Player Matchup

Sol
Sol
OPGOFFICIAL
Sol
Level 26
God Stats
3W - 6L
1,752 SR
Queue Stats
277W - 313L
1,446 Elo+
Party 2
Ymir
Ymir
Papi_Masquay_
Ymir
Level 88
God Stats
2W - 1L
1,914 SR
Queue Stats
210W - 187L
1,464 Elo+
Party 4
Izanami
Izanami
QueueDodge
Izanami
Level 44
God Stats
37W - 21L
1,438 SR
Queue Stats
457W - 474L
1,473 Elo+
Party 2
Bakasura
Bakasura
lilix45
Bakasura
Level 46
God Stats
14W - 9L
1,688 SR
Queue Stats
60W - 50L
1,572 Elo+
Party 4
Thanatos
Thanatos
romainlegameur5
Thanatos
Level 103
God Stats
28W - 19L
1,609 SR
Queue Stats
296W - 258L
1,505 Elo+
Party 4
Team Averages
Level 61
1,680 SR
1,492 Elo+

VS

Team Averages
Level 75
1,678 SR
1,550 Elo+
Morgan Le Fay
Morgan Le Fay
HappilyRottenTTV
Morgan Le Fay
Level 31
God Stats
4W - 2L
1,804 SR
Queue Stats
198W - 189L
1,489 Elo+
Party 3
Artio
Artio
Mistmoon9
Artio
Level 27
God Stats
2W - 0L
1,835 SR
Queue Stats
45W - 33L
1,522 Elo+
Party 1
Horus
Horus
SB Dr Pepper
Horus
Level 125
God Stats
3W - 0L
1,526 SR
Queue Stats
204W - 177L
1,573 Elo+
Party 1
Mercury
Mercury
TiredGhosti
Mercury
Level 127
God Stats
12W - 7L
1,748 SR
Queue Stats
281W - 222L
1,669 Elo+
Party 1
Heimdallr
Heimdallr
Turtletaco1999
Heimdallr
Level 67
God Stats
4W - 1L
1,476 SR
Queue Stats
143W - 149L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 3
8,215
411
10,300
17,260
5,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 5 / 7
7,753
388
7,213
15,598
13,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
QueueDodge
Izanami
3
0 / 2 / 0
5,728
286
951
1,679
257
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
lilix45
Bakasura
16
7 / 6 / 0
10,122
506
10,108
18,522
9,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
16
4 / 9 / 1
9,978
499
8,633
18,142
5,865
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HappilyRottenTTV
Morgan Le Fay
18
7 / 2 / 8
11,418
571
18,509
9,749
3,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
Mistmoon9
Artio
12
1 / 4 / 10
8,793
440
3,359
17,507
16,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 2 / 4
10,655
533
10,882
13,972
12,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
TiredGhosti
Mercury
20
12 / 0 / 2
12,279
614
7,764
13,219
6,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
Turtletaco1999
Heimdallr
14
3 / 5 / 10
9,754
488
13,544
14,432
5,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
63
12
Kills
29
30
Deaths
13
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
HappilyRottenTTV
Morgan Le Fay
7
2
8
5.5
W
Artio
Mistmoon9
Artio
1
4
10
1.5
L
1
8
3
0.31
L
0
5
7
0.7
L
Izanami
QueueDodge
Izanami
0
2
0
0
W
6
2
4
4
W
Mercury
TiredGhosti
Mercury
12
0
2
13
W
Heimdallr
Turtletaco1999
Heimdallr
3
5
10
1.6
L
Bakasura
lilix45
Bakasura
7
6
0
1.17
L
Thanatos
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,205
Damage
54,058
71,201
Taken
68,879
33,952
Mitigated
43,563
19,759
Healing
15,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
HappilyRottenTTV
Morgan Le Fay
18,509
1,342
0
1,756
9,749
3,293
1,042
4,642
4,627
76,727
0
W
Artio
Mistmoon9
Artio
3,359
682
821
2,938
17,507
16,216
766
4,991
12,133
14,747
0
L
10,300
3,408
0
3,167
17,260
5,117
0
11,308
5,952
42,533
0
L
7,213
1,159
0
1,558
15,598
13,296
0
4,312
11,286
18,972
0
L
Izanami
QueueDodge
Izanami
951
799
0
108
1,679
257
0
0
1,679
0
5,519
W
10,882
5,499
634
4,569
13,972
12,242
644
669
12,628
0
57,354
W
Mercury
TiredGhosti
Mercury
7,764
3,352
0
559
13,219
6,177
0
927
12,208
0
110,225
W
Heimdallr
Turtletaco1999
Heimdallr
13,544
5,725
0
3,798
14,432
5,635
3,125
5,537
8,635
0
54,921
L
Bakasura
lilix45
Bakasura
10,108
7,281
0
5,794
18,522
9,417
0
4,208
14,314
0
54,570
L
Thanatos
8,633
2,411
0
9,132
18,142
5,865
0
2,040
16,102
0
62,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,796
Gold Earned
52,899
365
Minions Killed
473
0
Camps Cleared
0
1,646,387
Distance Traveled
1,927,027
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,418
571
111
6
0
366,795
5
W
Artio
8,793
440
16
1
0
340,412
0
L
Sol
8,215
411
90
5
0
318,743
4
L
Ymir
7,753
388
26
1
0
324,214
3
L
Izanami
5,728
286
14
1
0
169,758
0
W
Horus
10,655
533
95
5
0
401,064
0
W
Mercury
12,279
614
159
8
0
472,671
1
W
Heimdallr
9,754
488
92
5
0
346,085
7
L
Bakasura
10,122
506
116
6
0
476,673
0
L
Thanatos
9,978
499
119
6
0
356,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role