Player Matchup

Anubis
Anubis
Ancientzenwolf
Anubis
Level 129
God Stats
2W - 0L
1,692 SR
Queue Stats
26W - 34L
1,453 Elo+
Party 1
Ullr
Ullr
MDJIM8120
Ullr
Level 45
God Stats
1W - 1L
1,386 SR
Queue Stats
64W - 88L
1,387 Elo+
Party 1
Bacchus
Bacchus
OmgItsLucho
Bacchus
Level 87
God Stats
13W - 8L
1,520 SR
Queue Stats
178W - 187L
1,473 Elo+
Solo
Team Averages
Level 87
1,533 SR
1,438 Elo+

VS

Team Averages
Level 76
1,625 SR
1,427 Elo+
Cthulhu
Cthulhu
Shaunstrocity
Cthulhu
Level 46
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 25L
1,303 Elo+
Party 2
Raijin
Raijin
SupremeHippo
Raijin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 71L
1,447 Elo+
Solo
Rama
Rama
jaqe
Rama
Level 98
God Stats
4W - 1L
1,875 SR
Queue Stats
89W - 82L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 3 / 5
12,322
880
19,608
16,085
8,466
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
13
3 / 8 / 11
9,876
705
10,306
14,587
5,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
OmgItsLucho
Bacchus
15
3 / 2 / 14
11,275
805
9,284
17,471
22,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 5 / 8
8,970
641
9,431
18,286
16,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
12
5 / 11 / 3
9,827
702
11,910
14,753
3,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
jaqe
Rama
14
6 / 5 / 6
10,065
719
16,258
13,007
3,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
29
21
Kills
12
13
Deaths
21
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
15
3
5
5.83
W
Ullr
3
8
11
1.06
W
Bacchus
OmgItsLucho
Bacchus
3
2
14
5
L
Cthulhu
1
5
8
1
L
Raijin
5
11
3
0.59
L
Rama
jaqe
Rama
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,198
Damage
37,599
48,143
Taken
46,046
36,836
Mitigated
24,067
19,693
Healing
4,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,608
1,096
0
11,656
16,085
8,466
1,156
6,893
8,646
66,700
0
W
Ullr
10,306
4,679
0
2,314
14,587
5,749
0
5,862
8,059
0
23,545
W
Bacchus
OmgItsLucho
Bacchus
9,284
1,524
0
5,723
17,471
22,621
342
6,559
9,778
21,704
0
L
Cthulhu
9,431
606
188
1,870
18,286
16,842
0
7,783
10,503
24,461
0
L
Raijin
11,910
800
122
720
14,753
3,379
0
12,250
2,503
22,337
0
L
Rama
jaqe
Rama
16,258
11,490
0
1,591
13,007
3,846
70
9,427
3,580
0
32,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,473
Gold Earned
28,862
154
Minions Killed
113
10
Camps Cleared
3
723,772
Distance Traveled
633,953
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,322
880
93
7
7
215,870
2
W
Ullr
9,876
705
34
2
3
212,766
1
W
Bacchus
11,275
805
27
2
0
295,136
4
L
Cthulhu
8,970
641
30
2
0
228,365
2
L
Raijin
9,827
702
39
3
2
187,867
7
L
Rama
10,065
719
44
3
1
217,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role