
630
1,819
5,191
40,582
0
W
12,164
490
0
8,513
11,637
5,472
1,035
191
11,446
78,016
0
L
Heimdallr
Tokaryk
Heimdallr
9,989
5,223
0
2,102
9,160
2,215
0
1,299
7,835
0
68,506
L
Nemesis
bamues
Nemesis
10,618
4,304
0
4,166
13,509
4,768
0
4,779
8,570
0
55,033
W
Pele
3,385
1,339
0
1,678
11,126
3,494
529
72
11,054
0
41,299
L
Ah Muzen Cab
thunderVngel
Ah Muzen Cab
6,578
3,457
0
3,169
11,847
2,420
1,200
7,744
4,069
0
44,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,048
Gold Earned
39,502
515
Minions Killed
434
0
Camps Cleared
0
1,614,794
Distance Traveled
1,468,162
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,496
382
53
3
0
269,350
0
L
Anubis
7,853
462
96
6
0
275,429
5
W
Ymir
8,218
483
38
2
0
353,008
1
W
Anhur
10,961
645
163
10
0
333,392
4
W
Tiamat
9,089
535
89
5
0
326,375
2
W
Anubis
9,762
574
159
9
0
289,792
5
L
Heimdallr
8,490
499
105
6
0
278,476
8
L
Nemesis
8,703
512
91
5
0
371,865
2
W
Pele
8,018
472
66
4
0
312,227
0
L
Ah Muzen Cab
7,960
468
89
5
0
273,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role