Player Matchup

The Morrigan
The Morrigan
Feyluna
The Morrigan
Level 146
God Stats
24W - 13L
1,713 SR
Queue Stats
327W - 204L
1,615 Elo+
Party 1
Chaac
Chaac
Sremmos
Chaac
Level 122
God Stats
22W - 7L
1,481 SR
Queue Stats
332W - 208L
1,613 Elo+
Party 1
Cupid
Cupid
armadilluz
Cupid
Level 146
God Stats
7W - 5L
1,434 SR
Queue Stats
366W - 223L
1,616 Elo+
Party 1
Team Averages
Level 138
1,543 SR
1,615 Elo+

VS

Team Averages
Level 90
1,519 SR
1,509 Elo+
Olorun
Olorun
RichardsDivinity
Olorun
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,296 Elo+
Solo
Anhur
Anhur
SiberianFling
Anhur
Level 122
God Stats
1W - 4L
1,324 SR
Queue Stats
155W - 112L
1,609 Elo+
Party 2
Fafnir
Fafnir
dtown40
Fafnir
Level 126
God Stats
2W - 3L
1,732 SR
Queue Stats
100W - 73L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Feyluna
The Morrigan
10
4 / 2 / 3
7,318
813
5,644
4,059
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Sremmos
Chaac
10
1 / 2 / 8
6,990
777
4,335
10,152
6,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
11
4 / 2 / 5
7,729
859
8,433
5,303
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
5,981
665
2,758
8,285
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 2 / 4
6,677
742
4,141
6,766
2,401
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
dtown40
Fafnir
11
4 / 1 / 2
7,768
863
1,639
8,519
9,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
9
Kills
6
6
Deaths
9
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Feyluna
The Morrigan
4
2
3
2.75
L
0
6
3
0.25
L
2
2
4
2
W
Chaac
Sremmos
Chaac
1
2
8
2.5
W
Cupid
4
2
5
3.25
L
Fafnir
dtown40
Fafnir
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,412
Damage
8,538
19,514
Taken
23,570
9,062
Mitigated
14,727
5,900
Healing
4,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Feyluna
The Morrigan
5,644
1,224
0
251
4,059
896
441
754
3,305
21,886
634
L
2,758
1,514
0
936
8,285
3,195
0
2,587
5,518
13,716
2,953
L
4,141
1,900
0
1,122
6,766
2,401
0
1,125
5,491
0
19,431
W
Chaac
Sremmos
Chaac
4,335
570
225
3,921
10,152
6,262
308
2,343
7,809
0
16,962
W
Cupid
8,433
4,611
414
1,089
5,303
1,904
1,338
1,015
4,288
0
34,054
L
Fafnir
dtown40
Fafnir
1,639
508
0
2,274
8,519
9,131
0
1,102
7,293
8,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,037
Gold Earned
20,426
117
Minions Killed
85
6
Camps Cleared
3
566,582
Distance Traveled
454,906
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,318
813
42
5
1
175,239
3
L
Olorun
5,981
665
37
4
1
121,638
0
L
Anhur
6,677
742
34
4
1
155,548
3
W
Chaac
6,990
777
19
2
1
217,457
1
W
Cupid
7,729
859
56
6
4
173,886
1
L
Fafnir
7,768
863
14
2
1
177,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role