Player Matchup

Yemoja
Yemoja
Hzr65
Yemoja
Level 66
God Stats
4W - 7L
1,108 SR
Queue Stats
321W - 370L
1,319 Elo+
Party 2
Fafnir
Fafnir
Kaitopice7iW
Fafnir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 55L
1,539 Elo+
Party 1
Nike
Nike
Kokdp65
Nike
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 183L
1,298 Elo+
Party 2
Achilles
Achilles
Nagibator228FBI
Achilles
Level 43
God Stats
0W - 2L
1,317 SR
Queue Stats
101W - 141L
1,323 Elo+
Party 2
Fenrir
Fenrir
lyAwesome
Fenrir
Level 129
God Stats
0W - 1L
1,740 SR
Queue Stats
18W - 16L
1,555 Elo+
Party 1
Team Averages
Level 60
1,433 SR
1,407 Elo+

VS

Team Averages
Level 120
1,462 SR
1,468 Elo+
Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Fozo2
Cthulhu
Level 68
God Stats
12W - 8L
1,627 SR
Queue Stats
696W - 705L
1,467 Elo+
Solo
Yemoja
Yemoja
marilynnmanson
Yemoja
Level 124
God Stats
1W - 2L
1,185 SR
Queue Stats
120W - 146L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Hzr65
Yemoja
16
2 / 5 / 7
9,836
757
14,212
16,829
15,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
16
0 / 3 / 8
8,579
660
8,441
14,226
18,522
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nike
Kokdp65
Nike
15
2 / 5 / 7
8,588
661
11,171
12,990
14,122
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
15
3 / 8 / 5
8,865
682
10,008
14,209
6,782
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
lyAwesome
Fenrir
16
7 / 6 / 6
9,659
743
20,215
23,364
13,008
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
10 / 4 / 11
11,193
861
22,574
10,501
4,978
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
 
Ares
17
6 / 3 / 16
10,222
786
10,024
24,908
18,653
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
 
Charybdis
15
3 / 3 / 17
9,626
740
13,670
11,643
4,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Fozo2
Cthulhu
18
5 / 3 / 18
10,993
846
13,853
18,815
17,774
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 1 / 17
10,473
806
9,380
18,356
12,212
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
106
14
Kills
27
27
Deaths
14
33
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
4
11
3.88
W
Ares
 
Ares
6
3
16
4.67
W
Charybdis
 
Charybdis
3
3
17
3.83
W
Cthulhu
Fozo2
Cthulhu
5
3
18
4.67
L
Yemoja
Hzr65
Yemoja
2
5
7
1.1
L
Fafnir
0
3
8
1.33
L
Nike
Kokdp65
Nike
2
5
7
1.1
L
Achilles
3
8
5
0.69
L
Fenrir
lyAwesome
Fenrir
7
6
6
1.67
W
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,047
Damage
69,501
81,618
Taken
84,223
67,785
Mitigated
58,512
28,509
Healing
43,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
22,574
10,457
1,586
866
10,501
4,978
1,062
3,817
6,684
0
38,683
W
Ares
 
Ares
10,024
552
2,207
6,811
24,908
18,653
145
6,466
18,442
15,944
0
W
Charybdis
 
Charybdis
13,670
8,002
734
2,507
11,643
4,895
1,632
2,569
9,074
0
21,355
W
Cthulhu
Fozo2
Cthulhu
13,853
1,286
4,816
6,110
18,815
17,774
342
3,413
15,402
34,559
0
L
Yemoja
Hzr65
Yemoja
14,212
1,593
4,877
3,702
16,829
15,351
342
9,905
6,924
26,639
0
L
Fafnir
8,441
3,544
1,521
4,039
14,226
18,522
479
6,062
8,164
18,123
0
L
Nike
Kokdp65
Nike
11,171
953
1,965
2,556
12,990
14,122
161
4,397
8,593
0
18,112
L
Achilles
10,008
1,860
1,031
1,373
14,209
6,782
682
5,818
8,391
0
17,823
L
Fenrir
lyAwesome
Fenrir
20,215
8,006
307
7,138
23,364
13,008
0
7,075
16,289
0
28,622
W
9,380
2,057
9,008
8,999
18,356
12,212
1,167
6,388
11,968
17,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,527
Gold Earned
52,507
85
Minions Killed
107
0
Camps Cleared
0
990,567
Distance Traveled
1,097,625
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,193
861
28
2
0
182,571
0
W
Ares
10,222
786
12
1
0
248,023
1
W
Charybdis
9,626
740
13
1
0
222,987
0
W
Cthulhu
10,993
846
40
3
0
245,604
0
L
Yemoja
9,836
757
25
2
0
173,642
2
L
Fafnir
8,579
660
20
2
0
221,761
0
L
Nike
8,588
661
9
1
0
220,578
1
L
Achilles
8,865
682
15
1
0
160,489
0
L
Fenrir
9,659
743
16
1
0
214,097
0
W
Yemoja
10,473
806
14
1
0
198,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role