Player Matchup

Agni
Agni
CarlitoSaulMenem
Agni
Level 15
God Stats
1W - 1L
1,738 SR
Queue Stats
31W - 25L
1,558 Elo+
Solo
Heimdallr
Heimdallr
HypeZinh
Heimdallr
Level 24
God Stats
2W - 4L
1,392 SR
Queue Stats
56W - 39L
1,509 Elo+
Party 1
Ah Puch
Ah Puch
Rolewest
Ah Puch
Level 27
God Stats
5W - 5L
1,498 SR
Queue Stats
66W - 58L
1,477 Elo+
Party 1
Kali
Kali
Warapshory
Kali
Level 29
God Stats
8W - 8L
1,770 SR
Queue Stats
176W - 156L
1,557 Elo+
Solo
Fafnir
Fafnir
YShep04
Fafnir
Level 28
God Stats
1W - 3L
1,379 SR
Queue Stats
76W - 69L
1,492 Elo+
Party 1
Team Averages
Level 25
1,555 SR
1,519 Elo+

VS

Team Averages
Level 45
1,428 SR
1,521 Elo+
Thoth
Thoth
 
Thoth
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
BielMecMecBrota
Sun Wukong
Level 3
God Stats
5W - 2L
1,500 SR
Queue Stats
37W - 23L
1,265 Elo+
Solo
Geb
Geb
ZoADoBr
Geb
Level 30
God Stats
2W - 3L
1,475 SR
Queue Stats
89W - 91L
1,474 Elo+
Solo
Charybdis
Charybdis
alexiscapo01
Charybdis
Level 26
God Stats
2W - 5L
971 SR
Queue Stats
115W - 139L
1,440 Elo+
Solo
Arachne
Arachne
russbell
Arachne
Level 11
God Stats
4W - 0L
1,693 SR
Queue Stats
16W - 14L
1,924 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 5 / 0
6,500
591
4,735
7,632
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
HypeZinh
Heimdallr
8
1 / 7 / 2
5,365
488
3,644
8,182
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Rolewest
Ah Puch
9
0 / 3 / 3
5,307
482
3,911
5,850
1,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 0
6,252
568
5,072
8,663
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
YShep04
Fafnir
7
2 / 5 / 2
5,329
484
2,976
9,979
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
5 / 3 / 8
7,257
660
9,558
6,620
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
BielMecMecBrota
Sun Wukong
11
2 / 1 / 0
6,050
550
4,951
6,199
4,155
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Geb
8
2 / 2 / 5
5,802
527
2,850
8,005
4,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
alexiscapo01
Charybdis
8
2 / 2 / 4
5,227
475
3,232
5,485
1,522
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
russbell
Arachne
11
11 / 0 / 2
6,924
629
6,833
7,748
2,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
8
Kills
22
22
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
3
8
3
W
Sun Wukong
BielMecMecBrota
Sun Wukong
2
1
0
2
L
4
5
0
0.8
L
Heimdallr
HypeZinh
Heimdallr
1
7
2
0.29
L
Ah Puch
Rolewest
Ah Puch
0
3
3
0.5
L
1
2
0
0.5
L
Fafnir
YShep04
Fafnir
2
5
2
0.6
W
Geb
2
2
5
2.25
W
Charybdis
alexiscapo01
Charybdis
2
2
4
2
W
Arachne
russbell
Arachne
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,338
Damage
27,424
40,306
Taken
34,057
18,990
Mitigated
15,164
9,549
Healing
6,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
9,558
354
0
917
6,620
1,954
63
3,297
3,115
39,227
0
W
Sun Wukong
BielMecMecBrota
Sun Wukong
4,951
1,183
0
672
6,199
4,155
0
0
6,199
0
30,966
L
4,735
713
0
1,010
7,632
1,960
0
4,766
2,866
37,419
0
L
Heimdallr
HypeZinh
Heimdallr
3,644
912
0
839
8,182
2,781
0
2,675
5,507
0
27,361
L
Ah Puch
Rolewest
Ah Puch
3,911
681
0
1,751
5,850
1,738
42
1,949
3,901
24,734
0
L
5,072
2,136
0
4,423
8,663
4,612
0
462
8,201
0
34,873
L
Fafnir
YShep04
Fafnir
2,976
533
0
1,526
9,979
7,899
0
2,556
7,423
5,328
0
W
Geb
2,850
428
0
1,417
8,005
4,616
0
2,869
5,136
13,592
0
W
Charybdis
alexiscapo01
Charybdis
3,232
1,500
0
1,167
5,485
1,522
0
1,739
3,746
0
22,303
W
Arachne
russbell
Arachne
6,833
5,113
0
2,397
7,748
2,917
0
3,391
4,239
0
30,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,753
Gold Earned
31,260
286
Minions Killed
251
0
Camps Cleared
0
1,009,175
Distance Traveled
1,198,988
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,257
660
82
7
0
258,074
3
W
Sun Wukong
6,050
550
61
6
0
225,220
2
L
Agni
6,500
591
81
7
0
199,039
4
L
Heimdallr
5,365
488
61
6
0
206,844
1
L
Ah Puch
5,307
482
63
6
0
199,635
0
L
Kali
6,252
568
75
7
0
200,024
3
L
Fafnir
5,329
484
6
1
0
203,633
2
W
Geb
5,802
527
21
2
0
186,563
4
W
Charybdis
5,227
475
39
4
0
250,168
2
W
Arachne
6,924
629
48
4
0
278,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role