Player Matchup

Tyr
Tyr
 
Tyr
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
IIIKazIII
Heimdallr
Level 108
God Stats
20W - 23L
1,512 SR
Queue Stats
362W - 337L
1,624 Elo+
Party 1
Ymir
Ymir
JohnnySack
Ymir
Level 137
God Stats
1W - 2L
1,472 SR
Queue Stats
117W - 76L
1,723 Elo+
Party 3
Gilgamesh
Gilgamesh
PvtBukkake
Gilgamesh
Level 28
God Stats
7W - 5L
1,951 SR
Queue Stats
140W - 79L
1,692 Elo+
Party 3
Ra
Ra
SolarionWarfare
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,593 Elo+
Party 1
Team Averages
Level 88
1,587 SR
1,626 Elo+

VS

Team Averages
Level 116
1,739 SR
1,692 Elo+
Terra
Terra
CamelGunner
Terra
Level 123
God Stats
12W - 5L
1,896 SR
Queue Stats
88W - 62L
1,657 Elo+
Party 2
Achilles
Achilles
Freshicus
Achilles
Level 146
God Stats
2W - 0L
1,734 SR
Queue Stats
60W - 39L
1,682 Elo+
Party 2
Hel
Hel
FullMetalJackie
Hel
Level 154
God Stats
24W - 5L
1,919 SR
Queue Stats
122W - 75L
1,712 Elo+
Party 2
Sol
Sol
Kayℓeg
Sol
Level 148
God Stats
35W - 25L
1,643 SR
Queue Stats
570W - 528L
1,579 Elo+
Solo
Neith
Neith
PeeInHerButt
Neith
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 1L
1,829 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 1 / 0
7,713
551
5,351
11,130
9,686
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
IIIKazIII
Heimdallr
11
1 / 1 / 0
7,024
502
2,136
5,896
1,743
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 5 / 3
6,812
487
3,622
12,622
5,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
PvtBukkake
Gilgamesh
10
0 / 4 / 3
6,439
460
6,249
14,205
6,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 2 / 1
8,446
603
10,610
7,981
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 7
6,590
471
3,096
6,935
4,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Freshicus
Achilles
13
3 / 3 / 3
7,482
534
7,247
11,128
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 1
7,714
551
9,650
9,502
5,493
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 4 / 4
7,315
523
7,013
9,228
3,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 1 / 1
9,255
661
7,439
6,245
2,038
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
10
Kills
13
13
Deaths
10
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
1
0
3
W
0
1
7
3.5
W
Achilles
Freshicus
Achilles
3
3
3
1.5
W
3
1
1
3.5
L
Heimdallr
IIIKazIII
Heimdallr
1
1
0
1
L
1
5
3
0.5
W
0
4
4
0.5
W
7
1
1
7.5
L
Gilgamesh
PvtBukkake
Gilgamesh
0
4
3
0.38
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,968
Damage
34,445
51,834
Taken
43,038
26,830
Mitigated
19,831
16,606
Healing
19,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,351
312
0
5,442
11,130
9,686
0
5,671
5,459
0
42,893
W
3,096
711
1,456
2,138
6,935
4,897
57
2,184
4,646
11,876
0
W
Achilles
Freshicus
Achilles
7,247
1,745
0
3,972
11,128
4,200
0
2,953
8,129
0
44,661
W
9,650
871
715
5,374
9,502
5,493
69
2,324
7,106
46,834
0
L
Heimdallr
IIIKazIII
Heimdallr
2,136
428
0
1,779
5,896
1,743
0
374
5,522
0
42,446
L
3,622
966
0
4,044
12,622
5,590
0
4,170
8,452
34,006
6,393
W
7,013
2,845
0
3,961
9,228
3,203
0
5,902
3,116
49,621
0
W
7,439
3,151
0
1,584
6,245
2,038
465
123
6,122
0
72,104
L
Gilgamesh
PvtBukkake
Gilgamesh
6,249
1,929
0
2,228
14,205
6,830
0
4,325
9,880
0
34,013
L
10,610
2,589
83
3,030
7,981
2,981
0
5,219
2,762
54,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,434
Gold Earned
38,356
430
Minions Killed
435
0
Camps Cleared
0
1,389,797
Distance Traveled
1,401,924
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,713
551
104
7
0
310,192
0
W
Terra
6,590
471
18
1
0
317,552
4
W
Achilles
7,482
534
73
5
0
296,029
4
W
Hel
7,714
551
90
6
0
284,096
5
L
Heimdallr
7,024
502
79
6
0
246,040
2
L
Ymir
6,812
487
75
5
0
260,271
5
W
Sol
7,315
523
106
8
0
252,912
4
W
Neith
9,255
661
148
11
0
251,335
7
L
Gilgamesh
6,439
460
59
4
0
282,392
4
L
Ra
8,446
603
113
8
0
290,902
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role