Player Matchup

Sobek
Sobek
Prince0Charming
Sobek
Level 7
God Stats
4W - 1L
1,773 SR
Queue Stats
30W - 13L
1,550 Elo+
Party 2
Tyr
Tyr
hr4bn4z
Tyr
Level 30
God Stats
27W - 25L
1,560 SR
Queue Stats
75W - 56L
1,525 Elo+
Party 2
Scylla
Scylla
shanksrev
Scylla
Level 41
God Stats
0W - 1L
1,208 SR
Queue Stats
37W - 22L
1,423 Elo+
Party 2
Team Averages
Level 26
1,514 SR
1,499 Elo+

VS

Team Averages
Level 21
1,531 SR
1,514 Elo+
Anhur
Anhur
Bolfo-72
Anhur
Level 13
God Stats
9W - 4L
1,500 SR
Queue Stats
56W - 44L
1,526 Elo+
Party 1
Vulcan
Vulcan
ColdBullet070
Vulcan
Level 31
God Stats
32W - 29L
1,592 SR
Queue Stats
115W - 97L
1,489 Elo+
Solo
Fenrir
Fenrir
Wrsnt5
Fenrir
Level 20
God Stats
6W - 3L
1,500 SR
Queue Stats
83W - 98L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
9,606
600
3,967
16,297
15,391
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
13
2 / 5 / 3
9,512
595
8,653
20,079
16,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
shanksrev
Scylla
12
1 / 4 / 3
9,022
564
6,420
8,984
2,746
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bolfo-72
Anhur
15
8 / 3 / 4
10,888
681
12,231
9,705
3,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 1 / 9
11,051
691
19,527
6,229
2,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Wrsnt5
Fenrir
13
1 / 1 / 7
9,365
585
7,374
8,328
6,644
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
5
Kills
14
14
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bolfo-72
Anhur
8
3
4
3.33
W
5
1
9
9.5
L
2
5
2
0.6
W
Fenrir
Wrsnt5
Fenrir
1
1
7
4.5
L
Tyr
2
5
3
0.7
L
Scylla
shanksrev
Scylla
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,040
Damage
39,132
45,360
Taken
24,262
34,750
Mitigated
12,699
9,548
Healing
1,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bolfo-72
Anhur
12,231
5,534
0
1,009
9,705
3,391
1,422
4,350
5,355
0
44,022
W
19,527
6,961
0
457
6,229
2,664
773
2,819
3,410
58,622
0
L
3,967
912
0
2,055
16,297
15,391
0
6,894
9,403
10,973
0
W
Fenrir
Wrsnt5
Fenrir
7,374
1,079
0
218
8,328
6,644
464
3,455
4,873
0
12,013
L
Tyr
8,653
1,718
0
6,074
20,079
16,613
0
7,653
12,426
0
29,661
L
Scylla
shanksrev
Scylla
6,420
319
0
1,419
8,984
2,746
0
5,291
3,693
29,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,140
Gold Earned
31,304
120
Minions Killed
169
3
Camps Cleared
11
832,920
Distance Traveled
921,933
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,888
681
65
4
4
266,618
3
W
Vulcan
11,051
691
90
6
5
325,553
4
L
Sobek
9,606
600
14
1
0
265,772
0
W
Fenrir
9,365
585
14
1
2
329,762
0
L
Tyr
9,512
595
46
3
2
298,141
3
L
Scylla
9,022
564
60
4
1
269,007
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role