Player Matchup

Horus
Horus
Bunyinzz
Horus
Level 52
God Stats
3W - 2L
1,597 SR
Queue Stats
19W - 18L
1,647 Elo+
Party 2
Nemesis
Nemesis
Slurrys
Nemesis
Level 15
God Stats
0W - 1L
1,678 SR
Queue Stats
6W - 1L
1,855 Elo+
Party 2
Hera
Hera
saosilly
Hera
Level 8
God Stats
1W - 2L
1,729 SR
Queue Stats
2W - 4L
1,651 Elo+
Solo
Team Averages
Level 25
1,668 SR
1,717 Elo+

VS

Team Averages
Level 58
1,549 SR
1,534 Elo+
Charybdis
Charybdis
BadderLamb
Charybdis
Level 124
God Stats
12W - 10L
1,409 SR
Queue Stats
61W - 36L
1,583 Elo+
Party 1
Discordia
Discordia
JagiOfficial
Discordia
Level 26
God Stats
1W - 0L
1,738 SR
Queue Stats
7W - 4L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
LegionOfTheWolf
Gilgamesh
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 36L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bunyinzz
Horus
17
11 / 2 / 5
12,527
783
11,459
22,908
32,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Slurrys
Nemesis
14
5 / 9 / 7
11,273
705
13,646
16,975
10,285
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hera
12
1 / 11 / 7
9,909
619
7,791
13,104
4,326
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BadderLamb
Charybdis
15
5 / 5 / 13
11,448
716
10,466
11,778
3,640
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
JagiOfficial
Discordia
15
7 / 7 / 12
11,714
732
14,281
11,293
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
LegionOfTheWolf
Gilgamesh
16
10 / 5 / 9
12,782
799
19,375
18,163
13,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
56
17
Kills
22
22
Deaths
17
19
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BadderLamb
Charybdis
5
5
13
2.3
L
Horus
Bunyinzz
Horus
11
2
5
6.75
W
Discordia
JagiOfficial
Discordia
7
7
12
1.86
W
Gilgamesh
LegionOfTheWolf
Gilgamesh
10
5
9
2.9
L
Nemesis
Slurrys
Nemesis
5
9
7
0.94
L
Hera
1
11
7
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,896
Damage
44,122
52,987
Taken
41,234
47,406
Mitigated
20,388
8,323
Healing
5,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BadderLamb
Charybdis
10,466
6,196
0
1,847
11,778
3,640
1,453
3,129
8,649
0
33,606
L
Horus
Bunyinzz
Horus
11,459
4,369
1,154
5,598
22,908
32,795
443
5,913
16,607
0
39,938
W
Discordia
JagiOfficial
Discordia
14,281
600
349
1,385
11,293
3,464
721
2,229
9,064
42,359
0
W
Gilgamesh
LegionOfTheWolf
Gilgamesh
19,375
4,778
527
1,402
18,163
13,284
411
2,693
15,100
7,908
32,977
L
Nemesis
Slurrys
Nemesis
13,646
5,399
0
965
16,975
10,285
1,200
4,860
11,773
0
29,183
L
Hera
7,791
1,671
0
606
13,104
4,326
0
5,934
6,807
28,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,709
Gold Earned
35,944
131
Minions Killed
175
5
Camps Cleared
7
752,180
Distance Traveled
823,766
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,448
716
71
4
2
260,456
2
L
Horus
12,527
783
40
3
4
316,851
2
W
Discordia
11,714
732
73
5
1
278,246
0
W
Gilgamesh
12,782
799
31
2
4
285,064
1
L
Nemesis
11,273
705
38
2
1
255,622
3
L
Hera
9,909
619
53
3
0
179,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role