Player Matchup

Cthulhu
Cthulhu
DHC_Flanders
Cthulhu
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Hel
Hel
DHC_SharkBait
Hel
Level 69
God Stats
10W - 5L
1,553 SR
Queue Stats
146W - 165L
1,388 Elo+
Party 1
Arachne
Arachne
The_Abyss_Break
Arachne
Level 148
God Stats
6W - 1L
1,753 SR
Queue Stats
172W - 105L
1,658 Elo+
Party 1
Team Averages
Level 77
1,602 SR
1,515 Elo+

VS

Team Averages
Level 39
1,500 SR
1,188 Elo+
Izanami
Izanami
ModularPoem5857
Izanami
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 35L
1,281 Elo+
Solo
Mulan
Mulan
Zainblack2002557
Mulan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 85L
1,227 Elo+
Solo
Scylla
Scylla
guiisoouzaa001
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,056 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DHC_Flanders
Cthulhu
14
1 / 3 / 18
10,379
741
4,823
14,186
12,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 4 / 22
10,425
745
9,545
11,802
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
26 / 0 / 2
13,113
937
27,298
20,134
10,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 5
8,557
611
14,208
15,594
3,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
3 / 7 / 2
8,743
625
11,473
15,020
11,526
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 14 / 4
8,031
574
2,700
15,879
2,560
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
17
29
Kills
6
7
Deaths
29
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DHC_Flanders
Cthulhu
1
3
18
3.33
W
2
4
22
3.25
L
2
8
5
0.56
W
26
0
2
27
L
3
7
2
0.57
L
1
14
4
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,666
Damage
28,381
46,122
Taken
46,493
27,311
Mitigated
17,547
26,954
Healing
4,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DHC_Flanders
Cthulhu
4,823
397
0
3,279
14,186
12,269
116
1,069
13,117
17,626
0
W
9,545
202
4,763
6,492
11,802
4,719
548
653
11,149
35,236
0
L
14,208
8,783
0
2,391
15,594
3,461
0
5,409
10,185
0
38,964
W
27,298
20,435
0
12,420
20,134
10,323
2,402
1,799
18,335
0
64,465
L
11,473
1,976
137
1,414
15,020
11,526
0
5,229
9,791
0
26,254
L
2,700
958
0
896
15,879
2,560
9
3,961
11,918
5,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,917
Gold Earned
25,331
139
Minions Killed
127
9
Camps Cleared
1
785,959
Distance Traveled
609,010
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,379
741
25
2
0
232,928
0
W
Hel
10,425
745
56
4
1
261,892
1
L
Izanami
8,557
611
64
5
1
212,002
4
W
Arachne
13,113
937
58
4
8
291,139
8
L
Mulan
8,743
625
52
4
0
224,574
1
L
Scylla
8,031
574
11
1
0
172,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role