Player Matchup

Fenrir
Fenrir
Demonzoz
Fenrir
Level 107
God Stats
1W - 0L
1,491 SR
Queue Stats
130W - 131L
1,512 Elo+
Party 1
Kukulkan
Kukulkan
Dogecoinn
Kukulkan
Level 100
God Stats
8W - 4L
1,554 SR
Queue Stats
47W - 47L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
EvilEyeHawk
Ah Muzen Cab
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 61L
1,488 Elo+
Party 1
Aphrodite
Aphrodite
FateItSeems
Aphrodite
Level 128
God Stats
5W - 0L
1,733 SR
Queue Stats
126W - 122L
1,522 Elo+
Party 1
Tyr
Tyr
sohwat
Tyr
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 73L
1,540 Elo+
Solo
Team Averages
Level 100
1,556 SR
1,516 Elo+

VS

Team Averages
Level 108
1,415 SR
1,492 Elo+
Morgan Le Fay
Morgan Le Fay
Cenmlik
Morgan Le Fay
Level 100
God Stats
3W - 9L
1,514 SR
Queue Stats
96W - 75L
1,552 Elo+
Party 2
Hel
Hel
DEVILHO69
Hel
Level 101
God Stats
0W - 1L
1,378 SR
Queue Stats
65W - 91L
1,373 Elo+
Party 3
Bakasura
Bakasura
DaDamnHam
Bakasura
Level 100
God Stats
0W - 1L
1,356 SR
Queue Stats
41W - 42L
1,482 Elo+
Party 2
Hachiman
Hachiman
KARAS666
Hachiman
Level 114
God Stats
2W - 7L
1,226 SR
Queue Stats
69W - 98L
1,528 Elo+
Party 3
Cthulhu
Cthulhu
SpiritLynxie
Cthulhu
Level 127
God Stats
4W - 2L
1,601 SR
Queue Stats
99W - 92L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Demonzoz
Fenrir
20
11 / 4 / 5
15,100
888
18,864
25,432
16,241
Infused Sigil

Infused Sigil

+35
Physical Power
+30
Physical Protection
+30
Magical Protection
+300
Health

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Dogecoinn
Kukulkan
20
6 / 3 / 12
14,478
852
20,733
17,186
8,683
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
EvilEyeHawk
Ah Muzen Cab
19
4 / 4 / 6
12,900
759
18,944
18,403
7,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
FateItSeems
Aphrodite
18
3 / 7 / 13
12,408
730
17,812
20,518
10,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
sohwat
Tyr
19
2 / 3 / 11
12,595
741
10,789
21,321
20,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cenmlik
Morgan Le Fay
20
8 / 4 / 9
14,932
878
29,919
19,101
10,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

17
1 / 5 / 5
10,959
645
4,981
16,518
7,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
DaDamnHam
Bakasura
16
1 / 9 / 6
10,275
604
9,438
17,761
8,251
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
KARAS666
Hachiman
18
3 / 6 / 4
11,822
695
18,325
16,978
7,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Cthulhu
SpiritLynxie
Cthulhu
20
8 / 2 / 9
14,610
859
20,764
30,159
49,527
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
54
26
Kills
21
21
Deaths
26
47
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Cenmlik
Morgan Le Fay
8
4
9
3.13
L
1
5
5
0.7
L
Bakasura
DaDamnHam
Bakasura
1
9
6
0.44
W
Fenrir
Demonzoz
Fenrir
11
4
5
3.38
W
Kukulkan
Dogecoinn
Kukulkan
6
3
12
4
W
Ah Muzen Cab
EvilEyeHawk
Ah Muzen Cab
4
4
6
1.75
W
Aphrodite
FateItSeems
Aphrodite
3
7
13
1.36
L
Hachiman
KARAS666
Hachiman
3
6
4
0.83
L
Cthulhu
SpiritLynxie
Cthulhu
8
2
9
6.25
W
Tyr
sohwat
Tyr
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,142
Damage
83,427
102,860
Taken
100,517
63,541
Mitigated
83,692
37,055
Healing
28,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Cenmlik
Morgan Le Fay
29,919
832
165
2,904
19,101
10,263
591
7,316
11,499
61,182
0
L
4,981
196
12,321
5,548
16,518
7,842
0
8,300
7,934
30,583
0
L
Bakasura
DaDamnHam
Bakasura
9,438
6,439
549
3,079
17,761
8,251
0
5,702
11,787
0
19,412
W
Fenrir
Demonzoz
Fenrir
18,864
5,042
411
4,022
25,432
16,241
403
12,430
12,742
0
45,897
W
Kukulkan
Dogecoinn
Kukulkan
20,733
2,403
1,461
2,174
17,186
8,683
420
10,194
6,712
60,712
0
W
Ah Muzen Cab
EvilEyeHawk
Ah Muzen Cab
18,944
8,303
0
6,176
18,403
7,192
1,864
11,131
6,923
0
63,130
W
Aphrodite
FateItSeems
Aphrodite
17,812
1,370
9,754
10,149
20,518
10,593
604
11,813
8,592
41,224
0
L
Hachiman
KARAS666
Hachiman
18,325
8,482
0
951
16,978
7,809
1,154
6,270
10,383
0
59,398
L
Cthulhu
SpiritLynxie
Cthulhu
20,764
853
1,094
1,813
30,159
49,527
154
10,146
19,055
44,910
0
W
Tyr
sohwat
Tyr
10,789
1,296
0
2,908
21,321
20,832
1,600
10,967
10,123
0
31,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,481
Gold Earned
62,598
352
Minions Killed
406
6
Camps Cleared
10
1,629,143
Distance Traveled
1,564,740
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
14,932
878
110
6
1
310,084
2
L
Hel
10,959
645
62
4
3
332,696
1
L
Bakasura
10,275
604
49
3
3
295,907
1
W
Fenrir
15,100
888
63
4
2
329,476
0
W
Kukulkan
14,478
852
103
6
2
314,198
1
W
Ah Muzen Cab
12,900
759
82
5
0
321,532
2
W
Aphrodite
12,408
730
52
3
0
321,590
5
L
Hachiman
11,822
695
108
6
3
273,759
0
L
Cthulhu
14,610
859
77
5
0
352,294
0
W
Tyr
12,595
741
52
3
2
342,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role