Player Matchup

Hel
Hel
 
Hel
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
Anis_Anis10
Izanami
Level 14
God Stats
2W - 2L
1,605 SR
Queue Stats
13W - 16L
1,484 Elo+
Party 4
Hun Batz
Hun Batz
JESGE
Hun Batz
Level 22
God Stats
16W - 6L
1,912 SR
Queue Stats
40W - 39L
1,470 Elo+
Party 1
Ra
Ra
LOMO_1
Ra
Level 128
God Stats
0W - 1L
1,588 SR
Queue Stats
208W - 182L
1,588 Elo+
Party 1
Sobek
Sobek
Sajuki
Sobek
Level 43
God Stats
4W - 4L
1,867 SR
Queue Stats
162W - 144L
1,573 Elo+
Solo
Team Averages
Level 63
1,694 SR
1,523 Elo+

VS

Team Averages
Level 76
1,527 SR
1,563 Elo+
Thor
Thor
AuroraValkyrie
Thor
Level 160
God Stats
4W - 9L
1,473 SR
Queue Stats
345W - 324L
1,721 Elo+
Party 3
Poseidon
Poseidon
BotSvend
Poseidon
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DonMatino
Bellona
Level 129
God Stats
1W - 2L
1,417 SR
Queue Stats
34W - 41L
1,433 Elo+
Party 2
Bacchus
Bacchus
Ravaпa
Bacchus
Level 28
God Stats
1W - 0L
1,743 SR
Queue Stats
13W - 11L
1,740 Elo+
Party 3
Awilix
Awilix
mammad2c
Awilix
Level 34
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 114L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
2 / 3 / 3
9,681
538
5,402
11,232
9,296
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Anis_Anis10
Izanami
11
0 / 12 / 3
7,561
420
2,943
13,592
2,972
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
JESGE
Hun Batz
16
6 / 8 / 2
9,849
547
7,125
15,259
4,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
15
5 / 6 / 6
10,056
559
7,137
10,596
3,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
Sajuki
Sobek
16
7 / 2 / 6
10,215
568
11,311
16,980
17,944
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 2 / 4
11,624
646
13,651
13,232
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
BotSvend
Poseidon
14
5 / 3 / 6
9,472
526
8,817
7,549
3,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
DonMatino
Bellona
13
0 / 5 / 4
8,131
452
4,716
12,300
8,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Ravaпa
Bacchus
16
9 / 2 / 15
11,189
622
15,717
12,362
14,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Awilix
mammad2c
Awilix
14
3 / 8 / 4
8,382
466
3,652
13,636
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
64
20
Kills
31
31
Deaths
20
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
3
1.17
L
Izanami
Anis_Anis10
Izanami
0
12
3
0.13
W
14
2
4
8
W
Poseidon
BotSvend
Poseidon
5
3
6
2.67
W
Bellona
DonMatino
Bellona
0
5
4
0.4
L
Hun Batz
JESGE
Hun Batz
6
8
2
0.88
L
Ra
5
6
6
1.33
W
Bacchus
Ravaпa
Bacchus
9
2
15
8.25
L
Sobek
Sajuki
Sobek
7
2
6
5
W
Awilix
mammad2c
Awilix
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,918
Damage
46,553
67,659
Taken
59,079
38,487
Mitigated
36,433
19,827
Healing
17,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,402
807
1,238
5,135
11,232
9,296
259
4,545
6,589
53,941
0
L
Izanami
Anis_Anis10
Izanami
2,943
2,309
0
983
13,592
2,972
0
4,537
8,972
0
35,046
W
13,651
3,548
0
4,898
13,232
5,406
0
1,966
11,256
0
89,052
W
Poseidon
BotSvend
Poseidon
8,817
1,726
0
1,430
7,549
3,365
696
3,308
4,011
52,513
0
W
Bellona
DonMatino
Bellona
4,716
1,326
0
2,862
12,300
8,615
652
5,683
6,517
0
34,709
L
Hun Batz
JESGE
Hun Batz
7,125
1,668
0
2,744
15,259
4,909
49
4,491
10,524
0
70,883
L
Ra
7,137
910
303
1,531
10,596
3,366
94
4,541
5,878
54,459
0
W
Bacchus
Ravaпa
Bacchus
15,717
2,672
0
5,282
12,362
14,270
222
4,960
7,177
49,626
0
L
Sobek
Sajuki
Sobek
11,311
846
0
7,893
16,980
17,944
188
5,582
11,162
57,829
0
W
Awilix
mammad2c
Awilix
3,652
1,690
0
3,120
13,636
4,777
0
7,268
6,268
0
36,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,362
Gold Earned
48,798
530
Minions Killed
451
0
Camps Cleared
0
1,722,451
Distance Traveled
1,745,154
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,681
538
107
6
0
357,228
5
L
Izanami
7,561
420
69
4
0
311,512
0
W
Thor
11,624
646
149
8
0
317,964
1
W
Poseidon
9,472
526
84
5
0
354,530
3
W
Bellona
8,131
452
81
5
0
324,709
2
L
Hun Batz
9,849
547
123
7
0
347,712
0
L
Ra
10,056
559
126
7
0
356,670
6
W
Bacchus
11,189
622
62
3
0
360,338
7
L
Sobek
10,215
568
105
6
0
349,329
2
W
Awilix
8,382
466
75
4
0
387,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role