Player Matchup

Sun Wukong
Sun Wukong
TheLegend272222
Sun Wukong
Level 119
God Stats
7W - 3L
1,471 SR
Queue Stats
257W - 287L
1,437 Elo+
Solo
Zeus
Zeus
dechotzar
Zeus
Level 138
God Stats
8W - 8L
1,427 SR
Queue Stats
431W - 457L
1,417 Elo+
Solo
Vulcan
Vulcan
josetk777
Vulcan
Level 127
God Stats
17W - 25L
1,387 SR
Queue Stats
1,687W - 1,743L
1,426 Elo+
Solo
Ne Zha
Ne Zha
protoniy
Ne Zha
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,435 Elo+
Solo
Horus
Horus
zoroselamis1
Horus
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 47L
1,450 Elo+
Solo
Team Averages
Level 125
1,457 SR
1,433 Elo+

VS

Team Averages
Level 89
1,596 SR
1,415 Elo+
Fafnir
Fafnir
Azzari
Fafnir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,426 Elo+
Party 1
Ymir
Ymir
Mikshot
Ymir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 111L
1,372 Elo+
Party 1
Agni
Agni
Ryba1910
Agni
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 41L
1,343 Elo+
Party 1
Merlin
Merlin
ShuuX
Merlin
Level 159
God Stats
4W - 2L
1,901 SR
Queue Stats
164W - 161L
1,503 Elo+
Party 1
Guan Yu
Guan Yu
Simifughi
Guan Yu
Level 89
God Stats
6W - 6L
1,579 SR
Queue Stats
339W - 318L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TheLegend272222
Sun Wukong
20
12 / 2 / 18
12,382
774
12,559
24,450
28,822
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
19
8 / 3 / 20
11,895
743
29,174
13,408
5,506
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
josetk777
Vulcan
20
12 / 1 / 15
13,139
821
29,176
12,474
5,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ne Zha
protoniy
Ne Zha
15
2 / 5 / 17
10,320
645
12,259
14,874
7,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
3 / 0 / 18
11,460
716
5,933
16,894
14,919
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Azzari
Fafnir
15
1 / 8 / 6
9,545
597
6,848
23,120
23,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Mikshot
Ymir
17
1 / 4 / 7
9,364
585
6,518
20,132
23,509
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Agni
15
3 / 10 / 3
9,886
618
9,553
12,861
4,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
ShuuX
Merlin
20
3 / 4 / 6
11,395
712
21,353
15,457
6,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Simifughi
Guan Yu
16
3 / 11 / 5
10,288
643
10,875
22,575
30,377
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
38
37
Kills
11
11
Deaths
37
88
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Azzari
Fafnir
1
8
6
0.5
L
Ymir
Mikshot
Ymir
1
4
7
1.13
L
Agni
3
10
3
0.45
L
Merlin
ShuuX
Merlin
3
4
6
1.5
L
Guan Yu
Simifughi
Guan Yu
3
11
5
0.5
W
Sun Wukong
TheLegend272222
Sun Wukong
12
2
18
10.5
W
Zeus
8
3
20
6
W
Vulcan
josetk777
Vulcan
12
1
15
19.5
W
Ne Zha
protoniy
Ne Zha
2
5
17
2.1
W
3
0
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,101
Damage
55,147
82,100
Taken
94,145
63,011
Mitigated
89,066
48,079
Healing
26,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Azzari
Fafnir
6,848
2,584
2,637
4,687
23,120
23,831
0
15,775
7,345
13,188
0
L
Ymir
Mikshot
Ymir
6,518
297
1,701
2,522
20,132
23,509
0
13,417
6,598
14,563
0
L
Agni
9,553
1,009
1,123
1,020
12,861
4,554
0
9,371
3,490
24,636
0
L
Merlin
ShuuX
Merlin
21,353
1,305
2,080
4,427
15,457
6,795
0
7,781
7,676
59,832
0
L
Guan Yu
Simifughi
Guan Yu
10,875
1,008
3,510
3,286
22,575
30,377
0
12,006
10,429
0
18,869
W
Sun Wukong
TheLegend272222
Sun Wukong
12,559
2,485
4,866
6,419
24,450
28,822
395
9,359
15,091
0
19,977
W
Zeus
29,174
2,403
1,958
1,313
13,408
5,506
1,649
7,569
5,839
59,729
0
W
Vulcan
josetk777
Vulcan
29,176
15,212
2,437
1,964
12,474
5,915
1,761
5,987
6,351
62,983
0
W
Ne Zha
protoniy
Ne Zha
12,259
3,908
2,864
2,857
14,874
7,849
776
10,563
4,311
0
18,342
W
5,933
2,786
13,435
9,966
16,894
14,919
487
10,507
6,236
0
12,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,196
Gold Earned
50,478
157
Minions Killed
139
0
Camps Cleared
0
1,505,866
Distance Traveled
1,219,869
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,545
597
9
1
0
222,118
0
L
Ymir
9,364
585
14
1
0
294,612
0
L
Agni
9,886
618
29
2
0
193,331
0
L
Merlin
11,395
712
79
5
0
259,119
0
L
Guan Yu
10,288
643
8
1
0
250,689
1
W
Sun Wukong
12,382
774
10
1
0
325,311
0
W
Zeus
11,895
743
53
3
0
266,939
1
W
Vulcan
13,139
821
67
4
0
333,198
0
W
Ne Zha
10,320
645
7
0
0
253,869
0
W
Horus
11,460
716
20
1
0
326,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role