Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ReconGator
Arachne
Level 28
God Stats
7W - 3L
1,672 SR
Queue Stats
185W - 214L
1,456 Elo+
Solo
Ah Puch
Ah Puch
TheGreatRemzie
Ah Puch
Level 23
God Stats
2W - 0L
1,690 SR
Queue Stats
43W - 39L
1,425 Elo+
Solo
Fafnir
Fafnir
colmatterson
Fafnir
Level 29
God Stats
8W - 2L
1,768 SR
Queue Stats
78W - 76L
1,506 Elo+
Solo
Chiron
Chiron
youzabish
Chiron
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 51L
1,525 Elo+
Solo
Team Averages
Level 25
1,626 SR
1,482 Elo+

VS

Team Averages
Level 17
1,514 SR
1,490 Elo+
Kukulkan
Kukulkan
BarefootBison
Kukulkan
Level 27
God Stats
5W - 3L
1,704 SR
Queue Stats
5W - 5L
1,431 Elo+
Party 2
Cthulhu
Cthulhu
HOTCOCO1
Cthulhu
Level 5
God Stats
4W - 4L
1,569 SR
Queue Stats
6W - 4L
1,662 Elo+
Party 1
He Bo
He Bo
Khanelir
He Bo
Level 25
God Stats
1W - 2L
1,454 SR
Queue Stats
30W - 36L
1,414 Elo+
Solo
Danzaburou
Danzaburou
RowanUniverse
Danzaburou
Level 12
God Stats
0W - 2L
1,342 SR
Queue Stats
5W - 5L
1,689 Elo+
Party 2
Loki
Loki
SmegmaCrisis
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
5 / 2 / 0
6,206
621
4,779
8,848
5,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
ReconGator
Arachne
12
11 / 0 / 2
7,693
769
5,627
7,125
2,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
4 / 0 / 6
6,730
673
4,820
3,786
1,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
8
0 / 0 / 7
5,597
560
1,506
7,778
7,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
youzabish
Chiron
8
2 / 1 / 6
5,255
526
3,695
3,374
785
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BarefootBison
Kukulkan
8
0 / 5 / 1
4,882
488
2,919
4,953
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
HOTCOCO1
Cthulhu
6
1 / 2 / 0
4,235
424
2,839
6,271
2,674
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
Khanelir
He Bo
6
0 / 7 / 1
4,163
416
1,253
6,156
1,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
RowanUniverse
Danzaburou
7
0 / 4 / 0
4,769
477
3,376
5,462
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 4 / 1
5,746
575
1,541
5,462
1,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
22
Kills
3
3
Deaths
22
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
2
0
2.5
L
Kukulkan
BarefootBison
Kukulkan
0
5
1
0.1
L
Cthulhu
HOTCOCO1
Cthulhu
1
2
0
0.5
L
He Bo
Khanelir
He Bo
0
7
1
0.07
W
Arachne
ReconGator
Arachne
11
0
2
12
L
Danzaburou
RowanUniverse
Danzaburou
0
4
0
0
L
2
4
1
0.63
W
4
0
6
7
W
Fafnir
0
0
7
3.5
W
Chiron
youzabish
Chiron
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,427
Damage
11,928
30,911
Taken
28,304
18,516
Mitigated
9,098
14,271
Healing
4,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,779
201
0
3,421
8,848
5,857
93
2,274
6,123
22,707
0
L
Kukulkan
BarefootBison
Kukulkan
2,919
306
0
573
4,953
1,384
465
3,891
301
19,388
0
L
Cthulhu
HOTCOCO1
Cthulhu
2,839
241
72
1,111
6,271
2,674
0
1,917
4,354
10,279
0
L
He Bo
Khanelir
He Bo
1,253
39
0
632
6,156
1,893
0
2,731
3,425
7,621
0
W
Arachne
ReconGator
Arachne
5,627
3,641
0
4,250
7,125
2,907
0
1,444
5,681
0
45,089
L
Danzaburou
RowanUniverse
Danzaburou
3,376
1,830
0
1,130
5,462
1,200
975
752
4,710
0
23,561
L
1,541
402
0
943
5,462
1,947
0
1,053
4,409
0
24,142
W
4,820
219
0
2,589
3,786
1,418
1,320
1,095
2,677
33,822
0
W
Fafnir
1,506
642
0
1,881
7,778
7,549
203
901
6,877
11,685
0
W
Chiron
youzabish
Chiron
3,695
1,244
437
1,693
3,374
785
1,242
832
2,542
0
19,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,481
Gold Earned
23,795
273
Minions Killed
171
0
Camps Cleared
0
982,180
Distance Traveled
860,609
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,206
621
54
5
0
182,310
0
L
Kukulkan
4,882
488
44
4
0
174,846
0
L
Cthulhu
4,235
424
8
1
0
173,837
0
L
He Bo
4,163
416
17
2
0
160,654
4
W
Arachne
7,693
769
81
8
0
234,808
3
L
Danzaburou
4,769
477
49
5
0
162,704
2
L
Loki
5,746
575
53
5
0
188,568
0
W
Ah Puch
6,730
673
75
8
0
203,460
1
W
Fafnir
5,597
560
21
2
0
178,058
1
W
Chiron
5,255
526
42
4
0
183,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role