Player Matchup

Ah Puch
Ah Puch
ExitStrategy-
Ah Puch
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 51L
1,271 Elo+
Party 2
Neith
Neith
LucidNyx4121
Neith
Level 114
God Stats
4W - 7L
1,548 SR
Queue Stats
296W - 365L
1,334 Elo+
Solo
Achilles
Achilles
PraiseBobRoss22
Achilles
Level 65
God Stats
4W - 3L
1,302 SR
Queue Stats
343W - 422L
1,337 Elo+
Solo
Arachne
Arachne
jailbait16
Arachne
Level 97
God Stats
8W - 9L
1,500 SR
Queue Stats
96W - 119L
1,344 Elo+
Party 2
Cabrakan
Cabrakan
skullbaggin
Cabrakan
Level 121
God Stats
47W - 45L
1,501 SR
Queue Stats
428W - 510L
1,344 Elo+
Solo
Team Averages
Level 97
1,470 SR
1,326 Elo+

VS

Team Averages
Level 78
1,500 SR
1,373 Elo+
Medusa
Medusa
Dhisufiroa
Medusa
Level 102
God Stats
5W - 4L
1,470 SR
Queue Stats
177W - 195L
1,347 Elo+
Solo
Achilles
Achilles
GreyWarden7019
Achilles
Level 69
God Stats
18W - 24L
1,455 SR
Queue Stats
146W - 142L
1,342 Elo+
Party 1
Bellona
Bellona
GuiltyChampion
Bellona
Level 100
God Stats
19W - 21L
1,469 SR
Queue Stats
728W - 811L
1,425 Elo+
Party 3
Gilgamesh
Gilgamesh
KidGlut
Gilgamesh
Level 61
God Stats
11W - 14L
1,375 SR
Queue Stats
340W - 358L
1,398 Elo+
Party 3
Baron Samedi
Baron Samedi
z0mbey killer
Baron Samedi
Level 56
God Stats
9W - 1L
1,731 SR
Queue Stats
83W - 99L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
11
1 / 4 / 2
6,652
512
7,132
9,198
3,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
6 / 3 / 1
7,427
571
5,357
8,052
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
10
1 / 6 / 3
6,298
484
5,924
9,741
7,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
jailbait16
Arachne
10
3 / 0 / 0
6,520
502
5,903
7,616
2,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
skullbaggin
Cabrakan
3
0 / 4 / 0
4,315
332
629
3,798
2,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dhisufiroa
Medusa
11
2 / 5 / 5
6,879
529
4,885
7,730
2,223
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
13
6 / 2 / 1
7,703
593
7,116
10,070
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 7
7,270
559
5,089
7,418
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
KidGlut
Gilgamesh
12
4 / 2 / 1
7,303
562
5,152
8,200
4,924
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
z0mbey killer
Baron Samedi
11
2 / 2 / 1
6,443
496
5,117
9,964
4,128
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
11
Kills
17
17
Deaths
12
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
Dhisufiroa
Medusa
2
5
5
0.9
L
Ah Puch
1
4
2
0.5
W
Achilles
6
2
1
3.25
W
3
1
7
6.5
W
Gilgamesh
KidGlut
Gilgamesh
4
2
1
2.25
L
6
3
1
2.17
L
Achilles
1
6
3
0.42
L
Arachne
jailbait16
Arachne
3
0
0
3
L
Cabrakan
skullbaggin
Cabrakan
0
4
0
0
W
Baron Samedi
z0mbey killer
Baron Samedi
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,945
Damage
27,359
38,405
Taken
43,382
18,298
Mitigated
19,787
8,492
Healing
15,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Dhisufiroa
Medusa
4,885
2,102
0
2,008
7,730
2,223
198
637
7,019
0
35,611
L
Ah Puch
7,132
260
0
2,060
9,198
3,131
200
3,422
5,776
38,208
0
W
Achilles
7,116
1,891
0
4,971
10,070
3,632
272
1,301
8,769
0
43,937
W
5,089
1,285
0
2,741
7,418
4,880
292
1,894
5,488
0
33,978
W
Gilgamesh
KidGlut
Gilgamesh
5,152
1,229
0
783
8,200
4,924
93
0
8,200
6,766
25,806
L
5,357
2,361
0
3,065
8,052
2,172
1,718
0
8,052
0
34,906
L
Achilles
5,924
2,787
0
648
9,741
7,951
0
1,103
8,638
0
25,177
L
Arachne
jailbait16
Arachne
5,903
4,327
0
2,186
7,616
2,931
0
1,555
6,061
0
28,292
L
Cabrakan
skullbaggin
Cabrakan
629
126
0
533
3,798
2,113
368
0
3,798
2,941
0
W
Baron Samedi
z0mbey killer
Baron Samedi
5,117
555
241
4,376
9,964
4,128
485
3,819
6,145
32,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,212
Gold Earned
35,598
234
Minions Killed
341
0
Camps Cleared
0
1,004,665
Distance Traveled
1,221,278
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,879
529
60
5
0
213,062
1
L
Ah Puch
6,652
512
68
5
0
209,717
0
W
Achilles
7,703
593
85
7
0
272,288
0
W
Bellona
7,270
559
60
5
0
241,163
2
W
Gilgamesh
7,303
562
71
5
0
263,322
1
L
Neith
7,427
571
70
5
0
216,300
1
L
Achilles
6,298
484
37
3
0
234,966
1
L
Arachne
6,520
502
52
4
0
229,567
5
L
Cabrakan
4,315
332
7
1
0
114,115
0
W
Baron Samedi
6,443
496
65
5
0
231,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role