Player Matchup

Terra
Terra
 
Terra
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
CaneliX
Bellona
Level 7
God Stats
2W - 1L
1,731 SR
Queue Stats
4W - 1L
1,781 Elo+
Party 1
Tiamat
Tiamat
Canelix
Tiamat
Level 17
God Stats
15W - 8L
1,330 SR
Queue Stats
21W - 14L
1,520 Elo+
Party 1
Fenrir
Fenrir
Harald1007
Fenrir
Level 29
God Stats
4W - 4L
1,274 SR
Queue Stats
22W - 23L
1,387 Elo+
Solo
Chernobog
Chernobog
canelero2398
Chernobog
Level 85
God Stats
6W - 3L
1,361 SR
Queue Stats
107W - 96L
1,499 Elo+
Party 1
Team Averages
Level 35
1,439 SR
1,537 Elo+

VS

Team Averages
Level 23
1,567 SR
1,429 Elo+
Da Ji
Da Ji
JENO33
Da Ji
Level 27
God Stats
5W - 10L
1,441 SR
Queue Stats
202W - 205L
1,461 Elo+
Solo
Vulcan
Vulcan
M2J160182
Vulcan
Level 25
God Stats
2W - 4L
1,370 SR
Queue Stats
165W - 198L
1,441 Elo+
Solo
Susano
Susano
PlayG09
Susano
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Chernobog
Chernobog
Washingtub4546
Chernobog
Level 29
God Stats
25W - 23L
1,797 SR
Queue Stats
381W - 352L
1,482 Elo+
Solo
Yemoja
Yemoja
flowerx iwnl
Yemoja
Level 17
God Stats
7W - 9L
1,727 SR
Queue Stats
78W - 100L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
16 / 3 / 1
10,610
624
15,573
15,338
7,472
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
CaneliX
Bellona
13
0 / 2 / 2
8,050
474
1,681
10,342
9,945
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
Canelix
Tiamat
15
1 / 7 / 9
9,002
530
6,296
12,999
5,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Harald1007
Fenrir
14
6 / 1 / 3
9,056
533
5,347
8,728
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
canelero2398
Chernobog
17
9 / 1 / 5
10,811
636
12,328
12,191
4,695
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JENO33
Da Ji
14
7 / 7 / 2
8,779
516
8,709
13,277
5,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
M2J160182
Vulcan
14
3 / 6 / 7
9,320
548
11,826
8,611
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Susano
PlayG09
Susano
9
1 / 5 / 1
6,671
392
1,058
10,127
2,766
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
Washingtub4546
Chernobog
12
1 / 8 / 2
7,653
450
5,900
14,152
4,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
10
2 / 6 / 2
7,041
414
4,481
14,497
7,297
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
32
Kills
14
14
Deaths
32
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
16
3
1
5.5
W
Bellona
CaneliX
Bellona
0
2
2
0.5
W
Tiamat
Canelix
Tiamat
1
7
9
0.79
W
Fenrir
Harald1007
Fenrir
6
1
3
7.5
L
Da Ji
JENO33
Da Ji
7
7
2
1.14
L
Vulcan
M2J160182
Vulcan
3
6
7
1.08
L
Susano
PlayG09
Susano
1
5
1
0.3
L
Chernobog
Washingtub4546
Chernobog
1
8
2
0.25
W
Chernobog
canelero2398
Chernobog
9
1
5
11.5
L
Yemoja
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,225
Damage
31,974
59,598
Taken
60,664
30,773
Mitigated
23,119
15,388
Healing
9,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
15,573
4,204
19
4,728
15,338
7,472
0
3,771
11,426
55,615
0
W
Bellona
CaneliX
Bellona
1,681
776
0
1,352
10,342
9,945
3,165
1,808
8,502
0
29,674
W
Tiamat
Canelix
Tiamat
6,296
482
33
3,903
12,999
5,650
310
6,291
6,329
45,455
0
W
Fenrir
Harald1007
Fenrir
5,347
1,340
0
1,406
8,728
3,011
0
1,353
7,325
0
48,871
L
Da Ji
JENO33
Da Ji
8,709
3,228
0
1,126
13,277
5,802
0
2,921
10,272
0
53,220
L
Vulcan
M2J160182
Vulcan
11,826
2,387
0
1,024
8,611
2,765
0
5,228
3,170
49,320
0
L
Susano
PlayG09
Susano
1,058
328
0
1,867
10,127
2,766
0
1,467
8,622
0
27,568
L
Chernobog
Washingtub4546
Chernobog
5,900
3,373
0
3,504
14,152
4,489
1,051
5,860
8,292
0
38,822
W
Chernobog
canelero2398
Chernobog
12,328
7,557
0
3,947
12,191
4,695
3,304
2,573
9,541
0
72,804
L
Yemoja
4,481
1,077
296
2,080
14,497
7,297
771
5,915
8,439
23,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,529
Gold Earned
39,464
456
Minions Killed
322
0
Camps Cleared
0
1,589,443
Distance Traveled
1,313,488
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,610
624
78
5
0
338,553
2
W
Bellona
8,050
474
72
4
0
258,093
1
W
Tiamat
9,002
530
105
6
0
309,194
0
W
Fenrir
9,056
533
85
5
0
346,041
0
L
Da Ji
8,779
516
73
4
0
287,346
0
L
Vulcan
9,320
548
94
6
0
293,748
0
L
Susano
6,671
392
54
3
0
237,215
3
L
Chernobog
7,653
450
68
4
0
262,697
3
W
Chernobog
10,811
636
116
7
0
337,562
0
L
Yemoja
7,041
414
33
2
0
232,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role