Player Matchup

The Morrigan
The Morrigan
Daniel23ghf
The Morrigan
Level 28
God Stats
5W - 1L
1,795 SR
Queue Stats
178W - 278L
1,360 Elo+
Solo
Olorun
Olorun
Elium8
Olorun
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 36L
1,325 Elo+
Solo
Hel
Hel
LilDallyVert
Hel
Level 29
God Stats
7W - 5L
1,643 SR
Queue Stats
135W - 134L
1,576 Elo+
Party 2
Hercules
Hercules
Reesces
Hercules
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
124W - 124L
1,470 Elo+
Party 2
Loki
Loki
alvinisag
Loki
Level 29
God Stats
16W - 25L
1,482 SR
Queue Stats
160W - 222L
1,417 Elo+
Solo
Team Averages
Level 26
1,584 SR
1,429 Elo+

VS

Team Averages
Level 21
1,540 SR
1,410 Elo+
Odin
Odin
Areizapo
Odin
Level 17
God Stats
4W - 6L
1,418 SR
Queue Stats
22W - 25L
1,388 Elo+
Party 3
Danzaburou
Danzaburou
DangoKangoo
Danzaburou
Level 8
God Stats
6W - 13L
1,397 SR
Queue Stats
17W - 20L
1,344 Elo+
Party 1
Ares
Ares
Glancarlo
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
LUA144mainmage
Nemesis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 28L
1,484 Elo+
Solo
Anubis
Anubis
OGblindman
Anubis
Level 59
God Stats
4W - 1L
1,884 SR
Queue Stats
98W - 106L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Daniel23ghf
The Morrigan
15
0 / 5 / 2
8,918
469
1,396
6,708
2,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Elium8
Olorun
15
4 / 3 / 6
9,662
509
6,703
11,744
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 2 / 5
10,622
559
9,176
11,575
3,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
Reesces
Hercules
16
7 / 2 / 8
10,494
552
15,071
15,090
9,578
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
16
10 / 4 / 5
10,836
570
14,753
11,649
4,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
2 / 4 / 0
7,215
380
3,992
11,313
8,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
DangoKangoo
Danzaburou
11
1 / 8 / 1
6,863
361
3,498
12,321
4,293
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
10
1 / 9 / 2
7,247
381
4,272
14,867
12,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
9 / 2 / 1
10,319
543
9,865
16,117
6,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
OGblindman
Anubis
16
3 / 5 / 1
9,540
502
9,530
9,631
4,624
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
28
Kills
16
16
Deaths
28
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
2
4
0
0.5
L
Danzaburou
DangoKangoo
Danzaburou
1
8
1
0.19
W
The Morrigan
Daniel23ghf
The Morrigan
0
5
2
0.2
W
Olorun
Elium8
Olorun
4
3
6
2.33
L
Ares
1
9
2
0.22
L
9
2
1
4.75
W
7
2
5
4.75
L
Anubis
OGblindman
Anubis
3
5
1
0.7
W
Hercules
Reesces
Hercules
7
2
8
5.5
W
Loki
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,099
Damage
31,157
56,766
Taken
64,249
23,516
Mitigated
36,299
18,663
Healing
11,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
3,992
1,150
0
574
11,313
8,729
336
1,285
10,028
0
19,437
L
Danzaburou
DangoKangoo
Danzaburou
3,498
2,482
0
1,199
12,321
4,293
0
8,559
3,762
0
25,113
W
The Morrigan
Daniel23ghf
The Morrigan
1,396
133
0
471
6,708
2,209
1,704
3,200
3,508
41,048
1,976
W
Olorun
Elium8
Olorun
6,703
2,854
1,425
4,625
11,744
4,027
1,789
1,282
10,462
55,261
0
L
Ares
4,272
1,081
0
393
14,867
12,469
0
2,581
12,286
16,194
0
L
9,865
3,862
0
7,064
16,117
6,184
246
5,545
10,572
0
62,888
W
9,176
1,445
2,511
4,553
11,575
3,476
2,883
2,013
9,562
53,695
0
L
Anubis
OGblindman
Anubis
9,530
502
0
2,416
9,631
4,624
588
1,602
8,029
63,820
0
W
Hercules
Reesces
Hercules
15,071
6,158
0
4,167
15,090
9,578
529
4,154
10,479
11,515
37,530
W
Loki
14,753
5,554
0
911
11,649
4,226
1,030
3,153
8,333
0
58,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,532
Gold Earned
41,184
452
Minions Killed
335
0
Camps Cleared
0
1,699,167
Distance Traveled
1,629,650
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,215
380
42
2
0
336,988
1
L
Danzaburou
6,863
361
38
2
0
253,797
2
W
The Morrigan
8,918
469
91
5
0
281,534
4
W
Olorun
9,662
509
90
5
0
325,297
2
L
Ares
7,247
381
27
1
0
323,295
0
L
Nemesis
10,319
543
104
5
0
424,881
7
W
Hel
10,622
559
93
5
0
335,466
5
L
Anubis
9,540
502
124
7
0
290,689
1
W
Hercules
10,494
552
92
5
0
344,424
2
W
Loki
10,836
570
86
5
0
412,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role