Player Matchup

Cernunnos
Cernunnos
DOGTOTEM
Cernunnos
Level 92
God Stats
7W - 7L
1,482 SR
Queue Stats
474W - 594L
1,228 Elo+
Solo
Mercury
Mercury
Drock3_xD
Mercury
Level 64
God Stats
11W - 11L
1,429 SR
Queue Stats
72W - 66L
1,270 Elo+
Solo
Bacchus
Bacchus
Jonnytron5593
Bacchus
Level 31
God Stats
39W - 50L
1,441 SR
Queue Stats
67W - 112L
1,232 Elo+
Party 1
Amaterasu
Amaterasu
Lilcrusher48200
Amaterasu
Level 45
God Stats
0W - 1L
1,292 SR
Queue Stats
41W - 57L
1,311 Elo+
Solo
Hel
Hel
LogisticDaniil
Hel
Level 82
God Stats
20W - 12L
1,663 SR
Queue Stats
281W - 303L
1,311 Elo+
Party 1
Team Averages
Level 63
1,462 SR
1,270 Elo+

VS

Team Averages
Level 76
1,424 SR
1,304 Elo+
Ah Muzen Cab
Ah Muzen Cab
ACKID49JU
Ah Muzen Cab
Level 47
God Stats
13W - 17L
1,386 SR
Queue Stats
60W - 115L
1,277 Elo+
Solo
Pele
Pele
EXOTIC GAMER 54
Pele
Level 44
God Stats
5W - 10L
1,364 SR
Queue Stats
26W - 28L
1,263 Elo+
Solo
Nu Wa
Nu Wa
Michy miin
Nu Wa
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
92W - 108L
1,380 Elo+
Solo
Zhong Kui
Zhong Kui
SNACKPACKGOD
Zhong Kui
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 68L
1,313 Elo+
Solo
Bacchus
Bacchus
XxShark00xX
Bacchus
Level 121
God Stats
14W - 24L
1,372 SR
Queue Stats
670W - 803L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DOGTOTEM
Cernunnos
16
5 / 7 / 5
10,318
469
17,217
15,736
6,395
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Drock3_xD
Mercury
19
6 / 5 / 4
11,129
506
11,743
21,650
8,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
13
2 / 7 / 6
8,912
405
5,154
23,733
22,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Amaterasu
Lilcrusher48200
Amaterasu
16
1 / 7 / 0
9,578
435
1,921
13,617
4,010
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
5 / 4 / 0
10,542
479
16,613
17,564
8,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ACKID49JU
Ah Muzen Cab
17
5 / 7 / 1
11,053
502
11,021
15,825
5,661
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
5 / 2 / 2
12,825
583
7,807
16,046
7,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
20
10 / 1 / 8
13,755
625
20,585
11,562
5,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
SNACKPACKGOD
Zhong Kui
19
8 / 6 / 6
12,653
575
21,167
22,988
17,320
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
XxShark00xX
Bacchus
16
2 / 4 / 5
10,715
487
8,499
18,055
15,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
52
19
Kills
30
30
Deaths
20
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ACKID49JU
Ah Muzen Cab
5
7
1
0.79
L
Cernunnos
DOGTOTEM
Cernunnos
5
7
5
1.07
L
Mercury
Drock3_xD
Mercury
6
5
4
1.6
W
5
2
2
3
L
Bacchus
2
7
6
0.71
L
Amaterasu
Lilcrusher48200
Amaterasu
1
7
0
0.14
L
5
4
0
1.25
W
Nu Wa
10
1
8
14
W
Zhong Kui
SNACKPACKGOD
Zhong Kui
8
6
6
1.83
W
Bacchus
XxShark00xX
Bacchus
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,648
Damage
69,079
92,300
Taken
84,476
50,708
Mitigated
51,055
23,881
Healing
32,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ACKID49JU
Ah Muzen Cab
11,021
5,229
0
3,677
15,825
5,661
2,380
3,996
11,829
0
64,066
L
Cernunnos
DOGTOTEM
Cernunnos
17,217
7,713
783
2,745
15,736
6,395
1,469
7,424
8,194
0
73,549
L
Mercury
Drock3_xD
Mercury
11,743
5,729
122
8,576
21,650
8,754
210
7,098
14,306
0
79,069
W
7,807
2,113
0
8,908
16,046
7,505
269
2,593
13,453
0
114,277
L
Bacchus
5,154
571
56
1,844
23,733
22,894
0
12,106
11,433
26,544
0
L
Amaterasu
Lilcrusher48200
Amaterasu
1,921
362
0
393
13,617
4,010
1,022
9,167
3,994
0
38,769
L
16,613
553
1,616
7,746
17,564
8,655
1,046
13,226
4,122
68,394
0
W
Nu Wa
20,585
4,412
124
4,703
11,562
5,333
3,692
679
10,883
86,648
0
W
Zhong Kui
SNACKPACKGOD
Zhong Kui
21,167
2,797
0
8,585
22,988
17,320
2,835
11,236
11,752
75,049
0
W
Bacchus
XxShark00xX
Bacchus
8,499
930
0
6,538
18,055
15,236
994
3,911
14,144
36,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,479
Gold Earned
61,001
490
Minions Killed
621
0
Camps Cleared
0
2,014,866
Distance Traveled
1,951,157
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,053
502
126
6
0
354,269
0
L
Cernunnos
10,318
469
149
7
0
326,958
5
L
Mercury
11,129
506
111
5
0
470,505
0
W
Pele
12,825
583
181
8
0
454,885
3
L
Bacchus
8,912
405
29
1
0
404,565
0
L
Amaterasu
9,578
435
86
4
0
410,399
1
L
Hel
10,542
479
115
5
0
402,439
7
W
Nu Wa
13,755
625
164
7
0
361,509
4
W
Zhong Kui
12,653
575
110
5
0
354,354
0
W
Bacchus
10,715
487
40
2
0
426,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role