Player Matchup

Hades
Hades
M4DA
Hades
Level 12
God Stats
9W - 1L
1,430 SR
Queue Stats
108W - 53L
1,692 Elo+
Solo
Geb
Geb
Nathanyael
Geb
Level 22
God Stats
5W - 3L
1,500 SR
Queue Stats
122W - 123L
1,391 Elo+
Solo
Thor
Thor
Soggyclass
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,424 Elo+
Solo
Bellona
Bellona
hauimen
Bellona
Level 25
God Stats
5W - 1L
1,283 SR
Queue Stats
105W - 90L
1,380 Elo+
Solo
Medusa
Medusa
lllll2817
Medusa
Level 18
God Stats
5W - 3L
1,456 SR
Queue Stats
22W - 31L
1,336 Elo+
Solo
Team Averages
Level 17
1,434 SR
1,445 Elo+

VS

Team Averages
Level 12
1,505 SR
1,434 Elo+
Yemoja
Yemoja
LordRamiel
Yemoja
Level 5
God Stats
1W - 6L
1,648 SR
Queue Stats
31W - 56L
1,652 Elo+
Solo
Guan Yu
Guan Yu
MiKiiiiiiiiii
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Discordia
Discordia
TIQOnotsmart
Discordia
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,367 Elo+
Party 1
Neith
Neith
TopKor
Neith
Level 10
God Stats
34W - 37L
1,380 SR
Queue Stats
106W - 103L
1,261 Elo+
Solo
Fenrir
Fenrir
YanchengLu
Fenrir
Level 28
God Stats
6W - 7L
1,495 SR
Queue Stats
171W - 187L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
M4DA
Hades
17
5 / 0 / 1
10,479
616
8,779
13,171
6,824
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 5
8,477
499
3,368
8,662
5,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 0 / 7
8,833
520
2,648
5,840
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
hauimen
Bellona
16
7 / 1 / 0
10,427
613
11,485
10,293
10,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
lllll2817
Medusa
14
6 / 1 / 3
9,341
549
9,627
8,428
2,919
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LordRamiel
Yemoja
11
0 / 3 / 1
6,900
406
2,404
7,298
4,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
11
1 / 7 / 0
7,041
414
3,064
11,254
7,614
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
TIQOnotsmart
Discordia
14
0 / 4 / 1
8,207
483
4,729
8,921
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
TopKor
Neith
10
1 / 5 / 0
6,479
381
5,339
9,076
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
YanchengLu
Fenrir
14
0 / 1 / 0
7,814
460
4,767
15,208
6,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
20
Kills
2
2
Deaths
20
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
LordRamiel
Yemoja
0
3
1
0.17
W
Hades
M4DA
Hades
5
0
1
5.5
L
Guan Yu
1
7
0
0.14
W
1
0
5
3.5
W
1
0
7
4.5
L
Discordia
TIQOnotsmart
Discordia
0
4
1
0.13
L
Neith
TopKor
Neith
1
5
0
0.2
L
Fenrir
YanchengLu
Fenrir
0
1
0
0
W
Bellona
hauimen
Bellona
7
1
0
7
W
Medusa
lllll2817
Medusa
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,907
Damage
20,303
46,394
Taken
51,757
29,376
Mitigated
23,688
22,030
Healing
13,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
LordRamiel
Yemoja
2,404
596
482
1,285
7,298
4,382
0
1,154
6,144
16,865
0
W
Hades
M4DA
Hades
8,779
1,267
307
10,104
13,171
6,824
327
2,774
9,972
74,565
0
L
Guan Yu
3,064
771
212
1,112
11,254
7,614
322
625
10,629
0
22,878
W
3,368
420
1,883
2,633
8,662
5,744
478
1,261
7,118
15,205
0
W
2,648
256
0
1,224
5,840
3,417
823
569
5,191
0
46,018
L
Discordia
TIQOnotsmart
Discordia
4,729
409
0
2,317
8,921
3,070
0
5,469
3,452
53,016
0
L
Neith
TopKor
Neith
5,339
1,622
0
1,848
9,076
2,589
0
1,578
7,498
0
29,255
L
Fenrir
YanchengLu
Fenrir
4,767
1,734
0
6,721
15,208
6,033
0
3,321
11,887
0
58,450
W
Bellona
hauimen
Bellona
11,485
3,487
0
3,520
10,293
10,472
2,268
1,259
8,994
0
56,517
W
Medusa
lllll2817
Medusa
9,627
4,800
0
2,359
8,428
2,919
3,418
725
7,633
0
56,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,557
Gold Earned
36,441
470
Minions Killed
347
0
Camps Cleared
0
1,725,059
Distance Traveled
1,544,200
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,900
406
25
1
0
294,424
5
W
Hades
10,479
616
154
9
0
332,387
0
L
Guan Yu
7,041
414
40
2
0
276,901
2
W
Geb
8,477
499
21
1
0
370,194
8
W
Thor
8,833
520
72
4
0
346,705
0
L
Discordia
8,207
483
102
6
0
293,716
4
L
Neith
6,479
381
62
4
0
291,140
1
L
Fenrir
7,814
460
118
7
0
388,019
3
W
Bellona
10,427
613
120
7
0
359,223
4
W
Medusa
9,341
549
103
6
0
316,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role