Player Matchup

He Bo
He Bo
FlorJuy
He Bo
Level 29
God Stats
3W - 2L
1,473 SR
Queue Stats
104W - 110L
1,485 Elo+
Solo
Fafnir
Fafnir
Rayzinha
Fafnir
Level 28
God Stats
2W - 2L
1,263 SR
Queue Stats
159W - 145L
1,514 Elo+
Solo
Ullr
Ullr
TWOHGA
Ullr
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 32L
1,586 Elo+
Solo
Ymir
Ymir
arkeuzzjg
Ymir
Level 27
God Stats
3W - 5L
1,421 SR
Queue Stats
127W - 118L
1,483 Elo+
Solo
Chiron
Chiron
rodolffo
Chiron
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 22
1,432 SR
1,513 Elo+

VS

Team Averages
Level 33
1,479 SR
1,550 Elo+
Mulan
Mulan
 
Mulan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Rodrigosmite
Yemoja
Level 29
God Stats
7W - 6L
1,465 SR
Queue Stats
21W - 28L
1,424 Elo+
Solo
Ra
Ra
mansoname
Ra
Level 10
God Stats
1W - 1L
1,268 SR
Queue Stats
10W - 9L
1,626 Elo+
Party 1
Heimdallr
Heimdallr
theonekingbr
Heimdallr
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 38L
1,477 Elo+
Solo
Nemesis
Nemesis
xXlKPOL0l3R0lXx
Nemesis
Level 15
God Stats
5W - 2L
1,663 SR
Queue Stats
11W - 9L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
FlorJuy
He Bo
13
8 / 6 / 0
8,005
572
6,411
8,130
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
Rayzinha
Fafnir
12
3 / 3 / 6
7,973
570
6,842
12,468
13,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
TWOHGA
Ullr
12
2 / 4 / 4
7,171
512
6,926
9,120
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
12
2 / 5 / 3
7,388
528
8,599
14,658
8,239
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
rodolffo
Chiron
11
2 / 6 / 1
7,055
504
3,801
10,794
2,798
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
1 / 2 / 5
7,532
538
4,071
9,073
6,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
13
3 / 2 / 7
8,095
578
3,207
8,791
5,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
10 / 5 / 2
8,324
595
11,947
11,289
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
theonekingbr
Heimdallr
14
7 / 3 / 6
8,676
620
15,390
12,788
4,839
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 5 / 2
7,337
524
3,314
9,047
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
46
17
Kills
24
24
Deaths
17
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
2
5
1.75
L
He Bo
FlorJuy
He Bo
8
6
0
1.33
L
Fafnir
Rayzinha
Fafnir
3
3
6
2
W
Yemoja
3
2
7
3.25
L
Ullr
TWOHGA
Ullr
2
4
4
1
L
Ymir
2
5
3
0.7
W
10
5
2
2.2
L
Chiron
rodolffo
Chiron
2
6
1
0.42
W
Heimdallr
theonekingbr
Heimdallr
7
3
6
3.33
W
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,579
Damage
37,929
55,170
Taken
50,988
29,833
Mitigated
24,844
14,376
Healing
15,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
4,071
799
0
1,210
9,073
6,629
138
5,137
3,936
0
27,108
L
He Bo
FlorJuy
He Bo
6,411
456
0
1,798
8,130
2,561
0
2,214
5,828
36,660
0
L
Fafnir
Rayzinha
Fafnir
6,842
1,586
0
4,135
12,468
13,106
0
3,048
9,326
29,730
0
W
Yemoja
3,207
998
2,149
1,335
8,791
5,663
417
3,021
5,770
22,701
0
L
Ullr
TWOHGA
Ullr
6,926
2,444
0
2,036
9,120
3,129
550
2,901
6,097
0
38,223
L
Ymir
8,599
2,081
0
3,036
14,658
8,239
216
5,365
9,061
35,424
0
W
11,947
3,091
253
4,308
11,289
3,804
1,257
5,458
5,831
43,310
0
L
Chiron
rodolffo
Chiron
3,801
1,963
209
3,162
10,794
2,798
0
1,258
9,536
0
36,864
W
Heimdallr
theonekingbr
Heimdallr
15,390
10,930
0
4,731
12,788
4,839
1,429
6,406
6,382
0
50,568
W
3,314
1,053
0
1,602
9,047
3,909
48
1,830
7,217
0
47,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,592
Gold Earned
39,964
314
Minions Killed
360
0
Camps Cleared
0
1,278,293
Distance Traveled
1,302,330
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,532
538
67
5
0
253,112
1
L
He Bo
8,005
572
69
5
0
263,477
4
L
Fafnir
7,973
570
42
3
0
279,256
2
W
Yemoja
8,095
578
47
3
0
253,917
6
L
Ullr
7,171
512
67
5
0
273,562
4
L
Ymir
7,388
528
70
5
0
218,460
2
W
Ra
8,324
595
73
5
0
261,527
3
L
Chiron
7,055
504
66
5
0
243,538
4
W
Heimdallr
8,676
620
88
6
0
232,333
0
W
Nemesis
7,337
524
85
6
0
301,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role