Player Matchup

Hera
Hera
Birch
Hera
Level 147
God Stats
12W - 8L
1,630 SR
Queue Stats
288W - 237L
1,646 Elo+
Party 1
Kuzenbo
Kuzenbo
Cindella
Kuzenbo
Level 159
God Stats
2W - 1L
1,523 SR
Queue Stats
275W - 237L
1,675 Elo+
Party 1
Fenrir
Fenrir
JÉLLY
Fenrir
Level 140
God Stats
37W - 31L
1,674 SR
Queue Stats
359W - 329L
1,642 Elo+
Party 1
Ares
Ares
RubbaBanMan
Ares
Level 144
God Stats
8W - 5L
1,733 SR
Queue Stats
219W - 204L
1,564 Elo+
Party 1
Gilgamesh
Gilgamesh
TotemGetter
Gilgamesh
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 10L
1,798 Elo+
Party 1
Team Averages
Level 119
1,612 SR
1,665 Elo+

VS

Team Averages
Level 99
1,535 SR
1,522 Elo+
Neith
Neith
Aztard
Neith
Level 64
God Stats
8W - 4L
1,884 SR
Queue Stats
138W - 100L
1,502 Elo+
Solo
He Bo
He Bo
BragoKE
He Bo
Level 109
God Stats
2W - 4L
1,468 SR
Queue Stats
420W - 390L
1,506 Elo+
Party 2
Bellona
Bellona
FunnyValentinee
Bellona
Level 106
God Stats
5W - 10L
1,403 SR
Queue Stats
176W - 177L
1,439 Elo+
Solo
Fafnir
Fafnir
JihaOfEtrias
Fafnir
Level 108
God Stats
3W - 11L
1,284 SR
Queue Stats
401W - 353L
1,584 Elo+
Party 2
Izanami
Izanami
PixelatedZ
Izanami
Level 106
God Stats
4W - 4L
1,637 SR
Queue Stats
265W - 212L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Birch
Hera
13
3 / 1 / 5
8,009
667
5,038
3,097
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Cindella
Kuzenbo
11
1 / 4 / 3
6,463
539
4,615
8,513
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
JÉLLY
Fenrir
14
10 / 3 / 6
8,439
703
9,849
10,627
7,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
2 / 1 / 8
5,841
487
3,302
7,449
5,945
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
TotemGetter
Gilgamesh
12
1 / 1 / 5
7,089
591
7,415
9,761
5,730
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aztard
Neith
12
3 / 4 / 1
6,821
568
1,810
6,840
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
BragoKE
He Bo
11
1 / 3 / 1
6,538
545
2,349
7,385
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 4 / 0
5,609
467
4,941
12,976
9,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
9
1 / 3 / 3
5,945
495
2,517
10,259
8,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
PixelatedZ
Izanami
11
3 / 3 / 2
6,654
555
3,645
8,711
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
17
Kills
10
10
Deaths
17
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
Aztard
Neith
3
4
1
0.88
W
Hera
Birch
Hera
3
1
5
5.5
L
He Bo
BragoKE
He Bo
1
3
1
0.5
W
Kuzenbo
Cindella
Kuzenbo
1
4
3
0.63
L
2
4
0
0.5
L
Fafnir
1
3
3
0.83
W
Fenrir
JÉLLY
Fenrir
10
3
6
4.33
L
Izanami
PixelatedZ
Izanami
3
3
2
1.33
W
2
1
8
6
W
Gilgamesh
TotemGetter
Gilgamesh
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,219
Damage
15,262
39,447
Taken
46,171
24,208
Mitigated
24,417
10,739
Healing
12,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aztard
Neith
1,810
154
0
1,267
6,840
2,509
0
1,704
5,020
0
34,539
W
Hera
Birch
Hera
5,038
1,654
218
674
3,097
1,286
208
389
2,708
57,197
0
L
He Bo
BragoKE
He Bo
2,349
391
0
2,585
7,385
1,858
0
1,595
5,750
30,900
0
W
Kuzenbo
Cindella
Kuzenbo
4,615
1,417
0
1,779
8,513
4,090
51
1,165
7,348
35,220
0
L
4,941
923
0
4,178
12,976
9,598
0
2,378
10,568
0
19,512
L
Fafnir
2,517
955
0
1,897
10,259
8,085
0
5,167
5,014
11,320
0
W
Fenrir
JÉLLY
Fenrir
9,849
3,023
0
3,564
10,627
7,157
1,501
892
9,697
0
51,490
L
Izanami
PixelatedZ
Izanami
3,645
2,632
0
2,801
8,711
2,367
0
3,269
5,442
0
54,486
W
3,302
371
120
1,146
7,449
5,945
92
1,550
5,854
9,516
0
W
Gilgamesh
TotemGetter
Gilgamesh
7,415
1,503
0
3,238
9,761
5,730
0
974
8,122
7,875
31,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,841
Gold Earned
31,567
386
Minions Killed
320
0
Camps Cleared
0
1,241,794
Distance Traveled
1,051,441
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,821
568
74
6
0
199,619
0
W
Hera
8,009
667
126
11
0
245,363
6
L
He Bo
6,538
545
74
6
0
214,629
3
W
Kuzenbo
6,463
539
61
5
0
233,956
2
L
Bellona
5,609
467
49
4
0
191,463
2
L
Fafnir
5,945
495
20
2
0
240,709
4
W
Fenrir
8,439
703
96
8
0
267,441
3
L
Izanami
6,654
555
103
9
0
205,021
6
W
Ares
5,841
487
11
1
0
261,710
1
W
Gilgamesh
7,089
591
92
8
0
233,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role