Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Dark9936
Thanatos
Level 26
God Stats
0W - 1L
1,309 SR
Queue Stats
11W - 2L
1,910 Elo+
Party 2
Cthulhu
Cthulhu
GoldenTaco666
Cthulhu
Level 147
God Stats
2W - 6L
1,292 SR
Queue Stats
337W - 409L
1,421 Elo+
Solo
Khepri
Khepri
Kid_Cudi
Khepri
Level 86
God Stats
21W - 41L
1,437 SR
Queue Stats
63W - 80L
1,294 Elo+
Solo
Chronos
Chronos
TypicalAesthetik
Chronos
Level 29
God Stats
0W - 1L
1,374 SR
Queue Stats
0W - 2L
1,207 Elo+
Party 2
Team Averages
Level 84
1,382 SR
1,467 Elo+

VS

Team Averages
Level 117
1,476 SR
1,443 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DezzyDoee
Baron Samedi
Level 125
God Stats
11W - 16L
1,389 SR
Queue Stats
19W - 23L
1,307 Elo+
Party 1
King Arthur
King Arthur
KING_TrapGod1017
King Arthur
Level 123
God Stats
2W - 1L
1,379 SR
Queue Stats
179W - 171L
1,474 Elo+
Solo
Kukulkan
Kukulkan
TautChipmunk616
Kukulkan
Level 154
God Stats
6W - 5L
1,612 SR
Queue Stats
19W - 26L
1,432 Elo+
Party 1
Osiris
Osiris
nicodca
Osiris
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 3 / 3
10,185
679
8,601
14,208
4,739
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Dark9936
Thanatos
17
5 / 6 / 4
10,602
707
11,958
14,311
5,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
15
1 / 3 / 6
9,115
608
8,081
14,104
12,718
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Khepri
Kid_Cudi
Khepri
17
3 / 5 / 2
10,054
670
5,939
24,165
12,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 3 / 5
8,864
591
6,535
12,661
4,262
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
19
5 / 1 / 8
12,100
807
21,535
7,457
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
DezzyDoee
Baron Samedi
16
1 / 3 / 12
9,766
651
9,486
10,900
9,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
KING_TrapGod1017
King Arthur
17
4 / 4 / 10
10,987
732
9,081
15,334
14,792
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
19
8 / 2 / 8
12,613
841
23,740
7,314
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
nicodca
Osiris
15
2 / 3 / 8
9,952
663
5,796
15,080
14,404
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
66
13
Kills
20
20
Deaths
13
20
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
3
3
1.5
W
Nu Wa
 
Nu Wa
5
1
8
9
L
Thanatos
Dark9936
Thanatos
5
6
4
1.17
W
Baron Samedi
DezzyDoee
Baron Samedi
1
3
12
2.33
L
Cthulhu
1
3
6
1.33
W
King Arthur
KING_TrapGod1017
King Arthur
4
4
10
2.25
L
Khepri
Kid_Cudi
Khepri
3
5
2
0.8
W
Kukulkan
8
2
8
6
L
1
3
5
1.17
W
Osiris
nicodca
Osiris
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,114
Damage
69,638
79,449
Taken
56,085
38,862
Mitigated
44,690
12,008
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,601
2,144
0
2,130
14,208
4,739
0
10,144
3,932
0
37,644
W
Nu Wa
 
Nu Wa
21,535
5,292
0
2,190
7,457
2,994
2,462
1,603
5,854
65,356
0
L
Thanatos
Dark9936
Thanatos
11,958
3,118
0
5,781
14,311
5,027
0
9,390
4,719
0
28,626
W
Baron Samedi
DezzyDoee
Baron Samedi
9,486
2,138
2,536
3,419
10,900
9,472
355
4,264
6,636
28,575
0
L
Cthulhu
8,081
415
136
778
14,104
12,718
1
7,861
6,036
30,228
0
W
King Arthur
KING_TrapGod1017
King Arthur
9,081
742
712
1,908
15,334
14,792
96
6,144
9,190
435
25,343
L
Khepri
Kid_Cudi
Khepri
5,939
629
257
1,833
24,165
12,116
192
18,159
5,664
31,440
1,509
W
Kukulkan
23,740
1,551
385
1,671
7,314
3,028
1,668
3,131
4,183
54,463
0
L
6,535
1,861
0
1,093
12,661
4,262
1
8,619
3,831
28,131
0
W
Osiris
nicodca
Osiris
5,796
1,587
0
1,234
15,080
14,404
361
5,860
7,663
0
23,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,820
Gold Earned
55,418
266
Minions Killed
345
4
Camps Cleared
10
1,196,744
Distance Traveled
1,372,178
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,185
679
68
5
1
221,617
1
W
Nu Wa
12,100
807
124
8
4
273,551
2
L
Thanatos
10,602
707
52
3
0
279,850
1
W
Baron Samedi
9,766
651
51
3
0
250,428
4
L
Cthulhu
9,115
608
51
3
2
237,078
2
W
King Arthur
10,987
732
42
3
2
280,857
0
L
Khepri
10,054
670
44
3
1
207,626
0
W
Kukulkan
12,613
841
92
6
1
304,393
0
L
Chronos
8,864
591
51
3
0
250,573
0
W
Osiris
9,952
663
36
2
3
262,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role