Player Matchup

Chaac
Chaac
AnungUnRamma
Chaac
Level 28
God Stats
5W - 3L
1,497 SR
Queue Stats
87W - 70L
1,475 Elo+
Solo
Fafnir
Fafnir
FireTheTire
Fafnir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 97L
1,359 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FirstBloodF6
Tsukuyomi
Level 29
God Stats
2W - 3L
1,411 SR
Queue Stats
119W - 99L
1,598 Elo+
Solo
Medusa
Medusa
IPQQPOnKids
Medusa
Level 23
God Stats
5W - 3L
1,537 SR
Queue Stats
125W - 159L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
Krono865
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 87L
1,463 Elo+
Party 1
Team Averages
Level 26
1,489 SR
1,453 Elo+

VS

Team Averages
Level 21
1,458 SR
1,524 Elo+
Bastet
Bastet
 
Bastet
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AShinyGoldenGod
Hun Batz
Level 29
God Stats
0W - 2L
1,243 SR
Queue Stats
149W - 133L
1,534 Elo+
Solo
Ullr
Ullr
LaysBaked
Ullr
Level 27
God Stats
19W - 23L
1,680 SR
Queue Stats
58W - 53L
1,680 Elo+
Solo
Agni
Agni
ProPlayerOk
Agni
Level 7
God Stats
81W - 93L
1,551 SR
Queue Stats
345W - 335L
1,456 Elo+
Solo
Chaac
Chaac
imdood1
Chaac
Level 25
God Stats
7W - 13L
1,316 SR
Queue Stats
60W - 69L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 3
9,795
612
7,969
7,284
6,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
12
1 / 5 / 7
8,342
521
3,601
13,991
16,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
FirstBloodF6
Tsukuyomi
16
8 / 1 / 4
10,063
629
10,395
11,292
13,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
12
6 / 7 / 1
8,079
505
6,130
9,543
2,673
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
Krono865
Zhong Kui
14
3 / 1 / 6
8,927
558
12,309
8,809
6,896
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
2 / 5 / 4
6,264
392
3,681
7,275
1,946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hun Batz
13
3 / 3 / 3
8,170
511
5,380
12,637
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ullr
15
7 / 3 / 5
9,038
565
11,038
11,220
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 4 / 4
8,537
534
6,376
8,665
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
imdood1
Chaac
11
0 / 6 / 0
6,694
418
3,652
12,360
7,799
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
21
Kills
14
14
Deaths
21
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
5
4
0.8
L
Hun Batz
3
3
3
1.5
W
3
0
3
4.5
W
Fafnir
1
5
7
0.9
W
Tsukuyomi
FirstBloodF6
Tsukuyomi
8
1
4
10
W
Medusa
6
7
1
0.93
W
Zhong Kui
Krono865
Zhong Kui
3
1
6
6
L
Ullr
7
3
5
3.17
L
2
4
4
1
L
Chaac
imdood1
Chaac
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,404
Damage
30,127
50,919
Taken
52,157
45,116
Mitigated
20,756
15,786
Healing
8,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,681
924
0
0
7,275
1,946
0
3,366
3,909
0
7,917
L
Hun Batz
5,380
2,640
0
923
12,637
4,264
0
2,899
9,738
0
54,871
W
7,969
1,782
0
3,749
7,284
6,329
1,121
875
6,409
0
65,315
W
Fafnir
3,601
1,166
0
2,514
13,991
16,168
194
839
13,152
14,138
0
W
Tsukuyomi
FirstBloodF6
Tsukuyomi
10,395
3,319
0
2,770
11,292
13,050
1,417
1,278
10,014
0
59,824
W
Medusa
6,130
3,436
0
1,304
9,543
2,673
1,209
374
9,169
0
40,786
W
Zhong Kui
Krono865
Zhong Kui
12,309
1,690
0
5,449
8,809
6,896
601
3,561
5,248
57,359
0
L
Ullr
11,038
4,542
0
3,104
11,220
3,894
0
4,527
6,693
0
61,909
L
6,376
613
0
2,100
8,665
2,853
0
3,225
5,440
61,316
0
L
Chaac
imdood1
Chaac
3,652
564
0
2,833
12,360
7,799
0
1,893
10,467
1,973
29,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,206
Gold Earned
38,703
446
Minions Killed
403
0
Camps Cleared
0
1,488,072
Distance Traveled
1,579,240
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,264
392
10
1
0
326,849
4
L
Hun Batz
8,170
511
97
6
0
342,446
1
W
Chaac
9,795
612
130
8
0
322,866
4
W
Fafnir
8,342
521
34
2
0
292,354
4
W
Tsukuyomi
10,063
629
109
7
0
322,175
1
W
Medusa
8,079
505
71
4
0
243,935
6
W
Zhong Kui
8,927
558
102
6
0
306,742
6
L
Ullr
9,038
565
107
7
0
281,302
4
L
Agni
8,537
534
113
7
0
297,598
0
L
Chaac
6,694
418
76
5
0
331,045
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role