Player Matchup

Sol
Sol
Godlike Majesty
Sol
Level 102
God Stats
38W - 36L
1,568 SR
Queue Stats
280W - 278L
1,558 Elo+
Party 3
Xing Tian
Xing Tian
Jager MoNs3r
Xing Tian
Level 57
God Stats
88W - 90L
1,525 SR
Queue Stats
252W - 252L
1,471 Elo+
Party 3
Bellona
Bellona
PhantomBlood666
Bellona
Level 44
God Stats
8W - 6L
1,508 SR
Queue Stats
126W - 139L
1,510 Elo+
Party 3
Medusa
Medusa
SK00T3RS
Medusa
Level 86
God Stats
11W - 9L
1,612 SR
Queue Stats
343W - 292L
1,594 Elo+
Party 3
Mercury
Mercury
VGN Cindy
Mercury
Level 124
God Stats
9W - 8L
1,630 SR
Queue Stats
241W - 234L
1,561 Elo+
Party 3
Team Averages
Level 83
1,569 SR
1,539 Elo+

VS

Team Averages
Level 81
1,468 SR
1,392 Elo+
Sobek
Sobek
Acog360noscope
Sobek
Level 35
God Stats
0W - 1L
1,787 SR
Queue Stats
51W - 56L
1,376 Elo+
Party 1
Hera
Hera
FerretThrower97
Hera
Level 109
God Stats
3W - 7L
1,458 SR
Queue Stats
124W - 131L
1,427 Elo+
Party 1
Chaac
Chaac
SEYVANHEL
Chaac
Level 127
God Stats
20W - 36L
1,356 SR
Queue Stats
1,805W - 2,003L
1,406 Elo+
Party 2
Ao Kuang
Ao Kuang
SEYVANHEL2
Ao Kuang
Level 36
God Stats
9W - 14L
1,345 SR
Queue Stats
84W - 103L
1,355 Elo+
Party 2
Ullr
Ullr
ShrimpHeav3nN0w
Ullr
Level 98
God Stats
2W - 3L
1,393 SR
Queue Stats
87W - 105L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 6
11,371
598
11,384
13,159
4,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Jager MoNs3r
Xing Tian
14
3 / 0 / 7
9,697
510
6,058
13,033
15,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 8 / 3
8,574
451
6,242
12,726
8,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
SK00T3RS
Medusa
19
11 / 2 / 6
12,000
632
15,846
13,170
5,177
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
VGN Cindy
Mercury
19
9 / 0 / 6
12,097
637
13,494
13,208
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 10 / 2
9,041
476
7,837
20,217
22,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 10 / 2
8,581
452
6,047
13,287
4,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
SEYVANHEL
Chaac
16
3 / 2 / 3
9,797
516
11,453
15,336
9,568
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ao Kuang
SEYVANHEL2
Ao Kuang
14
5 / 4 / 1
9,434
497
6,998
13,127
4,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 6 / 1
9,232
486
4,347
15,291
4,884
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
20
31
Kills
11
11
Deaths
32
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
L
0
10
2
0.1
W
8
1
6
11
W
Xing Tian
Jager MoNs3r
Xing Tian
3
0
7
6.5
W
0
8
3
0.19
L
Chaac
SEYVANHEL
Chaac
3
2
3
2.25
L
Ao Kuang
SEYVANHEL2
Ao Kuang
5
4
1
1.38
W
Medusa
SK00T3RS
Medusa
11
2
6
7
L
2
6
1
0.42
W
Mercury
VGN Cindy
Mercury
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,024
Damage
36,682
65,296
Taken
77,258
39,291
Mitigated
45,658
20,556
Healing
20,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,837
1,064
0
2,454
20,217
22,150
225
5,342
14,875
30,369
0
L
6,047
1,216
0
2,132
13,287
4,402
546
5,617
7,670
50,429
0
W
11,384
2,732
0
8,771
13,159
4,928
1,578
6,704
6,173
77,201
0
W
Xing Tian
Jager MoNs3r
Xing Tian
6,058
212
220
2,955
13,033
15,891
639
3,984
8,997
36,207
0
W
6,242
2,113
0
272
12,726
8,128
86
3,897
8,781
0
40,859
L
Chaac
SEYVANHEL
Chaac
11,453
1,125
0
6,829
15,336
9,568
483
2,962
12,374
0
62,511
L
Ao Kuang
SEYVANHEL2
Ao Kuang
6,998
1,131
0
5,460
13,127
4,654
0
1,808
11,319
39,436
0
W
Medusa
SK00T3RS
Medusa
15,846
8,001
0
1,367
13,170
5,177
1,747
3,440
9,720
0
101,127
L
4,347
2,794
0
3,707
15,291
4,884
1,073
1,957
13,334
0
70,606
W
Mercury
VGN Cindy
Mercury
13,494
8,038
0
6,971
13,208
5,167
1,388
2,882
10,286
0
96,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,739
Gold Earned
46,085
563
Minions Killed
448
0
Camps Cleared
0
1,921,379
Distance Traveled
1,633,537
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,041
476
38
2
0
309,461
0
L
Hera
8,581
452
104
5
0
287,456
3
W
Sol
11,371
598
141
7
0
340,059
2
W
Xing Tian
9,697
510
44
2
0
403,769
0
W
Bellona
8,574
451
81
4
0
371,280
1
L
Chaac
9,797
516
119
6
0
374,430
1
L
Ao Kuang
9,434
497
77
4
0
340,521
0
W
Medusa
12,000
632
149
8
0
341,140
2
L
Ullr
9,232
486
110
6
0
321,669
3
W
Mercury
12,097
637
148
8
0
465,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role