Player Matchup

Ymir
Ymir
EaSy-Facuu1239
Ymir
Level 105
God Stats
5W - 2L
1,564 SR
Queue Stats
279W - 305L
1,385 Elo+
Party 1
Loki
Loki
ErceZenXs
Loki
Level 83
God Stats
11W - 8L
1,544 SR
Queue Stats
41W - 39L
1,417 Elo+
Solo
Hel
Hel
FerbFerreira
Hel
Level 124
God Stats
4W - 5L
1,313 SR
Queue Stats
346W - 370L
1,385 Elo+
Solo
Neith
Neith
GodVittinho
Neith
Level 67
God Stats
3W - 5L
1,483 SR
Queue Stats
115W - 129L
1,396 Elo+
Solo
Chaac
Chaac
TAT_J04K03
Chaac
Level 29
God Stats
17W - 16L
1,577 SR
Queue Stats
97W - 156L
1,374 Elo+
Party 1
Team Averages
Level 82
1,496 SR
1,391 Elo+

VS

Team Averages
Level 106
1,496 SR
1,438 Elo+
Scylla
Scylla
HELLA566
Scylla
Level 123
God Stats
6W - 9L
1,393 SR
Queue Stats
491W - 511L
1,398 Elo+
Solo
Osiris
Osiris
O_Poderoso_Zeus_
Osiris
Level 126
God Stats
9W - 12L
1,323 SR
Queue Stats
663W - 723L
1,365 Elo+
Solo
Ares
Ares
Rango532
Ares
Level 129
God Stats
13W - 7L
1,658 SR
Queue Stats
341W - 322L
1,540 Elo+
Solo
Zhong Kui
Zhong Kui
ShiShiKeox
Zhong Kui
Level 69
God Stats
7W - 7L
1,511 SR
Queue Stats
376W - 510L
1,425 Elo+
Solo
Skadi
Skadi
luksemi38
Skadi
Level 81
God Stats
13W - 13L
1,593 SR
Queue Stats
349W - 357L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 7
9,429
524
9,913
18,747
22,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
16
2 / 6 / 8
9,488
527
8,927
17,062
5,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
8 / 4 / 4
10,099
561
13,079
16,386
7,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
5,030
279
0
0
0
Chaac
15
3 / 4 / 2
9,427
524
5,424
12,225
8,812
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HELLA566
Scylla
14
1 / 4 / 2
8,706
484
9,436
8,779
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 8 / 9
10,226
568
9,520
19,784
12,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
13
3 / 3 / 6
8,871
493
7,184
15,470
15,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Zhong Kui
ShiShiKeox
Zhong Kui
17
6 / 3 / 4
11,262
626
11,761
9,728
7,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
luksemi38
Skadi
15
3 / 4 / 6
9,594
533
11,446
9,796
3,525
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
45
20
Kills
18
18
Deaths
22
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
7
4
7
2.63
L
Loki
2
6
8
1
L
8
4
4
2.5
L
0
0
0
0
W
Scylla
HELLA566
Scylla
1
4
2
0.5
W
5
8
9
1.19
W
Ares
3
3
6
2
W
Zhong Kui
ShiShiKeox
Zhong Kui
6
3
4
2.67
L
Chaac
3
4
2
1
W
Skadi
luksemi38
Skadi
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,343
Damage
49,347
64,420
Taken
63,557
43,804
Mitigated
41,350
24,074
Healing
17,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,913
1,960
0
1,579
18,747
22,146
0
5,623
12,995
43,633
0
L
Loki
8,927
2,341
0
5,538
17,062
5,657
0
6,040
10,894
0
69,030
L
13,079
1,457
5,247
8,933
16,386
7,189
422
8,846
7,142
64,498
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
HELLA566
Scylla
9,436
475
0
1,688
8,779
2,617
777
5,887
2,589
48,244
0
W
9,520
4,262
0
4,992
19,784
12,587
599
4,245
15,280
0
53,891
W
Ares
7,184
511
0
2,867
15,470
15,573
161
6,422
8,828
31,202
0
W
Zhong Kui
ShiShiKeox
Zhong Kui
11,761
1,897
0
4,041
9,728
7,048
279
1,335
7,897
58,641
9,091
L
Chaac
5,424
1,248
0
2,777
12,225
8,812
735
6,497
5,700
8,028
42,463
W
Skadi
luksemi38
Skadi
11,446
5,822
800
2,942
9,796
3,525
2,346
5,051
4,599
0
51,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,473
Gold Earned
48,659
399
Minions Killed
414
0
Camps Cleared
0
1,335,061
Distance Traveled
1,607,904
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,429
524
64
4
0
329,293
5
L
Loki
9,488
527
109
6
0
349,788
13
L
Hel
10,099
561
113
6
0
325,371
4
L
Neith
5,030
279
0
0
0
0
0
W
Scylla
8,706
484
89
5
0
333,162
10
W
Osiris
10,226
568
77
4
0
310,178
2
W
Ares
8,871
493
32
2
0
349,801
7
W
Zhong Kui
11,262
626
113
6
0
306,905
9
L
Chaac
9,427
524
113
6
0
330,609
0
W
Skadi
9,594
533
103
6
0
307,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role