Player Matchup

Charybdis
Charybdis
Ahuiateteo
Charybdis
Level 109
God Stats
2W - 2L
1,767 SR
Queue Stats
233W - 173L
1,621 Elo+
Party 2
Thoth
Thoth
PapiChuloRal
Thoth
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 139L
1,665 Elo+
Party 2
Geb
Geb
RohannRyuu
Geb
Level 113
God Stats
3W - 3L
1,510 SR
Queue Stats
168W - 146L
1,548 Elo+
Party 2
Team Averages
Level 111
1,592 SR
1,611 Elo+

VS

Team Averages
Level 64
1,586 SR
1,813 Elo+
Raijin
Raijin
McSmurfinson_
Raijin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 0L
2,000 Elo+
Party 1
Hou Yi
Hou Yi
shock-trooper1
Hou Yi
Level 115
God Stats
10W - 3L
1,479 SR
Queue Stats
236W - 135L
1,723 Elo+
Party 1
Kuzenbo
Kuzenbo
yukitosama
Kuzenbo
Level 69
God Stats
2W - 0L
1,780 SR
Queue Stats
521W - 260L
1,714 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ahuiateteo
Charybdis
12
4 / 7 / 3
8,329
694
6,798
12,293
4,465
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 7 / 5
8,983
749
11,586
11,040
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 7 / 6
8,468
706
7,586
16,158
13,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 5 / 8
10,319
860
11,266
10,804
3,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
7 / 2 / 11
9,891
824
15,601
11,896
4,125
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
yukitosama
Kuzenbo
13
5 / 2 / 12
9,340
778
8,412
11,581
17,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
9
Kills
21
21
Deaths
9
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ahuiateteo
Charybdis
4
7
3
0.79
W
9
5
8
2.6
L
3
7
5
0.79
L
2
7
6
0.71
W
7
2
11
6.25
W
Kuzenbo
yukitosama
Kuzenbo
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,970
Damage
35,279
39,491
Taken
34,281
21,324
Mitigated
24,798
6,101
Healing
8,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ahuiateteo
Charybdis
6,798
2,029
0
1,764
12,293
4,465
0
5,171
6,818
0
27,641
W
11,266
935
96
781
10,804
3,567
694
5,345
4,814
34,216
0
L
11,586
679
0
1,728
11,040
3,345
0
6,754
4,074
29,888
0
L
7,586
733
368
2,241
16,158
13,514
0
6,943
8,889
14,272
0
W
15,601
9,467
0
5,425
11,896
4,125
1,581
6,890
4,412
0
34,229
W
Kuzenbo
yukitosama
Kuzenbo
8,412
3,117
470
1,926
11,581
17,106
243
5,525
5,362
21,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,780
Gold Earned
29,550
127
Minions Killed
138
1
Camps Cleared
9
600,131
Distance Traveled
649,728
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,329
694
53
4
0
198,873
3
W
Raijin
10,319
860
61
5
2
205,535
1
L
Thoth
8,983
749
63
5
1
192,896
1
L
Geb
8,468
706
11
1
0
208,362
3
W
Hou Yi
9,891
824
57
5
4
209,227
2
W
Kuzenbo
9,340
778
20
2
3
234,966
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role