Player Matchup

Raijin
Raijin
A1DogWater
Raijin
Level 156
God Stats
2W - 1L
1,351 SR
Queue Stats
27W - 15L
1,542 Elo+
Party 2
Apollo
Apollo
A1MomHunter
Apollo
Level 146
God Stats
4W - 1L
1,714 SR
Queue Stats
46W - 19L
1,650 Elo+
Party 2
Cu Chulainn
Cu Chulainn
BigBoiBrye
Cu Chulainn
Level 26
God Stats
1W - 0L
1,338 SR
Queue Stats
23W - 9L
1,592 Elo+
Party 2
Cthulhu
Cthulhu
mrmood
Cthulhu
Level 139
God Stats
1W - 0L
1,559 SR
Queue Stats
35W - 11L
1,749 Elo+
Party 2
Team Averages
Level 117
1,491 SR
1,633 Elo+

VS

Team Averages
Level 111
1,486 SR
1,517 Elo+
Sol
Sol
Casti32
Sol
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
SorikuXII
Skadi
Level 140
God Stats
4W - 7L
1,509 SR
Queue Stats
188W - 237L
1,527 Elo+
Solo
Ganesha
Ganesha
ThorEinridi
Ganesha
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 70L
1,575 Elo+
Party 1
Da Ji
Da Ji
plainsaber
Da Ji
Level 44
God Stats
0W - 1L
1,436 SR
Queue Stats
11W - 19L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
A1DogWater
Raijin
17
8 / 1 / 10
10,986
916
16,136
8,993
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
17
8 / 1 / 9
11,107
926
12,586
11,880
4,879
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
BigBoiBrye
Cu Chulainn
16
8 / 1 / 11
10,566
881
13,660
18,817
16,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
mrmood
Cthulhu
15
3 / 3 / 13
9,780
815
6,194
12,406
11,903
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
0 / 6 / 0
7,787
649
6,775
9,438
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
SorikuXII
Skadi
15
3 / 8 / 1
9,394
783
7,856
13,564
4,856
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
ThorEinridi
Ganesha
14
0 / 5 / 5
8,790
733
7,852
17,472
19,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
13
3 / 8 / 1
8,691
724
7,356
12,557
5,352
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
27
Kills
6
6
Deaths
27
43
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
A1DogWater
Raijin
8
1
10
13
W
Apollo
8
1
9
12.5
W
Cu Chulainn
BigBoiBrye
Cu Chulainn
8
1
11
13.5
L
Sol
0
6
0
0
L
Skadi
SorikuXII
Skadi
3
8
1
0.44
L
Ganesha
ThorEinridi
Ganesha
0
5
5
0.5
W
Cthulhu
mrmood
Cthulhu
3
3
13
3.17
L
Da Ji
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,576
Damage
29,839
52,096
Taken
53,031
36,729
Mitigated
32,949
15,741
Healing
2,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
A1DogWater
Raijin
16,136
1,634
79
2,548
8,993
3,092
786
2,765
6,162
43,324
0
W
Apollo
12,586
8,573
0
7,574
11,880
4,879
4,467
4,125
7,551
0
45,726
W
Cu Chulainn
BigBoiBrye
Cu Chulainn
13,660
2,001
0
4,915
18,817
16,855
1,067
4,889
13,784
0
27,296
L
Sol
6,775
1,262
0
1,172
9,438
3,667
0
3,635
5,324
21,585
0
L
Skadi
SorikuXII
Skadi
7,856
3,429
0
0
13,564
4,856
0
4,830
8,315
493
36,703
L
Ganesha
ThorEinridi
Ganesha
7,852
646
0
909
17,472
19,074
0
9,651
6,796
28,227
0
W
Cthulhu
mrmood
Cthulhu
6,194
281
0
625
12,406
11,903
488
3,297
7,939
19,567
0
L
Da Ji
7,356
1,681
0
0
12,557
5,352
0
3,758
8,092
0
22,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,439
Gold Earned
34,662
210
Minions Killed
166
12
Camps Cleared
10
1,000,380
Distance Traveled
685,347
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,986
916
78
7
1
231,215
1
W
Apollo
11,107
926
83
7
7
233,717
3
W
Cu Chulainn
10,566
881
28
2
3
275,450
0
L
Sol
7,787
649
45
4
3
176,933
1
L
Skadi
9,394
783
52
4
2
148,698
1
L
Ganesha
8,790
733
24
2
1
187,663
3
W
Cthulhu
9,780
815
21
2
1
259,998
4
L
Da Ji
8,691
724
45
4
4
172,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role