Player Matchup

Ra
Ra
Lyuplayer
Ra
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,367 Elo+
Party 2
Hun Batz
Hun Batz
Relikmoon
Hun Batz
Level 147
God Stats
0W - 1L
1,546 SR
Queue Stats
58W - 87L
1,437 Elo+
Solo
Hercules
Hercules
XuniandVers
Hercules
Level 108
God Stats
0W - 4L
1,234 SR
Queue Stats
11W - 15L
1,367 Elo+
Party 2
Team Averages
Level 91
1,427 SR
1,390 Elo+

VS

Team Averages
Level 141
1,760 SR
1,908 Elo+
Baron Samedi
Baron Samedi
EnvironmentG
Baron Samedi
Level 104
God Stats
3W - 0L
1,975 SR
Queue Stats
62W - 8L
1,910 Elo+
Party 1
Hou Yi
Hou Yi
FederalAwful
Hou Yi
Level 160
God Stats
2W - 0L
1,716 SR
Queue Stats
34W - 27L
1,867 Elo+
Party 1
Bacchus
Bacchus
Kiouh
Bacchus
Level 160
God Stats
1W - 0L
1,589 SR
Queue Stats
50W - 7L
1,947 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
6,151
559
4,194
9,415
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Relikmoon
Hun Batz
9
0 / 4 / 1
6,216
565
3,353
9,300
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
XuniandVers
Hercules
10
1 / 3 / 0
6,487
590
2,893
16,346
12,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EnvironmentG
Baron Samedi
12
6 / 0 / 8
8,588
781
8,907
6,080
3,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
12
7 / 1 / 8
8,546
777
17,384
7,030
2,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Kiouh
Bacchus
12
3 / 1 / 11
8,653
787
5,971
11,447
13,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
16
16
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
EnvironmentG
Baron Samedi
6
0
8
10
W
Hou Yi
7
1
8
11
W
Bacchus
Kiouh
Bacchus
3
1
11
8.5
L
0
9
0
0
L
Hun Batz
Relikmoon
Hun Batz
0
4
1
0.13
L
Hercules
XuniandVers
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,440
Damage
32,262
35,061
Taken
24,557
18,150
Mitigated
19,520
7,251
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
EnvironmentG
Baron Samedi
8,907
832
2,055
3,609
6,080
3,644
631
1,612
4,281
30,378
0
W
Hou Yi
17,384
10,305
0
3,437
7,030
2,585
878
1,317
5,523
0
36,415
W
Bacchus
Kiouh
Bacchus
5,971
580
0
2,608
11,447
13,291
15
882
10,410
14,700
0
L
4,194
124
489
519
9,415
2,946
0
3,592
5,823
20,122
0
L
Hun Batz
Relikmoon
Hun Batz
3,353
197
0
1,744
9,300
2,868
0
5,779
3,521
0
11,199
L
Hercules
XuniandVers
Hercules
2,893
864
190
4,309
16,346
12,336
0
6,037
10,309
0
9,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,854
Gold Earned
25,787
75
Minions Killed
128
3
Camps Cleared
5
535,447
Distance Traveled
537,960
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,588
781
54
5
1
160,121
2
W
Hou Yi
8,546
777
58
5
1
180,533
0
W
Bacchus
8,653
787
16
1
3
197,306
1
L
Ra
6,151
559
39
4
0
159,924
0
L
Hun Batz
6,216
565
24
2
1
183,492
3
L
Hercules
6,487
590
12
1
2
192,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role