Player Matchup

Osiris
Osiris
EguezLBDT
Osiris
Level 87
God Stats
4W - 1L
1,823 SR
Queue Stats
40W - 43L
1,530 Elo+
Party 3
Discordia
Discordia
Mondii
Discordia
Level 158
God Stats
1W - 5L
1,330 SR
Queue Stats
200W - 158L
1,534 Elo+
Solo
Terra
Terra
RazCacielos
Terra
Level 124
God Stats
1W - 1L
1,804 SR
Queue Stats
271W - 278L
1,526 Elo+
Party 3
Mercury
Mercury
TengoDunka
Mercury
Level 85
God Stats
2W - 1L
1,733 SR
Queue Stats
75W - 76L
1,547 Elo+
Party 3
Izanami
Izanami
XxStronger92xX
Izanami
Level 133
God Stats
6W - 5L
1,573 SR
Queue Stats
395W - 384L
1,576 Elo+
Solo
Team Averages
Level 117
1,653 SR
1,543 Elo+

VS

Team Averages
Level 121
1,512 SR
1,499 Elo+
Nu Wa
Nu Wa
AMGTROLL
Nu Wa
Level 126
God Stats
9W - 7L
1,538 SR
Queue Stats
570W - 536L
1,453 Elo+
Party 2
Izanami
Izanami
KratosHardCor
Izanami
Level 129
God Stats
13W - 14L
1,504 SR
Queue Stats
379W - 367L
1,469 Elo+
Party 2
Khepri
Khepri
joao_tavares27
Khepri
Level 116
God Stats
16W - 11L
1,568 SR
Queue Stats
415W - 408L
1,546 Elo+
Party 1
Odin
Odin
vitormendonca10
Odin
Level 109
God Stats
11W - 5L
1,476 SR
Queue Stats
521W - 518L
1,520 Elo+
Party 1
Athena
Athena
zaAIQDELICIA
Athena
Level 123
God Stats
2W - 2L
1,472 SR
Queue Stats
29W - 25L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
EguezLBDT
Osiris
9
1 / 9 / 1
5,937
457
3,736
10,613
5,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Mondii
Discordia
10
0 / 3 / 1
6,138
472
3,767
6,718
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 4 / 2
6,273
483
3,659
14,246
8,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
TengoDunka
Mercury
9
0 / 4 / 2
5,607
431
2,396
9,932
2,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 2 / 1
7,890
607
5,102
5,444
1,418
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AMGTROLL
Nu Wa
13
3 / 1 / 7
7,772
598
9,596
5,949
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
14
7 / 3 / 1
8,511
655
6,249
7,648
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
1 / 0 / 2
5,870
452
2,494
6,773
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 0 / 3
8,226
633
6,728
5,796
4,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
13
5 / 2 / 7
7,656
589
8,460
8,314
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
22
22
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
AMGTROLL
Nu Wa
3
1
7
6.5
L
Osiris
EguezLBDT
Osiris
1
9
1
0.17
W
Izanami
7
3
1
2.5
L
Discordia
Mondii
Discordia
0
3
1
0.17
L
1
4
2
0.5
L
Mercury
TengoDunka
Mercury
0
4
2
0.25
L
3
2
1
1.75
W
1
0
2
2
W
6
0
3
7.5
W
Athena
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,660
Damage
33,527
46,953
Taken
34,480
19,715
Mitigated
15,371
8,287
Healing
12,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
AMGTROLL
Nu Wa
9,596
1,953
0
1,691
5,949
1,950
922
1,658
4,025
52,645
0
L
Osiris
EguezLBDT
Osiris
3,736
1,254
0
1,059
10,613
5,620
0
4,386
5,605
0
16,362
W
Izanami
6,249
4,866
0
2,641
7,648
2,395
215
360
7,288
0
66,916
L
Discordia
Mondii
Discordia
3,767
394
0
835
6,718
1,939
0
4,063
2,401
39,777
0
L
3,659
1,006
302
2,238
14,246
8,034
60
8,490
5,394
24,802
0
L
Mercury
TengoDunka
Mercury
2,396
701
0
2,520
9,932
2,704
0
2,661
7,002
0
24,262
L
5,102
4,069
0
1,333
5,444
1,418
0
1,987
3,393
0
56,146
W
2,494
309
145
3,038
6,773
3,667
0
1,353
5,414
8,617
0
W
6,728
830
0
1,976
5,796
4,255
460
513
5,283
9,056
35,657
W
Athena
8,460
2,218
0
2,992
8,314
3,104
57
3,142
5,044
39,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,845
Gold Earned
38,035
359
Minions Killed
413
0
Camps Cleared
0
1,254,972
Distance Traveled
1,260,075
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,772
598
106
8
0
229,432
3
L
Osiris
5,937
457
31
2
0
246,995
1
W
Izanami
8,511
655
126
10
0
216,952
1
L
Discordia
6,138
472
100
8
0
255,387
3
L
Terra
6,273
483
46
4
0
272,150
7
L
Mercury
5,607
431
56
4
0
248,308
0
L
Izanami
7,890
607
126
10
0
232,132
4
W
Khepri
5,870
452
13
1
0
204,358
3
W
Odin
8,226
633
100
8
0
286,555
0
W
Athena
7,656
589
68
5
0
322,778
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role