Player Matchup

Artemis
Artemis
Hiredfist
Artemis
Level 7
God Stats
0W - 3L
1,380 SR
Queue Stats
12W - 17L
1,105 Elo+
Solo
Kukulkan
Kukulkan
Luxxry
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
TrickTock
Ymir
Level 14
God Stats
8W - 5L
1,385 SR
Queue Stats
27W - 14L
1,367 Elo+
Solo
Ares
Ares
badname7256632
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
foolishh
Thanatos
Level 27
God Stats
15W - 13L
1,466 SR
Queue Stats
40W - 40L
1,304 Elo+
Solo
Team Averages
Level 13
1,446 SR
1,355 Elo+

VS

Team Averages
Level 30
1,576 SR
1,460 Elo+
Izanami
Izanami
BabyMommaGamer
Izanami
Level 27
God Stats
40W - 30L
1,511 SR
Queue Stats
84W - 90L
1,406 Elo+
Solo
Ra
Ra
CrunchyGator00
Ra
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
HektikWolf
Fenrir
Level 6
God Stats
6W - 5L
1,500 SR
Queue Stats
13W - 11L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
bStrenke5
Gilgamesh
Level 85
God Stats
4W - 0L
1,870 SR
Queue Stats
144W - 124L
1,458 Elo+
Party 1
Kuzenbo
Kuzenbo
lShakerl
Kuzenbo
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
120W - 115L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hiredfist
Artemis
11
2 / 5 / 1
6,726
448
2,542
6,770
2,138
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
Luxxry
Kukulkan
11
1 / 5 / 1
6,624
442
1,838
6,403
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
2 / 3 / 4
7,028
469
5,518
10,672
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 4
5,621
375
1,160
7,876
6,077
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
foolishh
Thanatos
13
5 / 4 / 1
7,722
515
5,975
10,981
3,877
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 3
7,900
527
7,021
7,475
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 4 / 4
8,396
560
6,016
5,647
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
HektikWolf
Fenrir
11
3 / 1 / 2
7,432
495
2,179
5,538
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
bStrenke5
Gilgamesh
14
3 / 0 / 7
8,751
583
8,105
7,357
6,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
lShakerl
Kuzenbo
12
4 / 2 / 6
8,576
572
3,173
11,717
13,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
10
Kills
19
19
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
W
5
4
4
1.75
W
Fenrir
HektikWolf
Fenrir
3
1
2
4
L
Artemis
Hiredfist
Artemis
2
5
1
0.5
L
Kukulkan
Luxxry
Kukulkan
1
5
1
0.3
L
Ymir
2
3
4
1.33
W
Gilgamesh
bStrenke5
Gilgamesh
3
0
7
6.5
L
0
2
4
1
L
Thanatos
foolishh
Thanatos
5
4
1
1.38
W
Kuzenbo
lShakerl
Kuzenbo
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,033
Damage
26,494
42,702
Taken
37,734
22,206
Mitigated
25,054
11,517
Healing
8,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,021
4,707
0
1,881
7,475
2,048
1,759
1,942
5,426
0
53,905
W
6,016
832
745
810
5,647
1,773
1,715
2,026
3,469
30,893
0
W
Fenrir
HektikWolf
Fenrir
2,179
381
0
1,703
5,538
1,732
503
707
4,831
0
25,599
L
Artemis
Hiredfist
Artemis
2,542
860
0
0
6,770
2,138
708
1,937
4,833
0
24,647
L
Kukulkan
Luxxry
Kukulkan
1,838
388
0
0
6,403
2,158
761
2,801
3,602
30,423
0
L
Ymir
5,518
965
0
2,383
10,672
7,956
303
1,212
9,460
34,180
0
W
Gilgamesh
bStrenke5
Gilgamesh
8,105
2,569
0
1,519
7,357
6,387
698
251
7,066
0
47,812
L
1,160
269
0
480
7,876
6,077
234
2,601
5,275
11,149
0
L
Thanatos
foolishh
Thanatos
5,975
2,258
0
8,654
10,981
3,877
0
638
10,343
0
41,680
W
Kuzenbo
lShakerl
Kuzenbo
3,173
1,149
0
1,778
11,717
13,114
170
3,470
8,247
14,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,721
Gold Earned
41,055
262
Minions Killed
279
0
Camps Cleared
0
1,121,523
Distance Traveled
1,288,612
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,900
527
87
6
0
266,407
4
W
Ra
8,396
560
46
3
0
228,598
1
W
Fenrir
7,432
495
41
3
0
234,793
0
L
Artemis
6,726
448
42
3
0
165,978
0
L
Kukulkan
6,624
442
70
5
0
201,710
1
L
Ymir
7,028
469
56
4
0
248,861
0
W
Gilgamesh
8,751
583
82
5
0
296,750
1
L
Ares
5,621
375
11
1
0
255,112
2
L
Thanatos
7,722
515
83
6
0
249,862
0
W
Kuzenbo
8,576
572
23
2
0
262,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role