Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diandra
Ah Muzen Cab
Level 109
God Stats
2W - 1L
1,635 SR
Queue Stats
55W - 23L
1,755 Elo+
Party 1
Ganesha
Ganesha
FernandoRa
Ganesha
Level 85
God Stats
11W - 5L
1,634 SR
Queue Stats
24W - 14L
1,632 Elo+
Party 1
Eset
Eset
Luk1as
Eset
Level 121
God Stats
4W - 1L
1,645 SR
Queue Stats
52W - 21L
1,739 Elo+
Party 1
Team Averages
Level 105
1,638 SR
1,709 Elo+

VS

Team Averages
Level 123
1,555 SR
1,521 Elo+
Yemoja
Yemoja
Chipybaggy
Yemoja
Level 131
God Stats
149W - 87L
1,598 SR
Queue Stats
446W - 276L
1,584 Elo+
Party 2
Chang'e
Chang'e
JorgeAMF91
Chang'e
Level 148
God Stats
17W - 24L
1,488 SR
Queue Stats
494W - 529L
1,420 Elo+
Solo
Bakasura
Bakasura
OmegaGummies
Bakasura
Level 89
God Stats
2W - 2L
1,579 SR
Queue Stats
345W - 213L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Diandra
Ah Muzen Cab
16
6 / 6 / 5
12,720
669
28,446
15,889
6,907
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
FernandoRa
Ganesha
15
0 / 1 / 11
12,628
665
7,306
15,617
22,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
Luk1as
Eset
16
5 / 3 / 5
12,466
656
15,301
14,656
8,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Chipybaggy
Yemoja
16
5 / 2 / 5
12,146
639
14,751
21,956
28,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
JorgeAMF91
Chang'e
15
2 / 4 / 8
11,522
606
13,815
18,951
5,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
OmegaGummies
Bakasura
14
3 / 5 / 6
11,384
599
6,437
21,200
8,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
11
Kills
10
10
Deaths
11
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Chipybaggy
Yemoja
5
2
5
3.75
W
Ah Muzen Cab
Diandra
Ah Muzen Cab
6
6
5
1.42
W
Ganesha
FernandoRa
Ganesha
0
1
11
5.5
L
Chang'e
JorgeAMF91
Chang'e
2
4
8
1.5
W
Eset
Luk1as
Eset
5
3
5
2.5
L
Bakasura
OmegaGummies
Bakasura
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,053
Damage
35,003
46,162
Taken
62,107
38,166
Mitigated
42,468
14,073
Healing
24,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Chipybaggy
Yemoja
14,751
1,158
3,609
3,686
21,956
28,759
103
5,960
15,586
51,429
0
W
Ah Muzen Cab
Diandra
Ah Muzen Cab
28,446
10,664
0
4,885
15,889
6,907
1,643
10,469
5,392
0
86,870
W
Ganesha
FernandoRa
Ganesha
7,306
857
0
2,513
15,617
22,799
269
7,700
7,606
19,694
0
L
Chang'e
JorgeAMF91
Chang'e
13,815
321
6,187
6,764
18,951
5,583
907
7,723
10,834
40,192
0
W
Eset
Luk1as
Eset
15,301
682
1,061
5,614
14,656
8,460
550
11,417
3,065
53,272
0
L
Bakasura
OmegaGummies
Bakasura
6,437
4,301
625
3,516
21,200
8,126
714
8,749
12,067
0
24,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,814
Gold Earned
35,052
228
Minions Killed
224
6
Camps Cleared
9
1,015,285
Distance Traveled
952,044
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,146
639
76
4
2
311,807
12
W
Ah Muzen Cab
12,720
669
122
6
1
306,479
2
W
Ganesha
12,628
665
4
0
0
357,582
0
L
Chang'e
11,522
606
94
5
2
322,692
4
W
Eset
12,466
656
102
5
5
351,224
4
L
Bakasura
11,384
599
54
3
5
317,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role